Author Topic: GTVA Orion - Alternate High-polygon Version  (Read 57802 times)

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Offline Commander Zane

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Re: GTVA Orion - Alternate High-polygon Version
Seems to have less depth than the other models, as if several decks from the very top of the Orion was sliced off.
I do like the way the sensor suites looks.

I still don't see how you couldn't be satisfied with the first batch of model images.

 
Re: GTVA Orion - Alternate High-polygon Version
tbh it's pretty hard to get the dimensions completely straight when you're building in from the bottom up without having the original model at your side. I've based it on a picture of the FS1 Orion and tried to mix it with the flair of the FS2 Orion, but I agree that it could be a tiny bit taller, but this will require some extensive work around the sensor suit in order to make it look right - therefore it's not a priority atm.

Err, nameplate?

Also, is it the right length?

No quite.. at it stands it's 2020m long, but I'm still missing the engines so I figure it's close enough here once those are done.

As for the nameplate.. wat?...
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Offline Commander Zane

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Re: GTVA Orion - Alternate High-polygon Version
As it is there's no room for the nameplate to be in its original position.

 
Re: GTVA Orion - Alternate High-polygon Version
As it is there's no room for the nameplate to be in its original position.

I see the problem... Fixed... But what's the big deal here really, aren't we going to use new high-res textures instead of the originals?..

Btw is the main hull to be 1 unity or split into say.. 3 (thinking about the destruction part of the ship here)
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Offline Commander Zane

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Re: GTVA Orion - Alternate High-polygon Version
Some campaigns still add nameplates to their ships, the GTD Warlock on Warzone and other respected capital ships.
One unit as in an area that recieves a texture? The other Orions have like eight if that's what you're talking about.

 

Offline Galemp

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Re: GTVA Orion - Alternate High-polygon Version


I think the massing has departed too far from the original. It definitely doesn't have the same proportions in profile. :(

And you really don't have the original low-poly model to work from? Why not?
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Offline Commander Zane

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Re: GTVA Orion - Alternate High-polygon Version
Since you say you're making this more like the FS1 Orion, have you ever had the idea of making your other Orion model a post-Capella variant, like a new Block of Orion?
That would be pretty cool I think, an Orion Block 10, 20, and 30.

 

Offline blowfish

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Re: GTVA Orion - Alternate High-polygon Version
Here ...

Can't guarantee anything about the scale though.  But that can be dealt with later.

[attachment deleted by admin]

 
Re: GTVA Orion - Alternate High-polygon Version
Very off scale, but it's pretty nice to have as a base as the original textures are there... Any chance you could provide the FS2 version?  ;7
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Offline Galemp

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Re: GTVA Orion - Alternate High-polygon Version
Eh? The models are identical.
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Offline blowfish

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Re: GTVA Orion - Alternate High-polygon Version
This IS the FS2 retail model.  If you want the mediavp model, I could provide that, though not with textures...

 
Re: GTVA Orion - Alternate High-polygon Version
Eh? The models are identical.

Hmm.. I'm pretty certain that the FS2 Orion model was a tad more detailed... Anyhow that would be awesome, blowfish... Because I really want to base it off the FS2 version...


FS2 version.. Not identical.. imo...
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Offline Mongoose

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Re: GTVA Orion - Alternate High-polygon Version
That's the hi-poly MediaVP Orion, which is no more the retail FS2 Orion than the model that you're making is.  FS2 used the exact same models for the ship classes that carried over from FS1.

 

Offline blowfish

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Re: GTVA Orion - Alternate High-polygon Version
The FS2 version you speak of is the mediavp version.  Be careful with your terminology, because FS2 was originally distributed (well, and still is :P) with the model I posted.  All of the high poly models you see are creations of the community and have never been officially distributed with FS2.  Note that the proportions between the retail model and the mediavp model are pretty close.  Anyway, here it is :)

[attachment deleted by admin]

 
Re: GTVA Orion - Alternate High-polygon Version
News to me  ;) But thanks a million anyway  :yes:

I think I'll be able to cook up something really nice out of this, but I'll be boozed over the weekend, so don't expect any updates soon.

Btw: How many polygons has MediaVP version used?
« Last Edit: February 27, 2009, 10:17:09 am by SPECTRE87 »
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Offline Hellstryker

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Re: GTVA Orion - Alternate High-polygon Version
News to me  ;) But thanks a million anyway  :yes:

I think I'll be able to cook up something really nice out of this, but I'll be boozed over the weekend, so don't expect any updates soon.

Btw: How many polygons has MediaVP version used?

Not enough.

 

Offline Snail

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Re: GTVA Orion - Alternate High-polygon Version
Btw: How many polygons has MediaVP version used?
Not enough.
IMO Bobbaou's Orion had more than enough polies, it just wasn't close enough to the original.

 

Offline Raven2001

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Re: GTVA Orion - Alternate High-polygon Version
but on the other hand looked way cooler :P
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Re: GTVA Orion - Alternate High-polygon Version
N doubt about it. The current Orion is the logical development of the old one, IMO. :nod:
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Offline Goober5000

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Re: GTVA Orion - Alternate High-polygon Version
but on the other hand looked way cooler :P
No, it looked uglier. :p  It had a lot of boxes and greebles, but they didn't go with the original model.  They seemed to be added for the sake of having more polies.