No, that's not what happens. All that happens is that the Glaive's blades scoop the Constellation up. That's what the guy in it was trying to do.
Perhaps. My point is, its a collision bug, not a flight model feature.
It is not a collision bug. It's a collision. That's it. This is just how SC ships interact when they collide (because they have no mass). There's a dozen videos on Youtube that can attest to that fact. It moves around because the Glaive pilot is maneuvering, but there's no bug there. There's only two ships that have no real mass, one of which is making thruster inputs. Hell, apparently someone submitted a support ticket and got told it was all working as intended, according to the Reddit comment thread.
Nope, they just need to tweak the ship mass / thruster power parameters. That is literally all there is to it. You can achieve any desired physically possible behaviour just by tweaking those numbers, as long as you have enough thrusters on all sides for 6DOF flight (which all ships have). Well, that and the max speed of course, which is another free parameter.
Inertia too low? Increase mass / decrease thruster power until it feels as desired. Inertia too high? Do the opposite.
Not that easy. See, you can't change turn rates without changing acceleration in every direction. You can't make a ship that turns fast but has poor lateral movement, because it uses the same thrusters for both. And that why ships feel so weightless: because they want fast, responsive turn speeds.
To get fast, responsive turn speeds, ships need to have very powerful thrusters and low mass. If they don't have that, ships feel sluggish and unresponsive in turns, and inertia makes them overshoot a lot because inertia is the enemy of fast and precise movement. That's how it was for a while after AC released. Ships flew like they had mass, but combined with their broken FBW controller, it wasn't terribly fun to fly and fixed weapons were completely useless. Now ships are fairly responsive. You don't overshoot much when turning. But they have no mass. There's absolutely no weight and no inertia to any movement. And that's the problem with SC's flight model. They've made it so you can't have the responsive handling a fast-paced fighter sim needs without having an essentially weightless ship. This is an inevitable result of their physical thruster-based flight model. It can't be fixed without cheating, and CR doesn't want to cheat because ~realism~.
Dogfight-related: whoever designed the cockpit warning sounds is a goddamn moron. Constantly hearing "CONTACT, SCANNING, CONTACT, FLARE DEPLOYED, FLARE READY, CONTACT, SHIELD CHARGING, CONTACT, SHIELDS UP, FLARE DEPLOYED, FLARE READY, CONTACT, SCANNING" is just ****ing annoying. Did no one listen to cockpit sounds from real aircraft before designing this crap?