Author Topic: MechWarrior Online  (Read 159176 times)

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Offline mxlm

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Re: New MechWarrior Game?
That, friend, is one of the bigger complaints against MW4. 
Because the customization of IS mechs that had no business being customized was new to that title?

MW2: Mercs, MW3...
I will ask that you explain yourself. Please do so with the clear understanding that I may decide I am angry enough to destroy all of you and raze this sickening mausoleum of fraud down to the naked rock it stands on.

 

Offline Roanoke

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Re: New MechWarrior Game?
I actually quite liked the custom loadout options.

 

Offline The E

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Re: New MechWarrior Game?
Gameplaywise, it made sense. In-Universe, it didn't.
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Offline Commander Zane

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Re: New MechWarrior Game?
I like being able to customize things because having fixed loadouts usually results in all the badass looking things having something that I completely hate using which keeps me from using it at all.

 

Offline General Battuta

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Re: New MechWarrior Game?
Omnis should be freely customizable, but non-Omni customization should take lots of effort and lots of money. And things like engines shouldn't be alterable.

 

Offline redsniper

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Re: New MechWarrior Game?
I was thinking the other day: in MW2 and MW3 since the mechs are completely customizable there's really no difference between mechs of the same tonnage, right? Except for firing point placement and different torso twist ranges, they have the same number of critical slots, so it should all be the same.... I think.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
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Offline Roanoke

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Re: New MechWarrior Game?
In MW4 the general layout seems to matter. I really like the Timberwolf (nee MadCat) but badguys seem to have no trouble "striping" it of weapons  :rolleyes:
Don't really have that problem with Hellbringer and Summoner.

 

Offline NGTM-1R

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Re: New MechWarrior Game?
In MW4 the general layout seems to matter. I really like the Timberwolf (nee MadCat) but badguys seem to have no trouble "striping" it of weapons  :rolleyes:
Don't really have that problem with Hellbringer and Summoner.

One of the things you learn on Solaris in MW4: Mercs is that some designs can be rapidly disarmed. It's a key tactic dealing with certain designs like the Cauldron-Born and Sunder, who will otherwise take the opportunity to close and **** you up with heavy autocannons. Some of the Solaris customs are terribly vunerable to it to, like the Wolfhound.
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Offline Roanoke

  • 210
Re: New MechWarrior Game?
Yeah Cougar with 2xERLaser and 2xCSRMs is a handy little scrapper at Solaris but I've never finished with a full weapon loadout.   :blah:


 

Offline redsniper

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Re: New MechWarrior Game?
Well of course it matters in MW4, since the different mechs have different kinds of weapon slots. I'm talking about the older games where any mech can mount anything anywhere as long as it has the free tonnage and criticals.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

HARD LIGHT PRODUCTIONS:
"...this conversation is pointlessly confrontational."

 

Offline Commander Zane

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Re: New MechWarrior Game?
What games where those? :wtf:

 

Offline General Battuta

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Re: New MechWarrior Game?
MW2 and MW3?

 

Offline Scotty

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Re: New MechWarrior Game?
and the MC games.  Although, those were only critical slots, so you could conceivable mount 60 tons of weapons on a 55 ton 'Mech.

 

Offline Commander Zane

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Re: New MechWarrior Game?
MW2 did that? I remember them having three different loadout sets that you could select.
Unless that was only the PS version.

 

Offline Roanoke

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Re: New MechWarrior Game?
MW2 did that? I remember them having three different loadout sets that you could select.
Unless that was only the PS version.

Yeah I recall the PS version allowed two options of a weapons loadout, rather than fully custom.

 

Offline Wanderer

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Re: New MechWarrior Game?
In MW4 the general layout seems to matter. I really like the Timberwolf (nee MadCat) but badguys seem to have no trouble "striping" it of weapons  :rolleyes:
Don't really have that problem with Hellbringer and Summoner.

One of the things you learn on Solaris in MW4: Mercs is that some designs can be rapidly disarmed. It's a key tactic dealing with certain designs like the Cauldron-Born and Sunder, who will otherwise take the opportunity to close and **** you up with heavy autocannons. Some of the Solaris customs are terribly vunerable to it to, like the Wolfhound.
Hehe... always aiming for fastest mechs (apart from assault series) loading as many CLBX20s as possible the solaris wasnt that bad.. as long as your aim was good.
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Offline Roanoke

  • 210
Re: New MechWarrior Game?
Any ideas why I seem to have to reinstall the MW4 Mech packs every few months ? I have the patches to fix them installed as well.

 

Offline Commander Zane

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Re: New MechWarrior Game?
Not sure, I haven't had that problem before.

 

Offline Sarafan

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Re: New MechWarrior Game?
In MW4 the general layout seems to matter. I really like the Timberwolf (nee MadCat) but badguys seem to have no trouble "striping" it of weapons  :rolleyes:
Don't really have that problem with Hellbringer and Summoner.

One of the things you learn on Solaris in MW4: Mercs is that some designs can be rapidly disarmed. It's a key tactic dealing with certain designs like the Cauldron-Born and Sunder, who will otherwise take the opportunity to close and **** you up with heavy autocannons. Some of the Solaris customs are terribly vunerable to it to, like the Wolfhound.

Dont forget the Thanatos and Argus, the easiest heavy mechs to disarm and kill in the whole game.

 

Offline Hades

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Re: New MechWarrior Game?
Dont forget the Thanatos and Argus, the easiest heavy mechs to disarm and kill in the whole game.
Really? I never really lost any weapons in Solaris with the Argus... odd.
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----
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