Coach:
Since we scored, we will kick once again - with the same scatter

Coach:
And as for the kick of event, it can't get worse than pitch invasion or blitz.

Coach: Oh you gotta be s****ing me
The extend of the damage can only be seen from the aerial image, all the players with red circles around them are stunned and will remain prone until next turn. We only have six players available for this turn, and one of them is lying on the ground [Viscont, he just got blocked again by the Goblin! One of these days...! ] - and one of them is an Ogre. So effectively four players to secure the ball. Which just happens to be almost in our zone, luckily the closest orc also got stunned during the invasion.

Coach:
Manfred Wendel, the Catcher with a capital C, jumps up and mutters: "Man's gotta do what man's gotta do", and promptly catches the ball. However, he also needs to secure it, and with four players available, this is going to be difficult. A brilliant idea strikes his mind and he moves the ball backwards, among the stunned Reavers. Since the rules do not allow stepping on the players on the ground, this will limit the available options Orcs have to Blitz him. He succeeds in the Go For It.

Coach: Eomund Rudil, our Kicker / Thrower, immediately picks up what's going on and runs to assist. He takes a risky Go For It, as the Black Orc must be contained, or else we face the possibility of the Horde scoring.

Coach: He as well succeeds.
Coach: Seeing as his team mates do everything they can to protect Manfred, Catcher Eomund Tonkai takes a deep breath, and runs harder than he ever ran, succeeding in dodging out of the Orcs tackle zone. He secures the frontal sector of the ball carrier, now forcing 1 die blitz against him.

Coach: Finally, heartened by what he just witnessed, Edwin Advar throws a one dice block against Eyepuke the Black Orc, and succeeds!
[The sequence of all these events happening as they did had a probability of 15 %, so that almost makes us even with Hieronymus failing at 97%... ]
Coach: We simply ran out of options, that's all we can do, and it's the Orcs go.

Coach: Orc blitzer has eyes on the ball carrier, but seeing that it is still only a one die block, decides against it. (It would have been two die block had the blitzer attacked from the square next to the border. This however, is highly unadvisable due to the rowdy crowds in Blood bowl)

Coach: On the other hand, Viscount the Loser is being harassed by a Orc Blitzer and the obnoxious goblin he so far has failed to knock down. Maybe it is karma? The Blitzer gets a clean hit and lands Viscount.
Coach: Luckily the Orc strength is so scattered they are not able press the offense further, and it is our turn again. A cunning plan forms in my head as I instruct the players. We are going to hit hard through the right flank, which is only guarded by two Goblins. This attack can then be reinforced from the now awake left hand side players. The only thing we need to do is to punch through the Orc Blitzer!

Coach: Hieronymus, take the charge!

Coach: Since it is an Orc Blitzer, he also has block skill. Since Hieronymus rolls double Both Downs, the result is two blitzers slapping each other and after the embarrasing encounter just eyeballing each other. Great going guys. Hieronymus, goddamit!
Coach: Eomund Tonkai, it's your go! You have to get rid of that Blitzer!

Coach: Godf***ingdammit! Since Tonkai failed
[This would be a turnover and a possible opening for Orcs scoring on the first half if the actual rules were in place. Though I don't know what I could've done otherwise, given the Pitch invasion and all that.]Coach: Change of plans! Manfred, get your ass on the center of the pitch, NOW!

Coach: He miraculously succeeds the dodge, and escapes the Orc blitzer who is now perpexingly faced with the prospect of dealing with two human Blitzers and a Catcher. Say good night, Gracie!
Coach: The rest of the available players cage around the catcher to make the Orc blitzing as hard as they possibly could.

Coach: The Orcs press the attack, but the final Oomph is missing, leaving us with a nice chance of keeping the ball and extending forwards. Edwin goes down as Eyepuke approaches the ball carrier.

Coach: Gorfang, the obnoxious goblin, has had enough of making Viscount look like a sissy and engages our blitzer Eomund Fentleberry, assisted by Orc Blitzer. Unfortunately, the goblin rolls both down, and with the blitzer being trained against opponents falling on him, punches the poor goblin back. Hard. So much of the invincible Gorfang, this time he messed with a guy he shouldn't have messed with.

Coach: Our eight turn begins with a safe feeling: due to the way their players moved, and due to the lack of the big Troll in their team, they cannot score anymore on the first half. The players feel relaxed, but for certainty's sake they still maneuver to secure the ball. Baldric smashes the first goblin, showing Hieronymus how it's done. Count those teeth, sucker!

Coach: Manfred decides to change sides, this maneuver would place the humans in to advantage as the Orcs are then displaced and most likely could not react fast enough to respond to the now looming threat of touchdown happening on the next turn. Unfortunately, that is one turn too much for Reavers, as this is their final turn on the first half.

Coach: He fails the dodge roll, and gets tackled by the Black Orc. Zumzum!
[This would be a turnover, but I don't think this could be called a mistake from my part. I could've ended the turn once I got it, but the idea here is to minimize the casualty possibility in the actual games by leaving as few players marked as possible]Coach: Remember your training Manfred! Do a roll!

Coach: Marquis, go get that ball, pronto!
[Anybody else wondering his name, Marquis Smutzer? As in "Smutzer, Marquis Smutzer"]Coach: The ball is secured, and our lineman runs from back to assist Butt on his block.
Butt: "Me need no assists!"
Coach: Yeah, but you'll get one anyways. The lineman is a nuisance at that spot anyways.

Coach: Eomund Fentleberry sees all this and says, "It's now between you and me, pal" to the Orc Blitzer, and initiates a one die (gasp!)

He succeeds, leaving us in a rather secured position. The Orc offense on the following turn is uneventful, and the players scurry to the locker room, probably to play with the towels. Ready to the challenges of the second half.
