Originally posted by Rah Tor'h
Ok.
of talk, with little results.
I made the polies
less visible, but without new maps, it's doomed to look Horrid.
That one doesn't look bad itself. Definitely more to subspace than in the original Freespace 1 model.
Originally posted by Liberator
It's really a good use of irony, subspace seems slower, when in fact it is a million times faster that anything in normal space.
BTW, a tactical jump, as seen in Inferno, should be near-instantaneous. Given the nature of subspace.
Yes indeed. Did anyone ever play that old campaign Boomerang? During the second mission they had a ship jump out and jump back in again without that funny character trick.
Originally posted by Rah Tor'h
Bad news all. Mik's subspace is a no go. Heres why:
First, you have to know how the subspace system works; 2 pof files are used, subspace_big and subspace_small. Subspace_big is the light blue one that rotates on the outside. While both models' textures are 'pulled' along the z-axis in game, only subspace_big actually rotates. Also, the textures are transparent, so Mik's mesh makes subspace look like.. well, this:
Is that necessarily bad? It looks cool in that picture. I guess you have to see it in motion to see the bad stuff, no?
Originally posted by mikhael
Actually, I kinda like the way it looks, but I can see why its most people wouldn't.
Ah well.
It looks sort of cool really.