Author Topic: BP: War in Heaven discussion  (Read 531590 times)

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Offline Ypoknons

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Re: BP: War in Heaven discussion
Those ships are made for aggressive manoeuvres, not defensive ones. The best defence is a good offence. You can't be shock jumped if you have already taken down the enemy ships.

Not that I really think this tactic is really viable, but that's definitely what was in GTVA's mind when they designed those ships. The biggest Shivan threat being juggernauts, shock jumps are the best way to take them out.
Cavalry, basically. Great when charging flanks, not so good in prolonged battle or if charged in their own flanks. Would be much more effective once the rapid jump technology is mass deployed.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline Scotty

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Re: BP: War in Heaven discussion
... what does it have to do in this topic ?

It was a few pages back.  He probably hit reply without checking the latest page.  I think we've all done that at least once.

That said, his post is still mostly his own brand of fanspec, so I'm not sure how relevant it would be even then.

 

Offline Klaustrophobia

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Re: BP: War in Heaven discussion
i personally think saying they were there just as part of the game package is less fanspec than saying they were visions or historical records.
I like to stare at the sun.

 

Offline -Norbert-

  • 211
Re: BP: War in Heaven discussion
Quote
I believe FreeSpace canon supplies a complete explanation of Shivan motives circa FS1, namely that they act to destroy species which are a threat to other species, and to incentivize cooperation between species (thus earning a reprieve.)

As of the end of FS1, that's canonically what the Shivans were: protectors of galactic diversity.
But on the other hand, the Shivans continued to attack even after the GTA and PVN allied. They could have stopped right there and then, or shortly after the attack on Vasuda (The way the Terrans helped then is, in my opinion, the main reason why they formed the GTVA instead of splitting up after the last Shivan remnants were destroyed. That and the fear of another Shivan attack maybe.). But despite asuring the survival of both species, the Shivans didn't stop, but tried to take down Earth too. Now maybe they just wanted to make sure both species suffered the same fate and would have left after glassing Earth, but somehow I doubt that.

It's almost like those "hordes" from different fantasy settings, that can't stop of their own accord once the rampage is started. Only if they are defeated or attain total victory do they get themselfs under controll again.
Though FreeSpace 2 clearly discourages such a theory, since then the Shivans didn't rampage across TV space, but seems to be after some very specific goal(s) and "only" wiped out anything standing between them and it.

 

Offline NGTM-1R

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Re: BP: War in Heaven discussion
If they had stopped immediately, things would have gone back to the way they were at once. They had to force integration, not just peace.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline NGTM-1R

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Re: BP: War in Heaven discussion
Hey, how many integrated missions are there in the game?

Just one. Good Luck. :P
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Androgeos Exeunt

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Re: BP: War in Heaven discussion
Integrated? Like FS2's Clash of the Titans II-Apocalypse?
My blog | My Connection Speed

Quote: 16 September 2016 Friday, 2028hrs UTC+8, #hard-light
[20:28:44] <Hades> i want you guys to know that i'm using the stop font as my irc font
[20:28:46] <Hades> it is a bad time
[20:29:12] <Oddgrim-Work> Change the font to vasudan standard and then you'll have a bad time
[20:29:24] <Hades> http://i.imgur.com/N2f8qA4.png
[20:29:47] <z64555> change the font to vasudan comic sans, then you'll have a real bad time
[20:30:02] <Oddgrim-Work> Thats a terrible font
[20:30:06] <EvilBagel> comic headz

 

Offline Tarond

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Re: BP: War in Heaven discussion
I have downloaded  yesterday " War in Heaven" and the new mediavps version as well as the AoA-updates. Unfortunately, the following error message comes after the Intro:
---------------------------
Error!
---------------------------
Could not load in FictionViewer-m!
<no module>! RtlDeactivateActivationContextUnsafeFast
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>

[ This info is in the clipboard so you can paste it somewhere now ]


Use Ok to break into Debugger, Cancel to exit.

---------------------------
OK   Abbrechen   
---------------------------


If I on OK press I come to the mission briefing, however, can not accept there.

Have you some Idea's what I made wrong and how i can play War in Heaven?

 

Offline The E

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Re: BP: War in Heaven discussion
Please set the resolution to 1024x768 or higher.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: BP: War in Heaven discussion
I recently finished Blue Planet: AoA, the first campaign I've played since returning to FSII, and it was spectacular! War in Heaven looks even better, visual-wise, but I'd appreciate an honest answer on this - how does the campaign fare without voice-acting?

I have tired eyes and reading through a lot of text from the monitor is quite tiresome, even when there's a lot of VO. So I'm wondering if I should play it now and enjoy it as-is, even if i would strain me a little, or wait for something like AoA's Director Cut? 

 

Offline The E

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Re: BP: War in Heaven discussion
I have tired eyes and reading through a lot of text from the monitor is quite tiresome, even when there's a lot of VO. So I'm wondering if I should play it now and enjoy it as-is, even if i would strain me a little, or wait for something like AoA's Director Cut? 

Be warned that War In Heaven uses a LOT of onscreen text. So it might be best to wait, however, we can't give any realistic estimate on when the VA process is complete.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Tarond

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Re: BP: War in Heaven discussion
Thank you for your quick reply.

My resolution is 1280X768.

I have change it to 1024X768 and get the same error + another:
Verify failure: Vbuf0 != NULL

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>


 

Offline The E

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Re: BP: War in Heaven discussion
Please post an fs2_open.log. Instructions on how to do this can be found here.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Crazy_Ivan80

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Re: BP: War in Heaven discussion
playing through the campaign now... I can only say that it's top notch.
Excellent writing, excellent atmosphere, excellent gameplay.
kudos to you all

and to think that FS2 is 11 years old!!
It came from outer space! What? Dunno, but it's going back on the next flight!
Proud member of Hard Light Productions. The last, best hope for Freespace...
:ha:

 

Offline Tarond

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Re: BP: War in Heaven discussion
I hope it's the right one.


[attachment deleted by ninja]

 

Offline The E

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Re: BP: War in Heaven discussion
Code: [Select]
Initializing OpenGL graphics device at 640x480 with 16-bit color...
This is a problem. Use 1024x768 at 32 bits of colour depth.

Code: [Select]
  OpenGL Renderer   : RADEON 9800 x86/MMX/3DNow!/SSE2
  OpenGL Version    : 1.5.4391 WinXP Release

This is a problem as well. WiH is not the gentlest of mods at the best of times, I would recommend deleting the bp2-adv-visuals.vp, as well as the mv_advanced.vp from the mediavps_3612 folder, since according to this:

Code: [Select]
Max texture size: 2048x2048
You can't use the 4096^2 resolution textures in the bp2 advanced vps anyway.

Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Veers

  • 29
Re: BP: War in Heaven discussion
Hi guys,

First off. Love Blue Planet: AoA. Its awesome, second. From what I understand about WiH, it will be just as good if not better.

Ive just been having problems getting it running on my own, and I followed the instructions a few times (Ive obviously missed something cause everyone else has done it fine.) And Im still lost.

Im running 3.6.12 Inferno, the 3.6.12 mediavps with launcher 5.5f . Everything works fine except for WiH.

Quote
---------------------------
Error!
---------------------------
Could not load in FictionViewer-m!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Error + 229 bytes
fs2_open_3_6_12d_INF.exe! UI_WINDOW::set_mask_bmap + 85 bytes
fs2_open_3_6_12d_INF.exe! fiction_viewer_init + 344 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 614 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 1925 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

[ This info is in the clipboard so you can paste it somewhere now ]


Use Ok to break into Debugger, Cancel to exit.

---------------------------
OK   Cancel   
---------------------------

And then it crashes. My apologies if Ive missed the answer somewhere here, Ive been browsing here for about 4 days. So my knowledge is still very limited in how the FSO works.
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline The E

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Re: BP: War in Heaven discussion
Yes, you missed the answer. It was in the post right above yours. Solution is to run the game at a resolution of 1024x768 or higher.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Veers

  • 29
Re: BP: War in Heaven discussion
Thanks for that, my apologies for completely missing it...
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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  • Syndral Active. 0410.
Re: BP: War in Heaven discussion
Integrated? Like FS2's Clash of the Titans II-Apocalypse?

Missions where they deploy a mixed Terran-Vasudan force, at the beginning of the mission, and had always planned to. Until Good Luck, we saw the Vasudans come in to take over from you a few times, or conduct escorts through your area of operations, but never actually operate jointly.
"Load sabot. Target Zaku, direct front!"

A Feddie Story