Author Topic: [WIP] Shattered Stars: A Deepness Within  (Read 111446 times)

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Offline Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
@Nightmare: Yes. But I love the fact that my Demo is shorter than 20 missions. Seven missions. I guess.

EDIT: Sorry for the late reply, but I'm sure it's enough to introduce the SS universe and setting (thousands of years after FS2/Blue Planet, approximately about the same time at the start of Philip Reeve's Mortal Engines).
« Last Edit: August 13, 2018, 07:55:15 pm by Bryan See »
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Offline Colonol Dekker

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
This does not appeal to me.   The constant ME references. I like bacon.  I like chocolate.

I do not want chocolate all over my bacon.
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Offline wistler

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
This does not appeal to me.   The constant ME references. I like bacon.  I like chocolate.

I do not want chocolate all over my bacon.

A vegans ultimate nightmare!

 
Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
This does not appeal to me.   The constant ME references. I like bacon.  I like chocolate.

I do not want chocolate all over my bacon.

You WILL drink that smoothie! :D

 

Offline Colonol Dekker

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
I've drunk far far FAR worse in my time I assure you ;)
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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
I've drunk far far FAR worse in my time I assure you ;)

Worse. Than. That. :shaking:

 

Offline Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
I give an update:

Mission 1 is proceeding smoothly.

Mission 2 is now underway.

As for the remaining missions, I haven't started.
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Offline Colonol Dekker

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
I've drunk far far FAR worse in my time I assure you ;)

Worse. Than. That. :shaking:


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I give an update:

Mission 1 is proceeding smoothly.

Mission 2 is now underway.

As for the remaining missions, I haven't started.



How long did one mission take to finish? 
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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
BP-like mission design simply takes time. ;)

 

Offline Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
I choose for a BP-like mission. It depends on me. Because I'm not free because of family obligations most of the time, but I'll try...
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Offline Colonol Dekker

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
What i meant was, how long did it take you to finish design and creation of your first mission as that will dictate how long (on average) your demo will take to complete production.
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Offline Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
What i meant was, how long did it take you to finish design and creation of your first mission as that will dictate how long (on average) your demo will take to complete production.
I took a week or slightly more to finish design and creation of my first mission. Now the first mission looks complete, and now it needs some polishing, testing and touches. I estimate one or two months to complete production. But modeling work took some time and effort and patience.

The first mission gives us a look at the Ysusi jump node deep inside the nebula. As you know, Ysusi is a semi-canon star system.

The Twinhook A type, and the B type (called the Faker), have had a makeover too, but looks very thin compared to those seen in Galaxian 3, Starblade and Star Ixiom, making it hard to hit. Nonetheless, they are armed with secondaries in addition to primaries.

The UIMS Danube Class corvette is obviously a placeholder based on the 2011 Inferno model dump's SOCv Chiron. However, the Nova Class of UIMS destroyer, which did not appear in the first mission (and any subsequent missions), is based on the SOD Rapier placeholder as well, but lacks turrets and subsystems. There's no sign yet of other UIMS vessels (mostly based on existing placeholders, and most of them come from retail FS2): the Twinhook C type, Hawknose, Flatter, Winghead bombers, Starhead cruiser, the Commander, Duck-Bone, FATS/Twinhulls, Hammerhead and Deltanose, as well as the Cylon-based ships, to name a few. Despite this, the 8000-poly Deathball A (I got it into the game) appears on Mission 4.

Still, there's no word yet on the Vishnans, the Vasudans, and possibly the Ancients, the Battura, the Bosconians and the Sadeen. Presumably they're being kept secret until the demo is released – in December this year.

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Still, there's no word yet on the Vishnans, the Vasudans, and possibly the Ancients, the Battura, the Bosconians and the Sadeen. Presumably they're being kept secret until the demo is released – in December this year.

if you write about it its not a secret

 

Offline Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
I'm merely considering planning the addition of Vishnans, Vasudans, Ancients, Battura, Bosconian and Sadeen into the mod.
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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Do you have any role in mind for all of them? Adding new species should be considered carefully.

And even if you do, where do you want to get all the models from? Or are the Battura, Bosconian and Sadeen making an appearence flying reskinned Hercs?

 

Offline Novachen

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
And even if you do, where do you want to get all the models from? Or are the Battura, Bosconian and Sadeen making an appearence flying reskinned Hercs?

Well, we have at least three different time eras from the Wing Commander Universe with complete fleets (I-II, III-IV, Prophecy-SO) with its own models for FS2... aswell we there are complete Starlancer and some Freelancer Fleets, too.

And many B5, Star Trek and Colony Wars Ships are also available for FSO :lol:

And also there is this BSG stuff.

So i think, that there are unlimited possibilites for own races already :).

And reused fleets were already used for new races in some other mods like Dusk Wars, League of Free Worlds etc. before.
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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Yeah, but it's awkward if your using models from TCs, especially if you know the background (say, BSG or SW). Using 1 ship such as the Shadow battlecrab is one thing, but importing entire fleets is weird. Also, most ships will be still Terran-looking.

 

Offline Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
And even if you do, where do you want to get all the models from? Or are the Battura, Bosconian and Sadeen making an appearence flying reskinned Hercs?

Well, we have at least three different time eras from the Wing Commander Universe with complete fleets (I-II, III-IV, Prophecy-SO) with its own models for FS2... aswell we there are complete Starlancer and some Freelancer Fleets, too.

And many B5, Star Trek and Colony Wars Ships are also available for FSO :lol:

And also there is this BSG stuff.

So i think, that there are unlimited possibilites for own races already :).

And reused fleets were already used for new races in some other mods like Dusk Wars, League of Free Worlds etc. before.
Thanks for that, but... the Battura, Bosconian and Sadeen are from the UGSF series: Star Luster, Bosconian and Star Ixiom. Therefore, they aren't making an appearance flying reskinned Hercs and any fleet you mentioned, Nightmare. They didn't use any of the fleets you mentioned.

Do you have any role in mind for all of them? Adding new species should be considered carefully.
Yes. They, along with the UIMS, are future species that Admiral Aken Bosch spoke of in Monologue 1 in FS2. He wonders, "How close did we come to being a footnote in the history of a future species that would happen upon our ruins ten thousand years (or earlier, or later) from now? Would they indulge in the fiction of their own immortality until the Shivans came for them, and how long had this gone on?"

Rest assured, these species did not appear in the demo, but referenced in some form. Like say, tech room description. I'm keeping a few doors open, allowing future acts to pick up certain threads. These would remain small and wouldn't detract from the larger self-contained nature of the story being told in the demo, which sets around the same time as the Mortal Engines movie.

Yeah, but it's awkward if your using models from TCs, especially if you know the background (say, BSG or SW). Using 1 ship such as the Shadow battlecrab is one thing, but importing entire fleets is weird. Also, most ships will be still Terran-looking.
As I said, the UIMS (a robotic race), the Battura, the Bosconians and the Sadeen are not Terran-looking nor Vasudan-looking. Perhaps you should take a look at the UGSF series on these subjects.
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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Quote
Yes. They, along with the UIMS, are future species that Admiral Aken Bosch spoke of in Monologue 1 in FS2. He wonders, "How close did we come to being a footnote in the history of a future species that would happen upon our ruins ten thousand years (or earlier, or later) from now? Would they indulge in the fiction of their own immortality until the Shivans came for them, and how long had this gone on?"

OK, that sounds like a plan. Do you plan to make custom models then or use existing ones?

 

Offline Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Yes. I plan to make custom models then. Such as this one. The Deathball A for the UIMS. But the demo's release date is December this year.

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