I can respect the fact that you like the game. Good for you. I won't sit back and let you recommend that someone else buy it without giving fair, shrill warning first. Its not fair to them. People shouldn't buy games that are this bad--especially if they live somewhere that doesn't let you return a bad game.
I'll say one thing in defense: it was pushed for the US and AU releases. That is
the main reason it turned out the way it is now. As someone who traced the game from concept through development (inactively, as I'm not part of the DevNet) I know what I'm talking about, the players were nearing the point of burst, but the subsequent EU release was already bug-patch. Sometimes, the low quality isn't the producer's error, it's the distributer who forces a game out. Ultima IX being the utmost example.
Unlike with the remaining 90% of the games, X2 patches don't just fix bugs, each of them improves gameplay, AI, trading and game balance, and each of them weighs under 10 MB (which by today's means is nothing even for a 56ker, considering UT patches as a bright example of 30+ MB patches).
BTW, I'll thank you to not cast aspersions at me. Argue the game, not the player, thanks.
Duly noted, though I can't shake the feeling you played the game in it's 1.0 form. Ramming isn't common, I get collisions once in every twenty or so battles. The ships swerve around much more than they did pre-patch (which is even visible when upping to v1.1).
If people can read this debate, they can damn well get the patches. Besides, that's what Demos are for, the X2 playable Demo is already out on every damn magazine.
Re @
SadisticSid[/i]: all I can say is that the interface takes time to get accustomed to - you're free to either like it or not, but until someone shows a better interface for that game specifically, there's no point in slagging it. It was made to work, it works.

Anyhow...
mikhael[/b] - I'll have to wholeheartedly agree on SystemShock 2. Even after nearly five years, that game still has the shock effect that makes it good for nightlong plays

If nothing, it's infinitely replayable - I know it's linear, but changing "class" even slightly makes the game different every time.