Author Topic: FreeSpace Blue: FreeSpace 2 as it should've been.  (Read 43336 times)

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Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Just like the Boanerges' supposed maneuverability.

I think we buffed the Boa to make that more true.

 

Offline Hades

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
We did. Turns a little better and has stronger afterburners now so it's not tied or behind the Ursa in both.
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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
What changed in FSO Multi to make it not playable?
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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Not sure when you last played it, but currently the netcode makes it basically unplayable. The relation between shooting and hitting is arbitrary and players teleport around so you just end up with mass collisions everywhere as it's impossible to predict where the server thinks you and everyone else are.
« Last Edit: January 14, 2016, 07:46:24 pm by FrikgFeek »
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Offline AdmiralRalwood

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
What changed in FSO Multi to make it not playable?
This is an open question, however it's inarguable that the latency is untenable in its current state. At some point, I intend to see if it's still possible to play retail multi in direct IP mode to make a proper comparison.
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Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
As of 3.6.10 even LAN co-op was very nearly unplayable off host.

 

Offline jr2

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
'twould be cool if it was just a bug that, once fixed, made multi at least enjoyable again.  :nod:

Especially if it was a retail bug that was exacerbated or only manifested by FSO improvements or somesuch.

 

Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
That's probably because the fitting screen lies.

If there's ever another FSPort version, should the screen be changed to show the Avenger is more effective?

 

Offline Mars

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
That's kind of a touchy issue. In one ideal the weapons would be rebalanced. The fsport team has not generally followed that ideal, radical change isn't something the fsport team really like to do. AFAIK fsport is still set up to run on vanilla fs2, and the weapon stats etc. have been picked to be as true to an authentic fs1 experience as possible.

 

Offline Galemp

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
We wouldn't say no to an FreeSpace Blue prequel.
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Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
That's kind of a touchy issue. In one ideal the weapons would be rebalanced. The fsport team has not generally followed that ideal, radical change isn't something the fsport team really like to do. AFAIK fsport is still set up to run on vanilla fs2, and the weapon stats etc. have been picked to be as true to an authentic fs1 experience as possible.

If the Avenger is actually better than the Prometheus in FS1...then changing the stats displayed for it onscreen to reflect that fact wouldn't be a 'rebalancing' would it?

 

Offline BirdofPrey

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
That's kind of a touchy issue. In one ideal the weapons would be rebalanced. The fsport team has not generally followed that ideal, radical change isn't something the fsport team really like to do. AFAIK fsport is still set up to run on vanilla fs2, and the weapon stats etc. have been picked to be as true to an authentic fs1 experience as possible.
It's not really the stats that are the problem.
As I said, the game lies to you.  The loadout screen says the Prometheus has better shield damage than the Avenger, which isn't true.  it gives descriptors to all the weapons that essentially imply that whatever weapon you got most recently does the most damage.
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Offline Mars

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
The stats are absolutely the problem in the sense that it would make more sense to boost the Prometheus damage rather than change the command briefing to say "It's kind of beside the point now that we have the Avenger, but our scientists invented this!"

 

Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
That's kind of a touchy issue. In one ideal the weapons would be rebalanced. The fsport team has not generally followed that ideal, radical change isn't something the fsport team really like to do. AFAIK fsport is still set up to run on vanilla fs2, and the weapon stats etc. have been picked to be as true to an authentic fs1 experience as possible.
It's not really the stats that are the problem.
As I said, the game lies to you.  The loadout screen says the Prometheus has better shield damage than the Avenger, which isn't true.  it gives descriptors to all the weapons that essentially imply that whatever weapon you got most recently does the most damage.


That's kind of what I was saying earlier.  I believe the loadout screen for the Avenger says "low shield damage" and the Prometheus says "high shield damage".  Shouldn't the Avenger description be changed onscreen?

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I like how the complaint is network code when the difference between the network code now and the network code in the 90s is zero.
....And connections are better these days, and people played it just fine back then.
Game is no different now and hasn't been ever. It's totally playable, and modern games have the same problem (SC/E:D/Valkyrie).
Meh. HLPs opinions of multi is one of the things that made me give up giving a **** here :(
Multiple times...
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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I've played a fair amount of PvP in E:D and I've never seen the kind of stuttering people complain about in FSO multi.
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Offline Spoon

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I like how the complaint is network code when the difference between the network code now and the network code in the 90s is zero.
....And connections are better these days, and people played it just fine back then.
Game is no different now and hasn't been ever. It's totally playable, and modern games have the same problem (SC/E:D/Valkyrie).
Meh. HLPs opinions of multi is one of the things that made me give up giving a **** here :(
Multiple times...
Because you are the only person who holds this opinion. No matter how many times you repeat "it was fine back in 1999!", this isn't going to magically change what people are experiencing with FSO right now in 2016. You think the multiplayer netcode holds up, good for you! Nobody else seems to agree with you.

"Stop complaining about the netcode guys, none of your perceived issues are real. It's fine because I said so! I'm so tired of telling you guys this, why won't you just accept that it's perfectly fine and playable?" <-- literally you.
« Last Edit: January 23, 2016, 11:11:19 am by Spoon »
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Offline Hades

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
The fsport team has not generally followed that ideal, radical change isn't something the fsport team really like to do.
If that were true, the Typhon and at least one other ship wouldn't have been given check hull flags on its turrets, they're perfectly willing to bend gameplay when they want to
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Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
The stats are absolutely the problem in the sense that it would make more sense to boost the Prometheus damage rather than change the command briefing to say "It's kind of beside the point now that we have the Avenger, but our scientists invented this!"


What would you change about the Prometheus:

Hull damage?
Shield damage?
Range?
Rate of fire?

 

Offline Mars

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Probably hull damage to be more in line with how its built up in game. Once again, the Avenger outperforms it in every way. It doesn't need to be better than the Avenger, it just needs to have some reason to recommend it. Even if its speed was increased from 450 to be more in line with the Banshee, that would be a big step forward.

If that were true, the Typhon and at least one other ship wouldn't have been given check hull flags on

Fair enough.