Author Topic: Re: CVS Builds  (Read 75258 times)

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Offline Cobra

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i keep getting 404's on all the files. :(
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Trivial Psychic

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The 2006/01/23 files have been mistakenly named with the date 2006/11/23.  Do a "copy shortcut" of the link, paste into your browser, delete the file itself from the shortcut and go directly to the web-folder, then grab from there.  I check there before I even come here.  Somtimes I can get the heads-up on builds that haven't even been announced yet.
The Trivial Psychic Strikes Again!

 

Offline Trivial Psychic

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I'm getting a problem with the new FRED build.  I've encountered this with some previous builds a few months ago, but it wasn't present in the 01/18 build.  Upon shutting down the program, it still remains open as a windows process (WinXP) and has to be terminated there to shut it down.  While the process is active, it can suck up as much as 96% CPU power.
The Trivial Psychic Strikes Again!

 
Been playing some of the FSPort with this latest build.  It's certainly behaving weirdly - particularly the first mission where you encounter the shivans.  'H' will target anything, including your own wingmen, the cruiser you're supposed to escort shoots at you, the shivans don't attack the vasudan fighters, the vasudan fighters don't do much of anything, and the shivan bombers seem incapable of blowing up the cruiser like they're supposed to.  Might be the flag mentioned above, but it's certainly not what the mission is meant to be doing.


Incidentally, the problem where OpenGL mode doesn't correctly reset brightness upon exiting is back.

 

Offline starfox

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There seems to be some problems with the latest build, as the RAR-file appears to be damaged...
After the download it's size is 332 b, and it can't be opened.
 :(
Rig:
A8N-SLI Premium
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GF 7950 GT
X-FI ExtremeMusic
HEC 550W
2 Gt RAM
Win XP

 

Offline Wanderer

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Go to this place and try to download files from there..
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline taylor

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I'm getting a problem with the new FRED build.  I've encountered this with some previous builds a few months ago, but it wasn't present in the 01/18 build.  Upon shutting down the program, it still remains open as a windows process (WinXP) and has to be terminated there to shut it down.  While the process is active, it can suck up as much as 96% CPU power.
Crap, my fault.  Of course I figured that might happen but the error checking code that's hanging needs to actually do all that it's doing.  I'll set it break out of the while() loop if FRED is running that should fix it there but still work properly in the regular game.

 

Offline Goober5000

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Been playing some of the FSPort with this latest build. It's certainly behaving weirdly - particularly the first mission where you encounter the shivans. 'H' will target anything, including your own wingmen, the cruiser you're supposed to escort shoots at you, the shivans don't attack the vasudan fighters, the vasudan fighters don't do much of anything, and the shivan bombers seem incapable of blowing up the cruiser like they're supposed to. Might be the flag mentioned above, but it's certainly not what the mission is meant to be doing.

Hm.  Sounds like a bunch of IFF bugs.  My fault.

 

Offline taylor

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Been playing some of the FSPort with this latest build. It's certainly behaving weirdly - particularly the first mission where you encounter the shivans. 'H' will target anything, including your own wingmen, the cruiser you're supposed to escort shoots at you, the shivans don't attack the vasudan fighters, the vasudan fighters don't do much of anything, and the shivan bombers seem incapable of blowing up the cruiser like they're supposed to. Might be the flag mentioned above, but it's certainly not what the mission is meant to be doing.

Hm.  Sounds like a bunch of IFF bugs.  My fault.
It's the "+All teams attack" flag in the mission.  Remove the flag and it works fine.  When Mission_all_attack gets set then the IFF code returns all ships as targettable.  I assumed that it was more of a mission problem, but whether that's actually a code bug or not is up to you. :)

 

Offline StratComm

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:lol:

It's a code bug.  It's supposed to mean all ships not on your team are targetable and it's supposed to mean that across all teams, so that hostile ships will attack "neutral" ships and vice versa as well as friendly ones.  It's not supposed to let you target your wingmen.  I think Goober knows what's wrong though.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Goober5000

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It's the "+All teams attack" flag in the mission.  Remove the flag and it works fine.  When Mission_all_attack gets set then the IFF code returns all ships as targettable.  I assumed that it was more of a mission problem, but whether that's actually a code bug or not is up to you. :)

Oh, that's what it is.  I hadn't conceptually linked the two errors yet. :)

That's probably a mission bug, but I'm guessing that this feature is only applicable for multiplayer.  So perhaps the parsing code should ignore that flag unless it's parsing a multiplayer mission.

It's a code bug.  It's supposed to mean all ships not on your team are targetable and it's supposed to mean that across all teams, so that hostile ships will attack "neutral" ships and vice versa as well as friendly ones.  It's not supposed to let you target your wingmen.  I think Goober knows what's wrong though.

Er, wait.  There are two possibilities here... all teams attack all other teams, or all ships attack all other ships.  (The latter is dogfighting, if I'm not mistaken.)  So which should this flag trigger?

 

Offline StratComm

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All teams attack other teams.  That's the correct function that flag should trigger.

"Dogfight" is a mission type that is explicitly restricted to multiplayer.  "All teams at war", a mission flag that actually shows up in the mission file as "+All temas attack", gives the behavior I described.  The classic example is ships of the HoL in FS1, where they are supposed to be hostile to both the player's faction and the Shivans.  HoL ships are set as Neutral, "all teams at war" is checked, and everything proceeds normally.  I'm 100% sure about this but if you don't believe me, ask Karajorma.  He's done enough with FRED to know what it should do.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline karajorma

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I'm not certain if Stratcomm is correct about the way it was used in FS1 as I haven't checked it but he's correct about what it does in FS2. When checked the All teams at war option makes neutral and unknown teams fight with hostile and friendly ones.

It's basically there in case you want to have a massive furball in your missions where there are more than two factions battling it out. The idea is to override the default behaviour of each IFF and make them all hate each other.

It's not supposed to make everyone try to kill everyone. Even the FRED documentation says different.

Quote
If you check All Teams At War, the rules described in the Ships Editor change: now Neutrals and Unknowns will also attack Hostiles.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline redmenace

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Updated!
CVS as of 1/24/06
Some Important Comments:
  • Standard Build Updated
  • Optimized Build Updated
  • Inferno Build Updated
  • Optimized Inferno Updated
  • Standard FRED2 Updated
  • Optimized FRED2 Updated
  • Inferno FRED2 Updated
  • Optimized Inferno FRED2 Updated
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 
Sometime in between yesterdays build and today's, something went seriously wrong with "Battle of the wilderness".  In that mission, the HUD flashes on and off, there are occasional white squares, and something big and polygonal keeps popping up, big enough to cover the entire screen, but I don't know what exactly it is.  Something's definitely gone wrong though.

 

Offline redmenace

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Updated!
CVS as of 1/25/06
Some Important Comments:
  • Standard Build Updated
  • Optimized Build Updated
  • Inferno Build Updated
  • Optimized Inferno Updated
  • Standard FRED2 Updated
  • Optimized FRED2 Updated
  • Inferno FRED2 Updated
  • Optimized Inferno FRED2 Updated
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

  • 211
Updated!
CVS as of 1/26/06
Some Important Comments:
  • Standard Build Updated
  • Optimized Build Updated
  • Inferno Build Updated
  • Optimized Inferno Updated
  • Standard FRED2 Updated
  • Optimized FRED2 Updated
  • Inferno FRED2 Updated
  • Optimized Inferno FRED2 Updated
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Singh

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Gah. STILL no music.   :mad:

Seriously. When are you guys going to fix that issue? I want to play FS2 with music so that i can refresh my memory with plot details as I write my stories damnit!!   :( :no:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline MetalDestroyer

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Gah. STILL no music.   :mad:

Seriously. When are you guys going to fix that issue? I want to play FS2 with music so that i can refresh my memory with plot details as I write my stories damnit!!   :( :no:

Strange with the 16.01.2006 build the music work fine. I think, you have to install the latest version of Direct X 9.0c from the 27 or 28 december 2005 (d3d9_28.dll or something like that). You can find it into 3D Mark 2006.

 

Offline jr2

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Extremely stupid question (unless it's the answer)
...You checked the volume level of the music in FS2's config, right?... Maybe try dropping it to nothing and then pulling it back up.  Of course, if you're getting error messages, that's probably not it, but at this point, it's worth trying...
Sorry, no insult to intelligence intended   ;)  :)