Author Topic: Cain strikes back - WIP  (Read 127482 times)

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Offline Sushi

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Re: Cain strikes back - WIP
I think that looks pretty damn good. :)
Glowmaps next! :D

Agreed.

But what changed in the aft part? The only difference I can see is the sphincter-like missile launcher (which looks good). ;)

 

Offline Aardwolf

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Re: Cain strikes back - WIP
I think (still) that the arms need a more firm-looking attachment to the hull.

  

Offline Snail

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Re: Cain strikes back - WIP
I don't like the orifice/sphincter-thing... It makes the ship look too organic. I think we can all agree that we've had enough of giant space bugs...

 

Offline Rodo

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Re: Cain strikes back - WIP
looking good  :yes:


Have you ever wandered how would the Cain look with a blue glowmap? I just watched at the clean texture and I think it would look awesome (not proposing the mvp one to be blue, ok?)
el hombre vicio...

 

Offline Commander Zane

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Re: Cain strikes back - WIP
There's a fairly large set of different colored Shivan ship maps, the blue ones look really good.
I'd imagine the HTL Cain / Lilith would look very nice in blue. :)

 

Offline Kolgena

  • 211
Re: Cain strikes back - WIP
I don't like the orifice/sphincter-thing... It makes the ship look too organic. I think we can all agree that we've had enough of giant space bugs...

I echo this sentiment. We don't need sphincter-like structures on ships--less so ones that are a good 2 meters across. I think it would look better if it was an angular, very mechanical looking rocket launcher, and not something that looks like it's about to squirt missiles at me.

 

Offline Cobra

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Re: Cain strikes back - WIP
At least it's ray-shielded... right?
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Offline Solatar

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Re: Cain strikes back - WIP
The missile launchers right now look closer to how they should look when they're destroyed.

I love this organic looking ship (get working on the other Shivan caps so they all match! :p), but I'd like to echo some of the sentiments about the missile launcher. At a certain point you have to launch a physical missile, not some kind of organic goo. I think a more "metallic" launcher would be appropriate.

 

Offline Raven2001

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Re: Cain strikes back - WIP
I don't want to jump on the missile launcher discussion bandwagon so I won't :P

What I think so far is that the texture is too dark overall (even for a shivan vessel), and most importantily, too uniform... not only it will look like a blob at mid/long range, but even worse you lost some of the great modelling detail you had before, because of the texture.
Detail wise the texture is really cool though, I just believe you forgot the "big shapes"

Try different shades of the grey, to better separate the various parts :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


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Offline Commander Zane

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Re: Cain strikes back - WIP
I think (still) that the arms need a more firm-looking attachment to the hull.
I thought the arms weren't attached yet as they were going to be destroyable.

I don't want to jump on the missile launcher discussion bandwagon so I won't :P

What I think so far is that the texture is too dark overall (even for a shivan vessel), and most importantily, too uniform... not only it will look like a blob at mid/long range, but even worse you lost some of the great modelling detail you had before, because of the texture.
Detail wise the texture is really cool though, I just believe you forgot the "big shapes"
I actually think it will retain its appearance of being a high-detail model because of the amount of texture work done to it. Having some more red glowmapping on the parts that are already done (Whether or not it is like the Cain already I need to check) would be nice, the missile port could be less organic looking but overall I think this work is superb.

 

Offline Raven2001

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Re: Cain strikes back - WIP
You misunderstood me I think. I believe it is a very nice piece of work, and of corse it still looks high-poly. :)

What I was trying to say was that:
1. the texture is not complementing the model. Why make all that cool details in the model, if the texture makes them extremely hard to see?
2. The texture is too regular: its all the same material, makes "reading" the model somewhat difficult (this is also tied to 1). Look at the retail Cain: the diferent construction materials are obvious, they have different colors, different light reactions (1 material is more specular than other, etc). Even in a low poly model the Cain is extremely easy to read and understand, due to those separations of materials. This texture for the high-poly model doesn't have that.

But of course, in the end of the day, this is my opinion :P
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline headdie

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Re: Cain strikes back - WIP
You misunderstood me I think. I believe it is a very nice piece of work, and of corse it still looks high-poly. :)

What I was trying to say was that:
1. the texture is not complementing the model. Why make all that cool details in the model, if the texture makes them extremely hard to see?
2. The texture is too regular: its all the same material, makes "reading" the model somewhat difficult (this is also tied to 1). Look at the retail Cain: the diferent construction materials are obvious, they have different colors, different light reactions (1 material is more specular than other, etc). Even in a low poly model the Cain is extremely easy to read and understand, due to those separations of materials. This texture for the high-poly model doesn't have that.

But of course, in the end of the day, this is my opinion :P

As i understand things there is still texture work to do mainly the red highlighting on the main body
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Offline c914

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Re: Cain strikes back - WIP

... and that would be the end with mine body. I've tested it in game and it looks good :D
Heh... now debris, lods and other stuff that I hate doing.

Quote
I thought the arms weren't attached yet as they were going to be destroyable.

Yes, that is true. Arms are placed just for me that I could see how all parts look together.

 

Offline Snail

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Re: Cain strikes back - WIP
The glowmaps on the central triangle are rather underwhelming.

 

Offline c914

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Re: Cain strikes back - WIP
You're talking about nose?

 

Offline Snail

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Re: Cain strikes back - WIP
You're talking about nose?
Yeah. On the original they're more red but here it's black. I think it'd look better if it had some highlights like the other arms.

 

Offline c914

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Re: Cain strikes back - WIP
I like it as it is...

Here is compromise - a little glow:

 

Offline Vasudan Admiral

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Re: Cain strikes back - WIP
Oh wow - very impressive work dude. :D :yes:
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Offline Commander Zane

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Re: Cain strikes back - WIP
DO WANT NAO! :D :D :D

I do think the nose could use a little more red to follow the original glowmap.

But this is abso-freaking-lutely amazing, great freaking job.

 

Offline Kolgena

  • 211
Re: Cain strikes back - WIP
O.O

I'll take it :D