Author Topic: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]  (Read 259252 times)

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Offline iVoid

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Are there any plans to make the launcher portable and work without install?

 

Offline Kolgena

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Something about OAL unknown errors, which prevents the audio device from loading.

I have two oal soft .dll's: one in wxlauncher's root, and one in Freespace root. I don't have creative's OAL installed, or OAL anywhere else in my system. I tried dumping the dll in system32, but wxlauncher couldn't find it. I have no idea how to actually install .dll's, so I probably goofed something up there.

Okay. Dumping openal32.dll into the syswow64 folder fixed everything. Mah bad.

Edit: Nevermind, it stopped working again. Did anyone have a chance to take a look at the debug log yet? I also did a bit of googling, and this is the exact problem I'm having:
http://www.hard-light.net/forums/index.php?topic=83695.0

I dug up an ancient installer for Creative OAL, and now things work fine. However, I'd like to use OA soft for obvious reasons, but it seems the launcher is incompatible with it.
« Last Edit: January 12, 2014, 04:35:48 am by Kolgena »

 

Offline jg18

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Kolgena: Offhand I don't know what the problem is, and since I currently have badly blurred vision that makes reading very difficult, I can't research this right now. Hopefully Iss Mneur can.

iVoid: Yes, no ETA.

 

Offline iVoid

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Since we're also talking about using openAL soft with wxlauncher I have some feedback about that too. For me, in Windows 7, I uninstalled creative's openAL and put the renamed openAL soft dll in my freespace2 folder, openAL is detected by wxlauncher because when I start it I don't get the "unable to start the program because OpenAL32.dll is missing" message and the game runs, but there is a warning at the bottom of the launcher saying "unable to initialize OpenAL". I got some stuttering in-game once and never happened again but that probably has nothing to do with the launcher.

 

Offline Iss Mneur

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Sorry for taking so long to reply.  Work has been really busy.

@Kolgena:  I have looked at your log. It looks like we are having trouble interacting with the OpenAL library that was loaded.  Everything that we asked it to do it returned an undefined error, so if you can compile wxLauncher, try run cmake with the PLATFORM_HAS_BROKEN_OPENAL set to 1. This may allow wxLauncher to force its way past the problems.
Code: (How to add define to commandline cmake when building) [Select]
-DPLATFORM_HAS_BROKEN_OPENAL=1
If you can't compile wxLauncher, I will try and get my computer setup with a build environment (I got a new computer a couple of months ago and haven't had time to setup a build environment yet).

@iVoid: Yeah, I doubt the stuttering in-game had anything to do with it.


It sounds like both of you have installed OpenAL Soft correctly but is has been a while since I have dealt with this so I don't remember clearly.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline Kolgena

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Sorry, I don't know how to compile things :(

I can give you any system information on my end that you need, if you need to know it.

 

Offline General Battuta

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
How do I force WXL to refresh the mod.ini for a given mod? I've tried switching to other mods and launching, then switching back and launching, but it seems to retain a cached version. Do I need to delete a subfolder?

 

Offline mjn.mixael

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Restarting wxL should work. That's what I always do.
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Offline General Battuta

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
No dice, even in admin mode. The mod.ini is unusually long and there were briefly and mistakenly multiple mod.inis in the folder (now there's only one). Could this be part of the problem?

 

Offline General Battuta

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
(BtA has a really gorgeous main screen btw)

 

Offline mjn.mixael

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Odd. I've not yet encountered such an issue. Will have to wait and see what the devs say. And thanks. :)
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Offline Iss Mneur

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
@Kolgena, Okay. I will see what I can do.

@General Battuta, that is very strange. wxLauncher does not cache the mod.ini's.  It enumerates every time the launcher starts.  The enumeration is why the launcher still uses the splash screen when it starts, the enumeration can take a long time on a newly booted system.

Get a debug version of wxLauncher.  When it starts it will write to the log file the full path of every mod.ini that it finds.  You are looking for the part of the log starting with: "Starting to parse mod.ini's..."

wxLauncher deems any directory that contains a mod.ini to be a valid mod to list, so I suspect you still have a copy of it in some dir.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline General Battuta

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
That's very possible. If it's a useful datum I don't have the problem with 5.5g.

 

Offline Iss Mneur

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
That is not a huge surprise, 5.5g deals with mod.ini's completely differently that wxLauncher.  Either way, the wxLauncher.log file should explain the behaviour you are seeing.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline General Battuta

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
I used the 'debug installer' linked the OP, is that what I'm after?

 

Offline Iss Mneur

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Yep. That will work for Windows.  Once you start the debug wxLauncher, verify that the incorrect entry is still in the mod list, exit wxLauncher, then check the "Troubleshooting" section in the OP for where to find the log.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline General Battuta

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Here's what I got. FSO log for the launch:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.1
Passed cmdline options:
  -mod blueplanetSVN,blueplanetSVN\advtest_bp2,blueplanetSVN\adv_bp2-r2,blueplanetSVN\test_bp2,blueplanetSVN\bp2-r2,blueplanetSVN\BP,Complete\bpc-advanced,blueplanetSVN\BP,Complete\bpc-core,blueplanetSVN\BP,Complete\bpc-visuals3,blueplanetSVN\BP,Complete\bpc-visuals2,blueplanetSVN\BP,Complete\bpc-visuals1,blueplanetSVN\BP,Complete\bpc-audio1,blueplanetSVN\BP,Complete\bpc-audio2,mediavps_3612
Building file index...
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\' ... 61 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\advtest_bp2\' ... 136 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\adv_bp2-r2\' ... 50 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\test_bp2\' ... 412 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\bp2-r2\' ... 303 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP\' ... 0 files
Searching root 'D:\Games\FreeSpace2\Complete\bpc-advanced\' ... 0 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP\' ... 0 files
Searching root 'D:\Games\FreeSpace2\Complete\bpc-core\' ... 0 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP\' ... 0 files
Searching root 'D:\Games\FreeSpace2\Complete\bpc-visuals3\' ... 0 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP\' ... 0 files
Searching root 'D:\Games\FreeSpace2\Complete\bpc-visuals2\' ... 0 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP\' ... 0 files
Searching root 'D:\Games\FreeSpace2\Complete\bpc-visuals1\' ... 0 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP\' ... 0 files
Searching root 'D:\Games\FreeSpace2\Complete\bpc-audio1\' ... 0 files
Searching root 'D:\Games\FreeSpace2\blueplanetSVN\BP\' ... 0 files
Searching root 'D:\Games\FreeSpace2\Complete\bpc-audio2\' ... 0 files
Searching root 'D:\Games\FreeSpace2\mediavps_3612\' ... 316 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'D:\Games\FreeSpace2\' ... 19 files
Searching root pack 'D:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 40 roots and 15172 files.
ERROR: Unknown Language Checksum: 589986744
Using default language settings...
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Headset Earphone (3- Microsoft LifeChat LX-3000 )
  Capture device: Microphone (ASUS Xonar DG Audio
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 5800 Series
  OpenGL Version   : 4.2.12422 Compatibility Profile Context 13.152.0.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using bilinear texture filter.
  OpenGL Shader Version: 4.30
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
TBM  =>  Starting parse of 'promptBox-sct.tbm' ...
TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
TBM  =>  Starting parse of 'partCol-sct.tbm' ...
TBM  =>  Starting parse of 'deathPart-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
TBM  =>  Starting parse of 'TEI_stuff-snd.tbm' ...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp2-r2-wep.tbm' ...
TBM  =>  Starting parse of 'TEI_stuff-wep.tbm' ...
WARNING: "$Pspew specified for weapon Pulsar-AAA but this weapon does not have the "Particle Spew" weapon flag set. Automatically setting the flag" at weapons.cpp:2368
TBM  =>  Starting parse of 'localssm-wep.tbm' ...
TBM  =>  Starting parse of 'furystuff-wep.tbm' ...
Ignoring free flight speed for weapon 'Eos#Hecate'
TBM  =>  Starting parse of 'darius-wep.tbm' ...
TBM  =>  Starting parse of 'beams-wep.tbm' ...
TBM  =>  Starting parse of 'axemstuff-wep.tbm' ...
TBM  =>  Starting parse of 'apocalypse-gef-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'bp2-r2-obt.tbm' ...
WARNING: "Unrecognized weapon 'TAG-AAA' found when setting weapon targeting priorities." at ship.cpp:17934
bp2-r2-obt.tbm(line 4): Error: Required token = [#End] or [$Name:], found [+Target Priority: ( "bombers" "fighters" "bombs")].

ERROR: bp2-r2-obt.tbm(line 4):
Error: Required token = [#End] or [$Name:], found [+Target Priority: ( "bombers" "fighters" "bombs")].

File: parselo.cpp
Line: 333
Int3(): From d:\fso\scp bp\code\globalincs\windebug.cpp at line 1253

and the WXL log: http://pastebin.com/9pG0RzpV

Honestly I can't see any sign of the thing I thought was the issue - an erroneous string appended to the mod.ini secondarylist.

 

Offline MatthTheGeek

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Dude, you're missing MV_Root.3612.vp, MV_Effects.3612.vp and MV_Assets.3612.vp
People are stupid, therefore anything popular is at best suspicious.

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Offline General Battuta

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
I have never had those files and it's always worked before  :confused:

It also doesn't explain the erroneous string that kept popping up in the debug log!

e: adding them did not solve the bug, but we're probably not helping WXL much as the debug log is not capturing that erroneous string any more.

 

Offline General Battuta

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Re: RELEASE: wxLauncher 0.9.4 beta [Updated 2013/06/09]
Matth believes the issue is that WXLauncher is replacing spaces in folder names with commas.