Author Topic: New Deus Ex?  (Read 60803 times)

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Also, I can't understand why some reviewers are complaining about a lack of ammo. Like the first game, I am finding far more ammo than I know what to do with. :p

Haven't read any reviews yet but I think the ammo problem is more of an inventory space problem. I maxed out the slots early on but it's kinda ridiculous that you can't stack certain items (like grenades). Maybe if you run and gun you run out of ammo quicker, but I have noticed that at times there are long periods were I get only one type of ammo and when it's something I don't use I might get a little low on 10mm (LOVE THAT PISTOL!).

 
Unrealistic as it may be, Icarus is certainly a hell of a lot cooler looking than just activating your level three run / jump nano-aug to fall 80 feet without getting hurt.
Plus, Dynamic Entry. That is all.

I would rather it had a description saying it makes your legs harder or your muscles absorb the impact and it reduced your fall damage rather than negate it entirely for ALL HEIGHTS! I dunno, dynamic entry or not it looks a bit out of place.

EDIT: Sorry for double posting. I go home and play DX:HR now and leave you all alone.

 

Offline Polpolion

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Only thing I'd complain about how you find ammunition, is that you shouldn't find several weapons stashed up in unopened storage units, only to pull out one round out of each of them.

Or how when you pick up a dead soldier's combat rifle it has two rounds in it and the guy has five rounds on him. Seriously, what the hell?

 

Offline Commander Zane

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but I have noticed that at times there are long periods were I get only one type of ammo and when it's something I don't use I might get a little low on 10mm (LOVE THAT PISTOL!).
inorite? The Zenith is ****ing beast.

 

Offline The E

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Maybe in later stages it gets harder, I don't know. What I meant though was that, if the story REQUIRES a hack, it will be level 1, right? If it's story related but only provides an alternative approach, it'll be harder (level 2-4). If it's for great loot, it's usually max level.

Except for the tutorial, no hacking is required in that sense. The hacking targets in later stages frequently are lvl 3 or 4, with a few lvl 5 ones thrown in for the really cool stuff.
If I'm just aching this can't go on
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Offline Ghostavo

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Just started playing, getting through the "pangu" now, and it seems to be a solid game.

There are a few things I'd do differently, such as the first boss fight, especially if until then you had encouraged "Thief" approach. Ghost my ass.

The story seems interesting, feels like a more cynic reboot of Robocop and keeps me glued to the game, although I haven't played neither previous Deus Ex so I can't compare and see if this is a new thing or if it's just something the series always had.

"Closing the Box" - a campaign in the making :nervous:

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Offline Commander Zane

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Augmentation is part of the Deus Ex theme, all three have them, but on the previous two titles they're done in a more futuristic fashion (Nanotech vs. Mechanical).
Comparing the games, HR is better in every way comapred to IW. But compared to the first title there might be some things from back then that you may enjoy more.

 

Offline CP5670

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Comparing the games, HR is better in every way comapred to IW.

Almost. IW let you pick up almost anything you could find, in contrast to HR. Half the fun in that game came from tossing objects at people and watching their reactions. :D

Also, I kind of liked the lockpicks and multitools in the first two games. In HR, all the locks are computer-controlled and can only be bypassed by hacking the computer. In fact, HR seems too futuristic in general considering that it's set before the first game. I think that is mainly due to the maps and artistic style though.

 
So I just finished the game :-)
Spoilering the rest of the post for obvious reasons.
Spoiler:
The post credits "surprise" (as the achievement calls it) was epic! The mention of the Morpheus project made me go to YouTube and watch the Morpheus conversation from the first game again.
Overall, DX:HR is a very well made game. It has its flaws and it may not achieve the epicness of the first one, but it's probably the best attempt we could have hoped for. As I said earlier in the thread, expectations of large conspiracies and plot twists cheapen them when they finally happen and make them predictable. That said, although the game had an overall Deus Ex feeling to it, it didn't feel like stuff was happening on a scale as big as the events in the original. Maybe it couldn't. Perhaps this was the only way to fit a prequel story that wasn't bigger than the JC Denton story, which it logically couldn't be. On the other hand, perhaps I'm making up excuses because I really liked and enjoyed the game, or because I just finished it and the first game's music is stuck in my head from listening to it after the credits (how epic was that?).

I admit to total fanboyism!

Question for everyone, whether you played it, finished it or nothinged it:
Do you believe that this will achieve the long-term status of the first one? Will we be talking about how good it was in 10 years and hold it up as a milestone in game history? Will we be telling then 15-year-olds that they should go and play DX:HR and try to get over the dated graphics because the story is really really good?

That is all!

Late edit: Steam has my game time clocked at 41 hours, but I'm sure it can be completed in half the duration if you don't try to explore every corner. Still, helluva lot longer than probably every single shooter made in the last 5 years.
« Last Edit: August 31, 2011, 08:21:12 pm by Achilleas.k »

 

Offline Shivan Hunter

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Just finished it too. :) Had to kick it down to just about the lowest settings to play, though. Frakking 2006 rig.

Was a really excellent experience. I never finished the first Deus Ex since the combat and AI sucked so much, and HR definitely doesn't have those problems. The plot was definitely Deus Ex, which is awesome. All the twists and reveals were interesting and usually unpredictable, except for the one where you find out
Spoiler:
Eliza Cassan is an AI. I saw that one coming as soon as Pritchard started talking about the power surge and the advanced holo-cloud, and not just because her name was Eliza. Seriously, Eidos, facepalm. Though in a mission where I look for her in room 404 and then 802.11, I shouldn't be surprised...
One problem I noticed is that enemies constantly forget you're there- One egregious moment was when I was trapped in a dead-end corridor with absolutely nowhere to run. There was a single crate I was hiding behind, and two guards had seen me get behind it and were approaching- until they decided I had gotten away somehow, and went back to their posts.

In response to your question, Achilleas.k, I don't actually think so. It's a very good game by today's standards, but the original is remembered so well because it so far exceeded "Very good". So many things it did, such as the diverse augmentations and the open strategy, were both well-done and new back in 2000. Now, they're very well-done (even more so than the original), but they're not that new anymore. There's not much of the "holy **** how did they come up with this" factor anymore. Then again, since we're so inundated with sports games and CoD clones right now it may be remembered just because it has a plot at all :7

 

Offline Hades

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In response to your question, Achilleas.k, I don't actually think so. It's a very good game by today's standards, but the original is remembered so well because it so far exceeded "Very good". So many things it did, such as the diverse augmentations and the open strategy, were both well-done and new back in 2000. Now, they're very well-done (even more so than the original), but they're not that new anymore. There's not much of the "holy **** how did they come up with this" factor anymore. Then again, since we're so inundated with sports games and CoD clones right now it may be remembered just because it has a plot at all :7
There's also a thick cloud of nostalgia that surrounds the first game as well.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
The nostalgia factor is probably the most important. I've been guilty of overrating things (games in particular) on the nostalgia factor alone countless times. Though Shivan Hunter's last argument is the reason I asked in the first place. If there were more games today that had some of the elements of Deus Ex, I'd say there's no chance this game would make an impact. But as games are now, a big budget title being this different and this good might be remembered for just that.

I know it's too soon to tell and any discussion on the matter is inconsequential, I just wanted to get some opinions.

Most likely, in my opinion, it will be remembered as "the good Deus Ex sequel".

 

Offline The E

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For me, it definitely surpasses the first Deus Ex. Yes, I will admit to being a shameless graphics whore and all that, and I suppose if someone were to reimplement the first one with modern production values, my opinion may well be reversed, but for now, DXHR is the best Deus Ex I have played so far.

And yes, I DID play the first one back when it came out. It didn't manage to grip me in the same way DXHR did.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

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One problem I noticed is that enemies constantly forget you're there- One egregious moment was when I was trapped in a dead-end corridor with absolutely nowhere to run. There was a single crate I was hiding behind, and two guards had seen me get behind it and were approaching- until they decided I had gotten away somehow, and went back to their posts.
It's certainly no Metal Gear Solid where they'll crouch down to peek into vents and under tables, but they do try gassing you out of vents with gas grenades if they have any. Next to an MGS title that's probably the most clever thing I've seen an AI do.

 

Offline Ravenholme

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For me, it definitely surpasses the first Deus Ex. Yes, I will admit to being a shameless graphics whore and all that, and I suppose if someone were to reimplement the first one with modern production values, my opinion may well be reversed, but for now, DXHR is the best Deus Ex I have played so far.

And yes, I DID play the first one back when it came out. It didn't manage to grip me in the same way DXHR did.

What makes it surpass the original for me is, chiefly, Autosaving.

Goddamn I love the first game but I forget to save and can set myself back hours by it.
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
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Offline Commander Zane

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It doesn't seem to work half the time for me. I see the disk appear on the top of the screen indicating an autosave, so I'm all, "Cool."
Then something happens so I Load Latest Autosave.

And somehow I'm sent about 20 minutes behind that autosave.

 
I'm a compulsive quicksaver so I never had any problems. I feel a bit naked when I play games that ONLY autosave. Even after all this time, where games with quicksaving have fallen out of style and are pretty rare, I have still kept the habit of quicksaving every time I'm in the clear.

 

Offline Ravenholme

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I'm a compulsive quicksaver so I never had any problems. I feel a bit naked when I play games that ONLY autosave. Even after all this time, where games with quicksaving have fallen out of style and are pretty rare, I have still kept the habit of quicksaving every time I'm in the clear.

I quicksave when I remember, but the Deus Ex games (1st and HR) suck me in enough that I often forget. Which results in much Headdesking in DE1
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 
I save almost every time before I hack something.
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Offline CP5670

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Do you believe that this will achieve the long-term status of the first one? Will we be talking about how good it was in 10 years and hold it up as a milestone in game history? Will we be telling then 15-year-olds that they should go and play DX:HR and try to get over the dated graphics because the story is really really good?

I think people will certainly remember and talk about it, but it's not a milestone from what I have seen so far. In fact, most of us like it because of how close it is to the original. :p DX1 was a lot more revolutionary for its time and started several new trends in FPSs that you wouldn't notice if you went back and played it now.

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I'm a compulsive quicksaver so I never had any problems. I feel a bit naked when I play games that ONLY autosave. Even after all this time, where games with quicksaving have fallen out of style and are pretty rare, I have still kept the habit of quicksaving every time I'm in the clear.

I do the same thing. A lack of saves has to be the biggest turn-off in games for me, and there are quite a few otherwise excellent games that I gave up playing and never finished because of this.