Author Topic: Re: CVS Builds  (Read 83321 times)

0 Members and 1 Guest are viewing this topic.

Offline CaptJosh

  • 210
Playing FS Port just a little bit ago on 03/06/06, I got a warp to desktop on um, Into the Night, I think it is. The one where you escort the Plato.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline neoterran

  • 210
Neo, i didn't say the build was freezing up, i just said it was running slower. :wtf:

Cobra, look at the previous page where everyone is having the freeze up problem / CTD issues. That's what i'm talking about. I don't know much about the optimized builds, don't see much difference over here. (they use SSE ? AFAIK, the latest microsoft tools for building C++ have better granularity in optimization support than just vector instruction sets, but i don't think we use VS2005 to build the thing)

All i know is that they lock up, really randomly. I'll try using a debug build and hopefully i'll be able to post results back.
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Do they freeze the game or the system?  Out of curiousity; I haven't seen the bug myself.  If it's system freezing, I'd be interested in knowing what hardware it's happening on.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Quote
(they use SSE ? AFAIK, the latest microsoft tools for building C++ have better granularity in optimization support than just vector instruction sets, but i don't think we use VS2005 to build the thing)

While this is true, optimized Builds should be written using VS2005, and then compiled using ICC 9. The real problem is not only the many spelling changes that VS versions cause, but is also the price.....

----------------------------------------------------------

Expect the CVS to be WIPs, after all that's what they are called CVS Builds.

Just run a "Debug" build executable, the one named -d (not -r) in Window mode, go to the Dev Tools in the Laucher and select the Flag: Run in a window. See the last line, and you should easily see the problem there.

Most of my ramdom crashes where caused by Vectors bugs....

 

Offline neoterran

  • 210
Do they freeze the game or the system?  Out of curiousity; I haven't seen the bug myself.  If it's system freezing, I'd be interested in knowing what hardware it's happening on.

The display on screen just suddenly freezes, at random times and not very often, i'd say once every 10 games or few hours of play. At first I just rebooted, thinking it was a total system lockup, but i've found giving the 3 finger salute and or the start button can coax the explorer to display partially over it at the wrong resolution and allow me to kill the frozen freespace. It only seems to happen in the game, not ever at loading screens, mainhall or anything. I just played a few hours tonight without it happening, however. <shrugs> All i know is that the 3.6.7 release build hasn't ever exhibited this behavior. I have to play some with a debug build and report what the spew is I guess.

Also it seemed to me that it occurred a lot less often when NOT using the optimized build, but that could just be me. I know i've seen it happen on both.
« Last Edit: March 19, 2006, 11:56:00 pm by neoterran »
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 
I think I found the problem, I had the same thing here,
I've made a mantis topic ,http://lore.maxgaming.net/~scp/mantis/bug_view_page.php?bug_id=0000812
I think that s the same thing. using old mv_effects.vp works, I only dont understand why ther old mv_effects is so much smaller than the .8delta

 
Do they freeze the game or the system?  Out of curiousity; I haven't seen the bug myself.  If it's system freezing, I'd be interested in knowing what hardware it's happening on.

For me it is sometimes just the game and other times it is the system. My specs are Athlon 2000+, 512 ram, 40 GB HD, 128 MB Geforce FX 5700 LE.

 

Offline neoterran

  • 210
True, sometimes i can't coax it back out of it and have to restart as well. Don't have a chance to run the debug build much yet.

And I've had the problem on either set of vps, 3.6.7 (plus patches 1,2) and 3.6.8 Delta (and fixes) so I don't think the vps are the problem. Part of the issue is waiting for it to show up, i've convinced myself I've "fixed" it a few times already, but no dice.  :wtf:
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 
Hi guys, i also had the freezes with the latest build but i switched from direct3d to opengl in the options and now it seems much more stable. Plus the menu looks smoother and there is some cool lighting with opengl. Kinda weird that opengl is more compatible.
Im on:
athlon64 3000
1gig ram
gforce6800 ultra

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
The only reason I ask is because FS2 has gotten high-end enough with all of the graphical content that it contains to actually start pushing modern graphics cards and systems toward their breaking point.  It's becoming reasonably well documented that random lockups happening on newer-gen systems with some games are a result of overheating (without any kind of hacking or overclocking on the GPU, I should add) so there's a slim chance that FSO could be pushing that limit as well.  Keep an eye on it, as it should at worst be consistantly inconsistant (i.e. should really happen across all builds) and if you can find a build in which it started to be a problem then that would be most useful.  Otherwise, I still recommend closing out FS2 every couple of missions and restarting it to avoid these kinds of issues.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
About overheating: Galactic Civilizations2(a new game just out) had some freezing/crashing problems and the solution was that the developers limited the the fps of the game to 60 because many high end systems would get very high fps and their cards would overheat in 5-10 minutes causing problems. Just a suggestion you might wanna look into.

 
can anyone try what I said ^^^ just get the mv_effects.vp out and use the old one and sere if it works, for me it does and I have exactly the same problem

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
ok, something's funky here. i'm apparently having a hard time seeing the warp effects without a big slowdown. :wtf:

on that same note, my computer hangs for like 30 seconds until it shows the little warp out movie starts up.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Mefustae

  • 210
  • Chevron locked...
Is there any particular reason why the last few [standard] releases have left me with no music and no briefing voices? I mean, in-game voices and sound effects are all still there, but there is just no brifing voices or music to speak of. Both return, however, when I use a build older than the Voice Reconition from a while back, but beyond that, most of what I try ellicits only silence. Any suggestions?
« Last Edit: March 22, 2006, 01:47:41 am by Mefustae »

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Install OpenAL if you haven't already.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
can anyone try what I said ^^^ just get the mv_effects.vp out and use the old one and sere if it works, for me it does and I have exactly the same problem
Which one do you mean? I wanna try your theory since i have lockups.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
I suspect he means to use the official 3.6.7 VPs rather than 3.6.8 delta ones.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
no not the entire 3.6.7VP's, only the mv_effects.vp from the official vp's: http://scp.indiegames.us/request.php?144

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Yep. That's what I meant :) Although if that fixes the problem we'll have to look into what was changed between the two.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline CaptJosh

  • 210
Did taylor ever make that CVS fix on some code he blamed Goober for screwing up in a recent post? I ask because I have a copy of Borland C++ Builder that's itching to be used, seeing as nobody has posted any windows builds recently.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.