Author Topic: Re: CVS Builds  (Read 75241 times)

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Offline Cobra

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Now with "ignore my target" fixed. :)
*cue choir of angels singing "Hallelujah Chorus" :D

For some reason, the moment I read both your and Goober's post, I heard the "HAAAALELUJAH!" part in my head about 6 times. :lol:

thanks for the build, Goob. :)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
Hey guys. This 20/02/06 build is really good! Only one bug so far I've noticed. If you have a mission which uses ship-change-class with a variable for ship name the game complains about an invalid ship name, then you ignore it and it works fine. Annoying but fairly minor. Everything else is working sooooo well. Also thanks to Taylor for his little additions :D.

Mantis. :)

 

Offline bfobar

  • 28
I noticed that the wepon select screen got waaaay prettier with the secondary models. I also noticed crashes if I tried to look at some user-made weapons in the ITTDOH chapter 2 campaign. I'll mantis it if/when i figure more out as to why it gets sad. (when I build up the motivation to run the debug build and figure out of the error is the campaign or the code.)

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
If FS2 is crashing there then it's automatically a code problem unless it's something esoteric, like file corruption. Just because a model file is bad doesn't mean it should bomb without telling you what's wrong.
-C

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Mantis. :)

Okay well once I got over the fact that I have to sign up for yet another internet account just to report a flipping bug, I tried to register. I used my hotmail address of course since that actually is my major email address (I've been a user of the service for years and have a 200mb file store, which they seemingly gave me for free). Then I read your note saying hotmail wasn't allowed. Then I tried to change the email address to my work one, which I hate giving out. THen I got a screen full of errors saying:

Warning: Cannot modify header information - headers already sent by (output started at /home/scp/public_html/mantis/core/html_api.php:139) in /home/scp/public_html/mantis/core/gpc_api.php on line 220

Warning: Cannot modify header information - headers already sent by (output started at /home/scp/public_html/mantis/core/html_api.php:139) in /home/scp/public_html/mantis/core/print_api.php on line 37

Warning: Cannot modify header information - headers already sent by (output started at /home/scp/public_html/mantis/core/html_api.php:139) in /home/scp/public_html/mantis/core/print_api.php on line 39

Warning: Cannot modify header information - headers already sent by (output started at /home/scp/public_html/mantis/core/html_api.php:139) in /home/scp/public_html/mantis/core/print_api.php on line 40

Warning: Cannot modify header information - headers already sent by (output started at /home/scp/public_html/mantis/core/html_api.php:139) in /home/scp/public_html/mantis/core/print_api.php on line 41

Warning: Cannot modify header information - headers already sent by (output started at /home/scp/public_html/mantis/core/html_api.php:139) in /home/scp/public_html/mantis/core/print_api.php on line 42

Warning: Cannot modify header information - headers already sent by (output started at /home/scp/public_html/mantis/core/html_api.php:139) in /home/scp/public_html/mantis/core/print_api.php on line 46

End result of the farting around. Bug not reported. Which is great, it means it doesn't need to be fixed. Mantis doing it's job well then.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Trivial Psychic

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A Hotmail accound will work for Mantis, but you have to convince an SCP Team member to set it up manually on their end.
The Trivial Psychic Strikes Again!

 

Offline bfobar

  • 28
If FS2 is crashing there then it's automatically a code problem unless it's something esoteric, like file corruption. Just because a model file is bad doesn't mean it should bomb without telling you what's wrong.

OK. Well, the problem was that the campaign included weapons.tbl file referenced primary icons in the weapons loadout screen that were not included with either FS2 vanilla, open, or the campaign vp. I set it to the generic subach icon and the game was happy. So do you think that's MANTIS-worthy and not poor modding on the campaign end? I just don't want to waste the coder guys' time unless I know I've got something worth looking at.

 

Offline Goober5000

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ITDOH requires other mods IIRC.  The campaign should say which mods in its readme.

If you've installed all the required mods and it still crashes, post the error message here.

 

Offline bfobar

  • 28
ITDOH requires other mods IIRC.  The campaign should say which mods in its readme.

If you've installed all the required mods and it still crashes, post the error message here.

The readme's don't say and most new things are included in the campaign vpm, so mods included like the Hedetet work fine. Just a few items, like 2 new laser icons for some primaries weren't included like everything else. I imagine that's an easy mistake to make, forgetting 1 or 2 files for packing with the vp that have been hanging out in your mod/data folder for years. The only place the code could be improved would be maybe just outright saying what it can't find. Maybe I'll post a trivial bug on that.

 

Offline Wanderer

  • Wiki Warrior
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I got this problem
http://img52.imageshack.us/img52/4650/loadout9ov.jpg

All ship models rotate on the corner of the loadout screen during ship selection. Rotation is fine in lab and techroom. Using OGL and goobs 20060220 build. With 20060212 this didnt happen and the models rotated where thry should have
« Last Edit: February 23, 2006, 05:04:09 am by Wanderer »
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline taylor

  • Super SCP/Linux Guru
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All ship models rotate on the corner of the loadout screen during ship selection. Rotation is fine in lab and techroom. Using OGL and goobs 20060220 build. With 20060212 this didnt happen and the models rotated where thry should have
http://lore.maxgaming.net/~scp/mantis/bug_view_page.php?bug_id=822

 

Offline Wanderer

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I must have been blind as i didnt spot that mantis report.... sorry for inconvenience.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline ShivanSpS

  • 210
http://fs2source.warpcore.org/exes/latest/February2006/20060220-Goober5000.rar

Now with "ignore my target" fixed. :)

That its not all Goobler...

You just fixed the IA and Bomber Bug in Port, the "Jump to Desktop" bug in Port, and Finally... THE STHEATLS!!!!!!!!! ITS WORKS NOW THE STHEALTHS ARE WORKING!!!!!!! I love you :P

 

Offline redmenace

  • 211
Updated!
CVS as of 2/24/06
Some Important Comments:
  • Standard Build Updated
  • Optimized Build Updated
  • Inferno Build Updated
  • Optimized Inferno Updated
  • Standard FRED2 Updated
  • Optimized FRED2 Updated
  • Inferno FRED2 Updated
  • Optimized Inferno FRED2 Updated
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Hello,

so I read that the newest build is very good, and it was about time that I update it. Unfortunately there seem to have some critical ship.tbl updates and now the game (and fred) isn't starting anymore. I get this error-message :
Quote
Error: ships.tbl(line 716:
Error: Required token = [#End], [$Subsystem:] or [$Name], found [$animation=triggered].

File:\fs2_open\code\parse\parselo.cpp
Line: 629
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Pls don't tell me you have removed the animation code for the turret-arms, I gonna scream if I have to make them stick above again :(

Here is an excerpt of my ships.tbl with the critical position, can someone please tell me what I have to enter to make it work again ?

Code: [Select]
$Subsystem:                     Turret01a, 0.3, 4.0
$Default PBanks:        ( "Laser Turret" )
$animation=triggered
$type="inital"
+relative_angle: 90,0,0

Thanks

Starman
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Wanderer

  • Wiki Warrior
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Animation code is responsible for that error due to change of the syntax. In all post-20051229 builds animation code uses ":" instead of "="

For example
Code: [Select]
$animation: triggered
$type: "initial"

EDIT: added 'i'
« Last Edit: February 25, 2006, 01:59:37 pm by Wanderer »
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Starman01

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  • Mechwarrior
    • Wing Commander Saga
Thanks, that got rid of the failure. What's the rest of the synthax ? I got another error-message regarding the "relative angel" part
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Wanderer

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Can you post the error?
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Quote
Error: ships.tbl(line 717:
Error: Missing required token: [+delay:]. Found [+relative_angle:      90,0,0]
in ship: TCS CV-50 Wellington instead.

File:\fs2_open\code\parse\parselo.cpp
Line: 629
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Looks something with "delay" has been added to the synthax.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
I think the problem is the "" around initial.
-C