Author Topic: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)  (Read 258160 times)

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Offline Det. Bullock

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
OK, I only noticed now that I posted a link to the DX11 wrapper for Tie Fighter 98 in the wrong topic, for a while I thought the post had been cancelled for whatever reason.  :banghead:

I would like to take this time to point out that basically Warframe is turning into Star Citizen in a good way, which is EXACTLY how Star Citizen should have done its development.

https://www.youtube.com/watch?v=OSHu4vaLkms

You make and RELEASE your game, and slowly expand its scope from there if you like.

OK, it's quite telling of the overpromising and lack of focus of the project that people can reliably use online shooters as a reference for what originally was supposed to be a single player space shooter called Squadron 42 (does it even still exist?).
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline MikeRoz

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Yes, S42 exists. Backers are treated to an awkwardly in-universe update every month. Looks like the current claim is Q2 2020.

PCGAMER: The secret to Warframe's ship-to-ship space combat is that the ship doesn't actually move

Quote
Instead, Digital Extremes is using an ancient rendering technique called 'portal rendering' which works almost exactly like it does in the puzzle game Portal. Essentially, you create a portal or a window that is attached to somewhere else in 3D space, and when you look through it you see from a different perspective. The cockpit of Warframe's spaceship is actually one big portal into an entirely separate map.

"You just connect the player controls to where that portal is," Sinclair said in our interview. "For Empyrean, there's a big 32 kilometer-squared space where all the space combat is happening and you're pitching around and it feels like you might vomit, but [off to the side] there's a little level and that's your actual spaceship. You have a solid, reliable physics system driving what appears to be this six degrees of freedom experience over here [in an entirely separate area]."

I wonder if anyone at CIG feels a bit silly now, or if this was considered and ruled out because it didn't deliver the desired level of "fidelity".

« Last Edit: July 14, 2019, 06:05:08 pm by MikeRoz »
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Offline Det. Bullock

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  • Madman in a box.
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Wasn't this how old school spacesims were usually programmed?
I remember something like this being mentioned relative to the engine Totally Games used for X-wing and the other Star Wars spacesims they made. I even remember that the Unity fan-remake of X-wing is using the same trick or something similar.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline The E

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Quote
Instead, Digital Extremes is using an ancient rendering technique called 'portal rendering' which works almost exactly like it does in the puzzle game Portal. Essentially, you create a portal or a window that is attached to somewhere else in 3D space, and when you look through it you see from a different perspective. The cockpit of Warframe's spaceship is actually one big portal into an entirely separate map.

"You just connect the player controls to where that portal is," Sinclair said in our interview. "For Empyrean, there's a big 32 kilometer-squared space where all the space combat is happening and you're pitching around and it feels like you might vomit, but [off to the side] there's a little level and that's your actual spaceship. You have a solid, reliable physics system driving what appears to be this six degrees of freedom experience over here [in an entirely separate area]."

I wonder if anyone at CIG feels a bit silly now, or if this was considered and ruled out because it didn't deliver the desired level of "fidelity".

I am reasonably sure that every programmer involved in that part of the Star Citizen mess knows that this solution exists, knows that it is relatively easy to implement and highly performant, and has been told by Christ Roberts to not do it that way because "no cheating the physics" was an early mandate.

Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
That’s effectively what they did with the ~local physics grids~. A lot of us were saying at the time that it’s a bog standard game physics technique; except as I recall for Kazan, who was telling everyone within earshot that it was an amazing genius breakthrough in programming, and anyone who said differently wasn’t a programmer being paid lots of money and banging lots of women like him.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline General Battuta

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Re: Derek Smart might be taking legal action over Star Citizen
See, what you call 2.0 I would rather call 0.2. It is a product that is not complete yet. A preview, not a release. What do I mean by complete? And what do I call a release?
I support and love to death a in-the-making game called Factorio [if you by any chance enjoy creating systems that work on their own, with a little bit of survival and exploration, totally check this out]. It is not a finished product right not. It is currenty in version 0.12. I am following it since 0.9. For this entire period of time, with every release, it has been a complete project.

It is called Star Citizen Alpha 2.0. That is below Star Citizen 1.0. It is not complete yet, nor does it aspire to be.

And I fail to see this need to release something complete when the development is still ongoing. Why do you complain that Star Citizen is not a complete game yet, after only less than 3 years of development?

Vast majority of games do not release anything to the public until the game is more or less done.

And entitled gamers like this (no offense) are the reason why.

Releasing a "finished" product restricts further game development because you have to keep in mind to not break the game for the players and to support the product. It is not a good thing! It is a modern fad. You risk ending up like Elite or Minecraft or multitude of other modern games with open development model that are perpetually stuck in mediocrity. A game that is "finished", stable, yet shallow and the devs are afraid to touch it. Star Citizen does release playable content, but at the same time SC makes it clear that it is heavily WIP, incomplete and buggy. Thats how you do it, the best of both worlds. Too much stability too early is an enemy of effective development.


Do you think SC is not being developed well? Fine, only higher ups ultimately know the truth about that, and we will see sooner or later what the end result is. But complaining that they have not released the game yet just makes you look like you are being impatient and ignorant of game development. They can take their time. There is no need to rush at all.

I just clicked on the link to this post in Matth's sig and it's from four actual linear years ago

 

Offline General Battuta

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Why do we complain that Star Citizen is not a complete game yet, after only 7 years of development?

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)

 

Offline Buckshee Rounds

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Citizencon came and went. There's a video here starting with the demo:-


To summarise - the ship at the start there, the Carrack, will not be in the next release and is delayed because of course it is. I don't know how long they've been building it, but I definitely recognise it from last year. CR flakes out about buggy screens. There's an empty planet with an empty city.

There's really very little to set it apart from last year's con except this time the coffee maker didn't crash the game. I guess that's sort of progress? ¯\_(ツ)_/¯

 

Offline Luis Dias

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
around 9:12:00 really cool gameplay mechanic stuff there.

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Someone remind me:  Was "Fix the coffee maker" one of the stretch goals of the Kickstarter campaign, or was it a core feature?