Author Topic: Cain strikes back - WIP  (Read 127353 times)

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Offline Aardwolf

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Re: Cain strikes back - WIP
Really?

Dang. That's retarded.

 

Offline stuart133

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Re: Cain strikes back - WIP
They are aware, they have been in touch.

*Off topic warning*
Do we know of any :v: staff who are here as members?? Nice to be able to speak to them, being mere mortals as we are. :D
*Back on topic*

Wow, that looks pretty awesome. And I like the slightly different feel this has to the vanilla one.
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Offline Narvi

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Re: Cain strikes back - WIP
Oh, man, that amount of detail feels like it should be on a larger ship.

And dude, V dudes haven't actually been here for years, I think.

 

Offline Zacam

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Re: Cain strikes back - WIP
Would turning on mipmaps help with that?

No. Nononono. The -mipmap flag is badly explained; what it does is to switch on on-the-fly mipmap generation for textures that are not mipmapped already. This may fail on video cards that aren't capable of this; see the "!resize" errors the mediavps cubemap.dds caused.

Exactly. I couldn't have explained that any better if I tried.
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Offline sigtau

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Re: Cain strikes back - WIP
Not only is it a bad idea for you to have mipmaps turned on for lower end computers, but because of the redundant behaviour of -mipmap, it's a performance killer on some higher end machines.
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Offline The E

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Re: Cain strikes back - WIP
Again, wrong. The mipmap generation mechanism will only kick in for maps that do not have them.
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Offline c914

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Re: Cain strikes back - WIP
Another small step in texturing. What are your feelings about rocket luncher place painting?


 

Offline Snail

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Re: Cain strikes back - WIP
Well I would have preferred the original pentagon, but it looks great.

 

Offline c914

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Re: Cain strikes back - WIP
pentagon is on it as a separate model...
... in second thoughts I'll  change it that it fit with luncher model.

 

Offline Droid803

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Re: Cain strikes back - WIP
I think you could fit the pentagon into that eye-ish looking place on the side...might look even better? Donno.
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Offline Galemp

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Re: Cain strikes back - WIP
I've said it before: I think the teardrop is fine, just so long as the Lilith has a pentagon or circle there.

Oh, and phenomenal texturing job there! Though it seems a little grainy, I'm really looking forward to seeing the glowmaps and everything else!

You might want to lighten up the armor, though; it's looking a little too dark. I seem to recall the Cain being more gray.
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Offline Syder

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Re: Cain strikes back - WIP
Wow! I Love it!!!  :yes: :yes: :yes:

One question though - reg glow will go on "arms" only?

 
Re: Cain strikes back - WIP
having a circular thing in that teardrop might look like an eye. is that good or bad?

 
Re: Cain strikes back - WIP
The brown texture in the teardrop looks like wood, which probably doesn't quite fit. But apart from that, it's jawdroppingly beautiful.

 

Offline Sushi

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Re: Cain strikes back - WIP
I really like where this is going. Very nice work!

I don't particularly like the color in the teardrop: I'd rather see some more red-glowy stuff in there than a color I'm not used to seeing on Shivan ships. Heck, maybe a splash of green even (since Shivans sometimes have some random green, it would definitely stand out).

I'd also like to see more red-glowy stuff along the entire back of the ship, but I suppose maybe you're still working on that part.

 

Offline Snail

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Re: Cain strikes back - WIP
I do say this is awesome.

 

Offline c914

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Re: Cain strikes back - WIP
Quote
You might want to lighten up the armor, though; it's looking a little too dark. I seem to recall the Cain being more gray.

On laptop is fine, i have to see it on PC and in game with glow and shine maps. Cain was grey this had more dark blue and brown added that could look like old ship.

Glow maps: main body hasn't got them yet.

 

Offline Commander Zane

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Re: Cain strikes back - WIP
Sex.

That is all.

 

Offline Nighteyes

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Re: Cain strikes back - WIP
Though it seems a little grainy
I agree, it does look grainy, and ingame with some aliasting it will look worse... I suggest merging some of the smaller details into bigger ones(red glows for instance), Cain isn't a huge ship and most of the time you don't see it fill up the whole screen...
apart from that, everything looks beautiful :D

 

Offline Rodo

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Re: Cain strikes back - WIP
those maps are gorgeous! I've got to learn how to texture properly.
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