How would THAT be Ironic?
Anyway, the guys on the HL2 movie stated that the graphical quality could not be achieved outside Hollywood studios until now. The source engines molds the game, so that the character can blink in real time, have lip sync no matter what the case, (that means multiple languages can be spoken with lip sync) and also several bits of details put into the character animations. If you guys want, I can explain the chracter development. But for now, here are the weapons I came up with:
Freespace 2: First Person ShooterSpecs:Game Modding: Half-Life 2
Possible Begin Date: July – August
Key:Name: Function (X2: You may have 2 of this weapon)Rounds: Number of bullets in magazine
Damage: Amount of damage for the weapon
Delay: Delay time between shots
Reload Time: The time it takes to reload a magazine into the weapon
Accuracy: The accuracy of the weapon from moderate range
Alt-Fire: Alternate firing function
Clips: The number of Round Cartridges you may carry for that weapon
Weapons:
Grier: Pistol (X2)Rounds: 10
Damage: Low
Delay: 0.8 Seconds
Reload Time: 4 Seconds
Accuracy: Medium-High
Alt-Fire: Rapid-Fire (Lower Accuracy)
Clips: 2
MA-40: Machine GunRounds: 40
Delay: 0.5 Seconds
Reload Time: 5 Seconds
Accuracy: Low-Medium
Alt-Fire: Steady Fire (Increases Accuracy, but Increases Delay in shots)
Clips: 5
MAA-50: Machine GunRounds: 30
Damage: Medium
Delay: 0.8 Seconds
Reload Time: 6 Seconds
Accuracy: Low-Medium
Alt-Fire: (See: MA-40: Machine Gun)
Clips: 5
Stelin 5: RifleRounds: 20
Damage: Medium-High
Delay: 1.5 Seconds
Reload Time: 7 Seconds
Accuracy: Medium-High
Alt-Fire: None
Clips: 3
Stelin Mark II: RifleRounds: 15
Damage: High
Delay: 2 Seconds
Reload Time: 6 Seconds
Accuracy: High
Alt-Fire: Scope (Only if scope attachment is found)
Clips: 4
Marquee: RifleRounds: 30
Damage: Medium
Delay: 0.8 Seconds
Reload Time: 5 Seconds
Accuracy: Medium
Alt-Fire: Grenade Attachment (Grenade arch’s at an angle)
Clips: 5
SA-100: Light Arm Machine Rifle (X2)Rounds: 30
Damage: Low
Delay: 0.5 Seconds
Reload Time: 5 Seconds
Accuracy: Low-Medium
Alt-Fire: Fire’s Second Rifle (Activates second SA-100 if additional is picked up)
Clips: 4 (Per Rifle)
SA-210: Heavy Arm Machine RifleRounds: 50
Damage: Low
Delay: 0.5 Seconds
Reload Time: 8 Seconds
Accuracy: Low
Alt-Fire: Extreme Rapid-Shot (Accuracy is horribly reduced, while Delay is shortened)
Clips: 5
SS-70: Arm ShotgunRounds: 10
Damage: Pellets: 8
Pellet Damage: Low-Medium
Delay: 2.5
Reload Time: Shell Reload: 1.2 Seconds
Total Reload: 12 Seconds
Accuracy: Low
Alt-Fire: Double Shell Fire (Expends 2 Shells, instead of one)
Clips: 4
S-80: Sniper RifleRounds: 10
Damage: High
Delay: 3.5 Seconds
Reload Time: 6 Seconds
Accuracy: Very High
Alt-Fire: Scope
Clips: 3
ML-5: Laser RifleRounds: See: Index
Damage: See: Index
Delay: See: Index
Reload Time: 6 Seconds
Accuracy: See: Index
Alt-Fire: Toggle’s Firing Modes (See: Index for firing modes)
Clips: 9
Remit A-80: Grenade LauncherRounds: 5
Damage: Very High
Delay: 2.5 Seconds
Reload Time: Grenade Reload: 1.5 Seconds
Total Reload Time: 7.5 Seconds + Additional 0.5 Seconds
Absolute Reload Time: 8 Seconds
Accuracy: Alt-Fire Arch: 10-Degree Angle to 30 Meters
Primary Fire Arch: 40-Degree Angle to 5 Meters
Alt-Fire: Non-Contact Grenade (Grenade bounces and explodes 3 seconds afterwards)
Clips: 3
Remit B-100: Grenade LauncherRounds: 10
Damage: Very High
Delay: 2.5 Seconds
Reload Time: Grenade Reload: 1 Second
Total Reload Time: 10 Seconds + Additional 0.5 Seconds
Absolute Reload Time: 10.5 Seconds
Accuracy: Alt-Fire Arch: 10-Degree Angle to 10 Meters
Primary Fire Arch: 30-Degree Angle to 8 Meters
Alt-Fire: Non-Contact Grenade (Grenade bounces and explodes 4 seconds afterwards)
Clips: 2
Cordic-5: Rocket LauncherRounds: 1
Damage: Very High
Delay: See: Reload Time
Reload Time: 4 Seconds
Accuracy: Very High
Alt-Fire: Homing Mode (Aspect Lock takes 3 seconds to acquire a bead on a target)
Clips: 5
Ranock: Heavy Rocket LauncherRounds: 1
Damage: Extreme
Delay: See: Reload Time
Reload: 6 Seconds
Accuracy: Very High
Alt-Fire: Homing Mode (Aspect Lock takes 6 seconds to acquire a bead on a target)
Clips: 2
L-X: Military Plasma WeaponRounds: 100
Damage: Low
Delay: 0.4 Seconds
Reload: 8 Seconds
Accuracy: Medium
Alt-Fire: Charged Shot (Energy consumes 10 rounds, then reaches full strength)
Clips: 1
D-X: Support Plasma WeaponRounds: 200
Damage: Very Low
Delay: 0.5 Seconds
Reload: 10 Seconds
Accuracy: Low
Alt-Fire: Charge Shot (Delay increases to 1 second, energy consumes 5 rounds per shot)
Clips: 1
K-X: Standard Plasma WeaponRounds: 40
Damage: Medium
Delay: 0.4 Seconds
Reload: 3.5 Seconds
Accuracy: Medium
Alt-Fire: Charged Shot (See: Alt-Fire: D-X: Support Plasma Weapon)
Clips: 3
Sticky GrenadeClips: 5
Damage: None
Fuse: 2.5 Seconds
Blast Radius: 10 Meters
Function: Anything hit with the goo expelled from the grenade, is stuck to the floor
HE GrenadeClips: 10
Damage: Medium-High
Fuse: 2 Seconds
Blast Radius: 15 Meters
Function: Creates explosive blast within radius
Laser GrenadeClips: 2
Damage: Lasers: 10
Laser Damage: Low-Medium
Fuse: 3
Blast Radius: Unlimited
Function: When contact is made with the ground, the grenade activates and then opens up tiny pores that let loose with a barrage of laser shots. The grenade length is 10 seconds, usually used to clear out a room of enemies.
** INDEX **
Weapon Index:
Total Ballistic Weapons: 10 (Marquee: Rifle has 1 sub-mode)
Total Laser Weapons: 4 (ML-5: Laser Rifle has 3 sub-modes)
Total Heavy Weapons: 4
Total Grenade Weapons: 3
Total Weapon Count: 21
W / Sub-modes: 25
Species:Weaknesses:Humans: Prone to concussive or explosive blasts
Vasudans: Prone to ballistic weapons or shrapnel
Shivans: Prone to Laser or Plasma weaponry
Life:Humans:
Average Resiliency to All Weapons
Vasudans:
Above-Average Resiliency to Energy
Below-Average Resiliency to Ballistics
Shivans:
High Resiliency to Ballistics
Average Resiliency to Energy
ML-5: Laser Rifle Sub-Modes (3)1) Photons:
Damage: Medium
Rounds: 35
Delay: 0.5 Seconds
Accuracy: Medium
Clips: 3/9
2) Meson:
Damage: High
Rounds: 25
Delay: 1 Second
Accuracy: High
Clips: 2/9
3) Plasma
Damage: Low-Medium
Rounds: 40
Delay: 0.4 Seconds
Accuracy: Low
Clips: 4/9