Author Topic: Re: CVS Builds  (Read 81029 times)

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Offline Starman01

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Nope, I just tried it. It's excepting something else before the +relative_angel".  What about the +delay ?
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline WMCoolmon

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Hmm odd. I guess the quotes do have to be there.

How it's set up, the only reason it should require delay is if it's not an initial trigger.
-C

 

Offline Wanderer

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Try initial, you missed a letter
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Starman01

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Hm, no idea when that typo came in, but that's not the problem either. Error message stays the same, it's demanding a "+delay" :(

Tried it with and without ""

(edit) even more strange, it worked perfect in the old builds even with that typo   :nervous:
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Cobra

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(edit) even more strange, it worked perfect in the old builds even with that typo :nervous:

The problem with that is that the parser keeps getting stricter every build. probably to make sure nothing goes wrong in the parsing stages.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Wanderer

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I was just guessing if someone had 'fixed' the "inital" thing...

Anyway, entry from mediavps (3.6.8 delta)
Code: [Select]
$animation: triggered
$type: "inital"
+relative_angle: 90,180,0

And i am using functional entries with "inital" too.. And i got the same error without " -marks.

Make sure you have " around the inital and not two 's
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Goober5000

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Fixed.  Also make sure you're not misspelling "angle" as "angel".

 

Offline Starman01

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No way, it's not working. I'm still getting this :
Quote
Error: ships.tbl(line 717:
Error: Missing required token: [+delay:]. Found [+relative_angle:      90,0,0]
in ship: TCS CV-50 Wellington instead.

File:\fs2_open\code\parse\parselo.cpp
Line: 629
[This filename points to the location of a file on the computer that built this executable]



And this is the turret-entry in the ships.tbl :

Code: [Select]
$Subsystem:                     Turret01a, 0.35, 4.0
$Default PBanks:        ( "Laser Turret" )
$animation:triggered
$type:"initial"
+relative_angle: 90,0,0

So what now ? Or am I just overseeing the obvious ? :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Cobra

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Now I see how it's supposed to be.

Code: [Select]
$Subsystem:                     Turret01a, 0.35, 4.0
$Default PBanks:        ( "Laser Turret" )
$animation:triggered
$type:"initial"
+relative_angle: 90,0,0

should be

Code: [Select]
$Subsystem:                     Turret01a, 0.35, 4.0
$Default PBanks:        ( "Laser Turret" )
$animation:triggered
$type:"initial"
                +delay: [insert needed info here]
+relative_angle: 90,0,0
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Cobra

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i got this error when i tried to view the Erinyes:

Warning: Couldn't open texture 'cyan_glow_small'
referenced by model 'fighter2t-04.pof'

File:c:\fs2_open\code\model\modelread.cpp
Line: 2368
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fs2_open_d-20060224.exe 00884bd4()
    fs2_open_d-20060224.exe 008dad20()
    fs2_open_d-20060224.exe 008de327()
    fs2_open_d-20060224.exe 006e4286()
    fs2_open_d-20060224.exe 0089bfb1()
    fs2_open_d-20060224.exe 006e5805()
    fs2_open_d-20060224.exe 006e5a89()
    fs2_open_d-20060224.exe 00b64597()
    kernel32.dll 7c816d4f()
------------------------------------------------------------------


[EDIT] Whaddaya know, the map file for the cockpit glass is missing.
« Last Edit: February 25, 2006, 04:17:55 pm by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline ploider

  • 23
With the 2/24 build Freespace keeps locking up at random points, forcing me to ctrl alt delete out. Dunno what's wrong, as 2/20 was working fine. Also, what's the difference between regular builds and Inferno builds?

 

Offline CP5670

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The main problem I'm having is that FSO and FRED2 no longer work with the special arrival targets. It's causing major problems in four of my missions and I can't test them properly. Not sure exactly when this came up. I have made a mantis entry on it.

I also encountered a couple of random CTDs during briefings (all of them occurred while the text for a briefing stage was showing up), but haven't yet been able to figure out exactly what causes them. I have the report file from the last one if that will be of any use.

 

Offline Cobra

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With the 2/24 build Freespace keeps locking up at random points, forcing me to ctrl alt delete out. Dunno what's wrong, as 2/20 was working fine. Also, what's the difference between regular builds and Inferno builds?

Regular builds can only support 130 ships like retail, but the Inferno build has a complete disregard for that limit. ;)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline bfobar

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With the 2/24 build Freespace keeps locking up at random points, forcing me to ctrl alt delete out. Dunno what's wrong, as 2/20 was working fine. Also, what's the difference between regular builds and Inferno builds?

Regular builds can only support 130 ships like retail, but the Inferno build has a complete disregard for that limit. ;)

Can you run the inferno builds for your regular fs2 retail campaign needs then or does that cause the universe to explode?

 

Offline taylor

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Can you run the inferno builds for your regular fs2 retail campaign needs then or does that cause the universe to explode?
Inferno build pilots aren't compatible with normal build pilots (they don't show to each other either) and Inferno builds can't do multiplayer.  Other than those two things there is nothing to prevent you from using an Inferno build for regular play of any campaign/mod.

And eventually there won't be an Inferno build anyway.  As we go with more dynamic limits for everything there will be no need to have a special build for such things.

 

Offline Starman01

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Now I see how it's supposed to be.

Code: [Select]
$Subsystem:                     Turret01a, 0.35, 4.0
$Default PBanks:        ( "Laser Turret" )
$animation:triggered
$type:"initial"
+relative_angle: 90,0,0

should be

Code: [Select]
$Subsystem:                     Turret01a, 0.35, 4.0
$Default PBanks:        ( "Laser Turret" )
$animation:triggered
$type:"initial"
                +delay: [insert needed info here]
+relative_angle: 90,0,0


Sounds logical. But what's the required Info for delay and what does it do anyway ?
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Cobra

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I have no idea. If any of my tables had that in there i might have ben able to tell. :)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Wanderer

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There is something fishy with your "inital" as game doesnt recognize it (like you would have 1 instead of an l there).. With that type in use game should not ask for +delay field as it will be optional if the animation is of "inital" type. In the next build it should be initial.

ATM i have this kind of entry in use and it works just fine with 20060224 build (standard)
Code: [Select]
$Subsystem:       turret01-base,         5,1.0
   $Default PBanks:  ( "XXXXXX Turret" )
   $animation: triggered
   $type: "inital"
   +relative_angle:       75,0,0
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Cobra

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Hmm.... i'm thinking the delay is for how long it'll take for the turret's animation to kick in, turn, and maybe a recoil effect.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Starman01

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    • Wing Commander Saga
There is something fishy with your "inital" as game doesnt recognize it (like you would have 1 instead of an l there).. With that type in use game should not ask for +delay field as it will be optional if the animation is of "inital" type. In the next build it should be initial.

ATM i have this kind of entry in use and it works just fine with 20060224 build (standard)
Code: [Select]
$Subsystem:       turret01-base,         5,1.0
   $Default PBanks:  ( "XXXXXX Turret" )
   $animation: triggered
   $type: "inital"
   +relative_angle:       75,0,0



Now, this is really strange. I have now copied the text from your post into my ships.tbl. It didn't changed anything I would have visuell noticed. But now it works  :confused:  Maybe there have been some sort of extra blank on the end.

Thanks for your help people :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.