Author Topic: RELEASE - Derelict SCP Edition  (Read 327577 times)

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Re: RELEASE - Derelict SCP Edition
Three mission bugs:

1) In "The Number of the Beast", the blast that was supposed to destroy the Nero does not destroy it.  You'll have to destroy the ship yourself to continue the mission.

2) In "Sheridan's Gambit", the first blast from the meson cannon does not destroy the cain class cruiser (it should).  It does not fire at the Moloch Class corvette.  And when the Azethoth comes in, the meson cannon fires, but only brings the Azethoth to around 30% hull (it should destroy it completely).

3) In Momento Mori, when the Cthon is destroyed and Mackie realizes the Lucifer is at the Capella node, the voice files are missing.

 
Re: RELEASE - Derelict SCP Edition
I have a problem with the mission where the "Event Horizon" has to be secured. At the end (?), after the transport with the staff made it safely to subspace, the "Auriga" appears and opens fire at the Event Horizon. The station is at 36 % hull. I managed to deactivate the Auriga (it can´t be destroyed, hull stays at 1%), but nothing happens. Is the Auriga supposed to destroy the Event Horizon. If yes, it doesn´t because it stopps shooting long before it was disabled/disarmed.  I have the 3.6.8 zeta and 3.6.9 RC7 installed.

  
Re: RELEASE - Derelict SCP Edition
B * U * M * P

 
Re: RELEASE - Derelict SCP Edition
:bump:

Fixed!  :D

Anyway, yeah, the Event Horizon is a goner in that mission. And, no, the Auriga is not supposed to be destroyed. It plays a major role in the second GTVI loop. I don't think you have to stick around for the actual destruction of the base. Have you tried simply jumping out after the Auriga fires its opening salvo?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
Re: RELEASE - Derelict SCP Edition
Yes but I think I was not allowed to do so, cause I lost the mission... I tried two more times and then command ordered me to leave the system. Maybe a little bug...

 
Re: RELEASE - Derelict SCP Edition
Maybe just maybe Im an idiot, however I will risk asking this question because i really want to play this campaign lol. Ok I went to the download link which is in the begining of this thread and there are alot of options for downloading and I have no clue which ones to download. I understand that I need to download the main build then download 1-4 because those are my sound files and what not. That would be 5 downloads(no I didnt have to use a calculater for that, lol) any how there are about ten different things I can download. Can anyone someone let me know which i should download. Since I started playing this game with all the mods and what not I have found it to be quit a learning experience. I have always been a put round flat disk in humming paper weight and play kinda guy lol. When I discovered the freespace was still around AND was revamped that has began to change. :eek:

 
Re: RELEASE - Derelict SCP Edition
disregard my last post! :doubt:. Ummmm yeah after closer examination I relized I had miss read something a few times. so ummm yeah I got it figured out ;)

 

Offline FOX2PRO

  • 25
Re: RELEASE - Derelict SCP Edition
Ok...on the mission where the first Shivans are seen, and the Nya-thingy goes active, I can't beat it. I destroy the fighters, but the Cypher never comes in, and the Moloch and Lucifer ships sit there shooting each other...

 

Offline ARSPR

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Re: RELEASE - Derelict SCP Edition
Ok...on the mission where the first Shivans are seen, and the Nya-thingy goes active, I can't beat it. I destroy the fighters, but the Cypher never comes in, and the Moloch and Lucifer ships sit there shooting each other...

I haven't tested that mission recently, but which FSOpen version are you using?

3.6.9 RC7.9 has a serious AI bug which can affect that mission. Try with RC7 or RC7.8 if this is your case.
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Offline Atilla

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  • For the Emperor!
Re: RELEASE - Derelict SCP Edition
Hi everyone

I'm in a series of missions where Khefrem take logistic support from Nekbet. We fight some Shivans and allow some of them to escape. So we find where they come. In the next mission, we again fight and allow some Shivan ships to escape. The last mission we attack shivan ships and 3 cruisers. We destroy all fighters and bombers. But I can't take Lilith's front beam cannon before Ignatius comes in.

In this situation, I wanted to change my ship. I reentered the mission. Last mission's "transmission" screen opened . I pressed "replay previous mission". I thought I'm able to go back and open first mission, so I can change the ship. In the previous mission's transmission screen, I again pressed "replay previous mission". But same mission opened.

I quited the campaign, entered technical room, pressed the mission simulator. Windows gave an error message and game crushed down. I enter the game again, character selection menu opens. When I select my character, windows give error again and game crush down. I can enter the game and campaign in new character. But I don't want to lose Derelict's missions.

I am using 3.6.9 RC7 build and 3.6.8 mediavps. OS Windows XP.

Out of 100 men, 10 should not even be there. 80 are just targets, 9 are the fighters, and we are lucky to have them, as they make the battle. But one, he is the warrior and he will bring the rest back.

 
Re: RELEASE - Derelict SCP Edition
:welcome:


My game sometimes freezes during those missions... I don't know why.

But whoever said that the Lilith's beam gun had to be down before Ignatius jumped in? I never am able to kill that beam before Ignatius arrives, and the Ignatius always survives as long as the Lilith gets off only the one shot. A Hecate can take a few hits before going down you know, it's not like the opening volley will kill it.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Atilla

  • 21
  • For the Emperor!
Re: RELEASE - Derelict SCP Edition
I know I don't have to destroy it before Ignatius. But I want to try it.  Anyway this isn't the problem. My problem is, I can't enter the game. As I say I can enter with new character. But I don't want to play whole campaign again.
Out of 100 men, 10 should not even be there. 80 are just targets, 9 are the fighters, and we are lucky to have them, as they make the battle. But one, he is the warrior and he will bring the rest back.

 
Re: RELEASE - Derelict SCP Edition
Hey Dark Hunter welcome back. How was the vacation?
All vista problems can be corrected, by upgrading to XP

 
Re: RELEASE - Derelict SCP Edition
It was quite boring actually... never wanted to go in the first place. Ah well.



@Atilla: I think there's a way to copy and paste campaign data for a pilot to another. I did that once when I faced a similiar issue. It was a long time ago, though, I can't even remember where I went to get the data. Also, I think it was on retail.

Or did I just copy the pilot? ARRGH! :mad:
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
Re: RELEASE - Derelict SCP Edition
Everytime I try to go past the briefing (not the pre-briefing thing) for the (first?) gorgon cannon mission, the game freezes and I can't get into the mission. I'm not entirely sure what version I have as I just used the FS2 open launcher to get derelict scp. Any ideas? Do I need to reinstall Derelict separately? Will that mess up my save?

 

Offline karajorma

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Re: RELEASE - Derelict SCP Edition
If you used the installer then you have the correct version as far as I know. Not certain what could be causing the problem as I'm not very familiar with Derelict.
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Offline MP-Ryan

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Re: RELEASE - Derelict SCP Edition
:welcome:


My game sometimes freezes during those missions... I don't know why.

But whoever said that the Lilith's beam gun had to be down before Ignatius jumped in? I never am able to kill that beam before Ignatius arrives, and the Ignatius always survives as long as the Lilith gets off only the one shot. A Hecate can take a few hits before going down you know, it's not like the opening volley will kill it.

One word:  Trebuchets.

Upon recollection, they may not be available in that mission.  If not, you need a Maxim cannon and a Herc II.  I managed to knock it out *shrug*

The mission I had trouble getting beams knocked out in was the last one.  Those Liliths are a pain =(
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Offline Fabian

  • AI Code Modulator
    Temporal Mechanic
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Re: RELEASE - Derelict SCP Edition
Hi,

thanks for a great campaign!

I however could not pass "Rites of Passage" with the SCP and derelict installed by the java installer by Turey. (I believe it's 3.6.9)

The problem is that when the "Capellan Shuttle" tries to dock the pilot over short or long commits suicide as he always tries to get to the dock, but never actually reaches it.

I then looked at the vp file and saw that the fighterbays are only restored to 50%, but even changing this to 100 did nothing.

I hacked around it by changing the Departure Location to Hyperspace.

Though I don't really know what could be wrong there as the vp file seems correct.

The original entries are:

$Departure Location: Docking Bay
$Departure Anchor: Luxor

Perhaps this should be fighter bay?

I dunno.

On a related note Beta 2 also commited suicide, when trying to land on fighterbay 1.

Anyway, now I can go on playing and just wanted to report it.

cu

Fabian

 
Re: RELEASE - Derelict SCP Edition
:welcome:

A new poster who knows some FRED stuff. Cool.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline MP-Ryan

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Re: RELEASE - Derelict SCP Edition
Well-known positioning bug in 3.6.9.  It needs to be corrected.
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