Hey man hows it going with this?
How about a cherry red Incursus?

I've started from scratch using the Cycles renderer since it behaved better at processing the textures. It can now load the original texture files directly so importing a model will be as simple as 1) open mesh, 2) load texture slots, 3) apply material, 4) pick colors. I need to tidy up the node graphs next and then set up the baking routines to get the diffuse, specular, glow, environment, transparency, normal, etc maps that FSO can use.
Unfortunately, the models in FSO won't look quite that nice as it is using a simpler shading algorithm, but I'll do my best to represent it. On the other hand, it's very close to what it looks like in Eve. C'est la vie.