Author Topic: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)  (Read 227899 times)

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Offline Novachen

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
It felt less diverse than WC3.

Which is saying something, the best remains 4 but it's still not quite up to Tie Fighter or Freespace standard.

I actually never liked 4 much, because it was a boring gameplay between all the cutscenes... have to say that this one would had worked much better as a pure Interactive Movie like Star Trek: Borg.
Wing Commander 3 was much better in this prospect, because there the developer at least tried to create some unique missions :nod:.

So i am sceptical for SQ42 in general, because CR is again trying too much of this "interactive movie" stuff...
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Offline Aesaar

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
That's because he's not really interested in making games.  He wants to make movies.  Like I posted back in September, he wasn't involved in designing the gameplay/coding side of WC3.

 

Offline Det. Bullock

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
It felt less diverse than WC3.

Which is saying something, the best remains 4 but it's still not quite up to Tie Fighter or Freespace standard.

I actually never liked 4 much, because it was a boring gameplay between all the cutscenes... have to say that this one would had worked much better as a pure Interactive Movie like Star Trek: Borg.
Wing Commander 3 was much better in this prospect, because there the developer at least tried to create some unique missions :nod:.

So i am sceptical for SQ42 in general, because CR is again trying too much of this "interactive movie" stuff...
I've played them rather recently one after another and WC3 has much less variety than 4, perhaps because there is much more FMV stuff in 4 so people forget the gameplay is actually better but WC3 was a string of endless search and destroy missions. Hell, some of the few variations were a bit half-assed like the one mission where you have to disable ships and instead of giving you a special loadout to disable ships there is a frigging script that considers ships as "disabled" once you have shot them enough times with normal weapons.
4 already had some more variations and more story stuff during missions (still not much mind you).

That's because he's not really interested in making games.  He wants to make movies.  Like I posted back in September, he wasn't involved in designing the gameplay/coding side of WC3.

Nor 4 or Prophecy IIRC but for some reason he kept some of the worst aspects of Prophecy for Starlancer's gameplay.
« Last Edit: December 25, 2018, 11:54:32 am by Det. Bullock »
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
I didn't feel like that. Prophecy at last didn't have the "Two pilots against the galaxy" thing that was a staple of the series since its inception.

I had a very different read as well, especially in Special Ops where the Federation really starts throwing its weight into the Nephilem war. At the time, that mission where you're sent to rescue two Murphy destroyers and a Plunkett cruiser was THE largest space battle I had ever seen simulated to that point. There were legitimately great missions, and your wingmen weren't useless. You were simply fighting overwhelming numbers. 

In Prophecy, the point was that Midway was the first major Confederation response to a new genocidal alien race. The race was to shutdown the wormhole so a proper response could be prepared.

On a lore note, the Wing Commander Armada manual, the last bit of actual canon WC lore, stated the Confederacy/Kilrathi alliance eventually won the war against the bugs, but it was a grinding slaughter fest for most of it.

 

Offline Blue Lion

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Casual reminder this thread alone was started in July 2015 and we were already making jokes about how long it was taking. But they'll totally be in beta for one part of it by 2020.

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Casual reminder that I released Wings of Dawn 1 April 2015 and released Episode 2 today. On a zero dollar budget.

Waiting on that SQ42 release, Mister croberts :V
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Ain't SQ42 the secret abbreviation for Second Quarter '42? I thought they had coded in their release date somehow.

Casual reminder that I released Wings of Dawn 1 April 2015 and released Episode 2 today. On a zero dollar budget.

Not all game developers are as skilled as you. :D

 

Offline Aesaar

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Casual reminder that I released Wings of Dawn 1 April 2015 and released Episode 2 today. On a zero dollar budget.

Waiting on that SQ42 release, Mister croberts :V

Look if Wings of Dawn doesn't simulate the weight of the main character's breakfast and how it affects the ship flight model, how can you possibly call it a real space sim?
« Last Edit: December 30, 2018, 01:33:57 am by Aesaar »

 

Offline Det. Bullock

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Casual reminder that I released Wings of Dawn 1 April 2015 and released Episode 2 today. On a zero dollar budget.

Waiting on that SQ42 release, Mister croberts :V

That's not fair, you are an actually competent developer that doesn't need someone to kick them in the ass to stop adding features and focus on what matters, not some dweeb that really wants to be a movie director but is stuck with making videogames so he can't even focus on what the game is going to be because he is too worried about badly directing mo-capped hollywood stars.
« Last Edit: January 03, 2019, 10:10:58 am by Det. Bullock »
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline CT27

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Casual reminder that I released Wings of Dawn 1 April 2015 and released Episode 2 today. On a zero dollar budget.

Waiting on that SQ42 release, Mister croberts :V

What would you do though if you had the around 200 million $ budget CR has?

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Not all game developers are as skilled as you. :D
Not all game devs are blessed to be working with Axem.

Look if Wings of Dawn doesn't simulate the weight of the main character's breakfast and how it affects the ship flight model, how can you possibly call it a real space sim?
True, true.

That's not fair, you are a actually a competent developer that doesn't need someone to kick them in the ass to stop adding features and focus on what matters, not some dweeb that really wants to be a movie director but is stuck with making videogames so he can't even focus on what the game is going to be because he is too worried about badly directing mo-capped hollywood stars.


What would you do though if you had the around 200 million $ budget CR has?
Completely crumple under the pressure of having to work with that much money, having to employ a lot of people and be responsible for their livelihood.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Not all game devs are blessed to be working with Axem.

Perhabs they should've used the entire money to find a way to clone Axem for their game development and make the world a better place as a side effect.

 

Offline karajorma

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Given that they have a bunch of money and probably won't have released anything useable in 20 years time, cloning Axem is actually a viable business model.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
What would you do though if you had the around 200 million $ budget CR has?

Completely crumple under the pressure of having to work with that much money, having to employ a lot of people and be responsible for their livelihood.

I suspect you could find something else to do with that budget besides getting crushed beneath its moral and/or literal weight.

 

Offline Axem

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
* checks in on the thread


 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Is Star Citizen finished yet?

 

Offline The E

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
No, unfortunately.

(For both senses of the term "finished")
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
* checks in on the thread


Hello good sir, would you mind giving us a DNA sample & submit to a high definition brain scan ?

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
* checks in on the thread


Hello good sir, would you mind giving us a DNA sample & submit to a high definition brain scan ?

Dear Mr. Axem,

my name is Chris Roberts and I am a movie director who was born inside the wrong body. That of a game developer. My company is built upon innovative snowball marketing and currently successfully pretends to work on a space sim game. Everything was going fine, however, suddenly multiple persons demanded that I not only feed their imagination, but deliver actual content, what is a serious threat to my business model. I was told that you are actually able to release "quality content", that's why I am asking you for your cooperation in the above mentioned subject. My pool, the luxurious life of my employees and the mental integrity of my victims, er, backers, depends on it. Thank you for your cooperation.

Sincerely,

Croberts

PS. I've heard you've got interesting information regarding a certain "Derek Smart" who wants to destroy my Cloud Imperium. How much do you want for that?

 

Offline Blue Lion

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
So did this "game" just kind of peter out? I know Derek Smart stopped talking about it because he said it was a dead game walking but you'd expect some other news, right? Is it coming out soon?