My thoughts on their 'live'stream.
The voice acting ranges from good to bad. Can't dislike Mark Hamill even though his character is written like a jerk. Player character's voice on the other hand is...
Music seemed to be getting a lot of praise from reddit and twitch chat, I personally wanted to turn it off after 10 minutes, it was incredibly bland and generic. ~Opinions~
Actual sound effects, again, ranging from good to bad. A lot of the supporting sound seemed good, but then the gun sounds are just still. so. bad.
Graphics wise, they showed some really nice setpieces. I love that big asteroid that they flew inbetween with the storm effect and all that. It's just a shame its wasted in such a ****ty game.
The interior of the ship looked alright (not in terms of layout, but that aside), I don't like how poorly lit it all is, but the hallways looked alright.
It's just that everything looks
so, incredibly, bland. Nothing jumps out to me, the art direction is just so uninspired and generic. A total lack of color in everything. It's like croberts is trying to revive the brown and bloom first person shooter era.
Everything was brown. Lack of color does not immersion make!
Gameplay though. What a ****ing snorefest. It looks offensively unfun to play. Endless walking through hallways, long stretches of flying in a straight line. The first person shooting part was just... done better by so many games.
And the space combat. Oh ye gods, the space combat. Why yes, I love to shoot at a far away spec inside orange targetting brackets. Boy, it sure is fun to not see what is being shot at. Spray and pray at the orange bracket!
Golly. Pew pew!
Narratively, the constant push for 'muh immersion and fidelity' is actually causing me to be seriously unimmersed by what they show. It's the little things I would normally accept as "its just a game", like grabbing items off a table, just point the crosshair and zip, its in my inventory now. But with starcitizen they try so hard to emulate real life, it becomes jarring when they fail at it. Like when the pistol just teleports into the commando's hand when he reaches out to grab it from the table. In addition to that, its the 'story' that is being presented being full of dumb ****. Why would slavers go out of their way to engage a military fighter, disable it, just to grab the pilot from it. All that, for a single slave? Why leave the ship there? You'd think military grade hardware would sell for more than a singular slave.
Why do two pilots just disregard the mission they were send out for, and **** off to some planet to go save their fellow pilot single-handedly? Can't they just radio home and get a squad of space commandos to raid the slaver compound that they located? If lieutenant lieutenant lieutenant lieutenant lieutenant fails, gets captured or dies. That little frigate with the hangarbay that has space for like, 3 fighters, is going to be short one fighter and one pilot.
Also that Tonk design is so dumb. As Aesaar already pointed out, with all that empty space, where is engine, suspension, shield generator etc etc? With that angled front armor, shells would just bounce straight into the underside of the turret. Nice shottrap design. Making a tank **** yuuuge like that, just to have it be empty space so a commando can walk inside with a straight back is just. so. dumb.

I love citizens so much.
The goalposts started in the stadium at some point, the citizens have moved them off planet. And each patch they're moving them a few hundred lightyears more.
As much as i dislike star citizen, i'd like a world where Squadron 42 worked out nicely for us normal people.
Same, that what I originally backed for.