Author Topic: BP: War in Heaven discussion  (Read 529031 times)

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Offline Klaustrophobia

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Re: BP: War in Heaven discussion
it seemed rather obvious to me not to call in fighters to kill a capship.  with the extremely powerful defensive weapons in WiH, i figured saturation and gunships would be the most reliable.
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Offline Snail

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Re: BP: War in Heaven discussion
So I'm the only one who called in the Durgas?


I'm not sure you understand that Durgas kick ass.

 

Offline Androgeos Exeunt

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Re: BP: War in Heaven discussion
it seemed rather obvious to me not to call in fighters to kill a capship.  with the extremely powerful defensive weapons in WiH, i figured saturation and gunships would be the most reliable.

Pfft ... if that were the case, the UEF would never have built bombers in the first place.
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Offline NGTM-1R

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Re: BP: War in Heaven discussion
So I'm the only one who called in the Durgas?

I'm not sure you understand that Durgas kick ass.

Someone else has mentioned it.

But you're forgetting the bit where nobody knows that, since this is the only place the Durgas are used and they're optional. :P
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Offline Liberator

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Re: BP: War in Heaven discussion
Just finished the campaign.  Words cannot express how badass this is.  It has full on CUTSCENES

I'm still confused about a few things though, primarily what is the motivation for the GTVA to be invading Sol in the first place?
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Many names, but always me.

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Re: BP: War in Heaven discussion
I'm still confused about a few things though, primarily what is the motivation for the GTVA to be invading Sol in the first place?
If you read the tech room files available after beating AoA, it makes it much more apparent why.

 

Offline Klaustrophobia

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Re: BP: War in Heaven discussion
or Admiral Bei's revised speach at the end of AoA director's cut
I like to stare at the sun.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Just finished the campaign.  Words cannot express how badass this is.  It has full on CUTSCENES

I'm still confused about a few things though, primarily what is the motivation for the GTVA to be invading Sol in the first place?

Glad you enjoyed it, mate.  :yes:

And yeah, the speech at the end of the AoA Director's Cut makes it a bit clearer, as does the techroom. I'm sure one of our local Tev die-hards will be happy to fill you in.

 

Offline Dilmah G

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Re: BP: War in Heaven discussion
I'm sure one of our local Tev die-hards will be happy to fill you in.
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Offline Tarond

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Re: BP: War in Heaven discussion
@The E

thank you for your advices.

Now WiH runs.
Sometimes it Crushed but the most time it works.

Where i can reset the max texture? I haven't found the 2048X2048 resolution I have to change?

 

Offline The E

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Re: BP: War in Heaven discussion
Where i can reset the max texture? I haven't found the 2048X2048 resolution I have to change?

You can't. It's a limitation of your Graphics card. In order to change it, you need to buy a new one.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: BP: War in Heaven discussion
I finished it 5 minutes ago. Rushed over to let you know that... um... well, I think in Derenda Est you guys topped "DIVE DIVE DIVE!" and made the single most shocking moment in all of Freespace. I'm still reeling from that. WOW. Absolutely superb choice of music in that sequence too. I'm no stranger to that musical piece and that was one of the most amazing usages of it I've seen. It perfectly conveyed the stages of shock, menace, and finally desperation that pervaded that entire scene.

As a designer and writer I'm well aware of how hard it is to create material like this. Takes a long time, much dedication, much discipline and commitment, and the 'audience' doesn't always help by pressuring you to get the job done quickly because they're craving more. That being said.... PLEASE DEAR GOD DON'T MAKE ME WAIT LONG FOR PART II, I BEG YOU!!!!  :pimp:

 

Offline Aardwolf

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Re: BP: War in Heaven discussion
So I'm the only one who called in the Durgas?


I'm not sure you understand that Durgas kick ass.

My Durgas exploded.  :(

 

Offline Commander Zane

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Re: BP: War in Heaven discussion
My combination of Uriel Gunships and Saturation strikers splashed their target in about five seconds and still lived. :P

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Durgas are ridiculously good, but they do need escort.

 
Re: BP: War in Heaven discussion
Whoot! I just finished that mission with Xinny/Zero on insane. CHRIST AND ALLAH that was hard. Honestly, -that- is the hardest part of the game for me. I'm not sure why so many people complain that Darkest Hour and Delenda Est are hard, they have just the right balance. But this one... I don't know how you guys ever got through that fight enough times to properly beta test the mission :-p

It's SO much better if you draw them out and hit them one at a time, but even then everything has to go perfectly because the wingmen are just seconds from being on top of you. One trebuchet and it's goodnight, one 2 second burst of gunfire and you're dead. I actually made it through once before only to get killed by the second wing before Beta arrives. Lamely enough I died that time because Beta 3 crashed into me and knocked out the 15% hull I had left. I actually managed to evade ALL the gunfire and missiles (or at least keep my shields from dying on me) only to have my wingmate crash into me. LAME!

Anyway, I got through it a little while ago. You know what would be really great after you defeat the first group of fighters? A checkpoint  :D. Don't change the difficulty of the mission though! Fighting those guys SHOULDN'T be easy, it's fine as is. Sure it's INSANELY hard but it's not like you have to beat it in order to advance the campaign.

Quutamo was such a good choice though.

 

Offline The E

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Re: BP: War in Heaven discussion
That fight isn't that hard, provided you don't storm in without a plan....
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: BP: War in Heaven discussion
It really really is. I didn't storm in at all either, I hung back and let them come to me and picked them off one at a time. Your wingmen aren't so good at dodging missiles though, and if even one goes down early (which happened about 75% of the time, usually on the first pass) then it's even more likely that the second wingman will also get picked off, leaving you on your own to fight 3 or more baddies. Even just two baddies vs the player is extremely difficult since the enemy AI does a great job of covering each other's tails and just one good hit is enough to put your Uhlan out of commission.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
We wanted to do a challenging gameplay sequence using as few ships as we could. I think it turned out well. These guys are SOC operatives, they shouldn't be pushovers!

(Also I'm afraid we don't have enough variable slots left to put a checkpoint in there.)

 
Re: BP: War in Heaven discussion
It does work very well. Note that I'm not complaining, I said not to change anything about it... but it's INSANELY HARD  :). Toughest part of the game for me by far. I still can't consistently get through it, it all depends on whether your wingmen survive or not.

That's okay, I like challenging space sims. I'm the guy who ground his way through X-Wing back in the day, before the difficulty nerf in the Win95 edition. Not to mention Procyon Insurgency... as a whole, neither Age of Aquarius or War in Heaven are anywhere near as difficult as, say, X-Wing but that one mission is high up there on the scale. At least you guys were nice enough not to make it mandatory to succeed in it  :yes: