I want to hear 666maslo666's take on why this is a good thing.
Lower number of more detailed systems >> bigger number of less detailed systems.
100 star systems did seem like a very high number to me anyway, and probably pulled out of thin air. So this does not bother me much.
So you're saying you don't mind that CIG lied to you and it's ok if they abandon stretch goals and break kickstarter promises (this isn't the first one, but still).
How the **** can you trust them if they're willing to bull**** you like that? Hell, they're still bull****ting, because that "100 systems at launch" thing is still on the website. Where's the guarantee than any time CR says "yes that'll be in the game", it isn't a complete lie?
All these unrealistic promises CIG made, you realise any one of them could (and almost certainly will) get axed, yes? "But they promised" doesn't mean ****.
The other question this begs is why is the community finding out about this now. What happened to open development?
Also, it amuses me to think of all those Operation Pitchfork guys (the player invasion of Vanduul space) and what mental gymnastics they must be putting themselves through to cope with the fact that Vanduul space probably won't even be in the game.