You misunderstood me I think. I believe it is a very nice piece of work, and of corse it still looks high-poly.

What I was trying to say was that:
1. the texture is not complementing the model. Why make all that cool details in the model, if the texture makes them extremely hard to see?
2. The texture is too regular: its all the same material, makes "reading" the model somewhat difficult (this is also tied to 1). Look at the retail Cain: the diferent construction materials are obvious, they have different colors, different light reactions (1 material is more specular than other, etc). Even in a low poly model the Cain is extremely easy to read and understand, due to those separations of materials. This texture for the high-poly model doesn't have that.
But of course, in the end of the day, this is my opinion
