Author Topic: BP: War in Heaven discussion  (Read 475438 times)

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Offline Bryan See

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Re: BP: War in Heaven discussion
While you can make your own stories out of that as you like, I'd presume that the BP team has their own idea how these questions would be solved...
BP is a logical conclusion to the FreeSpace saga. Shattered Stars, while separate from the BP continuity, serves as the epilogue.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

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GTS Hygeia, GTT Argo, SC Raguel

 

Offline Nightmare

  • 210
Re: BP: War in Heaven discussion
Nah, it isn't. What doesn't mean it wouldn't be awesome. But for example, BP split the role of the Shivans - preservers and destroyers - with the Vishnans. Also, Volition probably would never did kinda-metaphysical things like Nagari.

 

Offline QuakeIV

  • 28
Re: BP: War in Heaven discussion
I still see the whole preservers/destroyers thing as mainly alien propaganda.  They both supposedly have the same goal, the shivans are just more willing to kill everything (as of AoA anyhow, roles may have since reversed.)

 
Re: BP: War in Heaven discussion
The destroyers/preservers thingy might also be just misinformation fed to Bei the younger by the Vishnans. Who knows? To me, Shiva/Vishnu always seemed like a different kind of relation (or not being a symbol of a concept at all).
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 
Re: BP: War in Heaven discussion
The destroyers/preservers thingy might also be just misinformation fed to Bei the younger by the Vishnans. Who knows? To me, Shiva/Vishnu always seemed like a different kind of relation (or not being a symbol of a concept at all).

As in the Aspect Swarm?
Requiescat in pace

 

Offline Buckshee Rounds

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Re: BP: War in Heaven discussion
Started playing through WiH again, what a difference va makes! Really digging all the new assets too. I was wondering - Byrne is very conservative when it comes to deploying Durgas and other heavy firepower assets, while Calder is less so. To what extent did the Jovians smack Severanti around while he was trying to gain a foothold?

 

Offline rubixcube

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Re: BP: War in Heaven discussion
To what extent did the Jovians smack Severanti around while he was trying to gain a foothold?

From what I've read in the back story, quite a bit.
Severanti was "fighting an uphill battle" for the first year of the war; trying to whittle down UEF fleet assets while taking as few losses in return. It was basically a stalemate until Steele arrived.
Stuff

 

Offline Buckshee Rounds

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Re: BP: War in Heaven discussion
I'm on Aristeia and I'm having problems killing the Medea's beams. I've got 6 paveways and they're giving me really mixed results. On one run I launched all 6 at one beam and got it down to 15%. On another I killed the beam with just 2 (although the Sanctus' might have helped) and this is while using afterburner and launching close to prevent them getting shot down (I tried launching from afar, but they seem to get shot down really easily). Likewise, the turret strike wing, gunship wing, bombers, basically any of the reinforcements really struggle to kill even one beam, I don't think I've seen them do it once after 7 attempts. They also struggle to bring down the Medea to anything below 80% hull if I forego the disarm or destroy subsystem order. I always wait for it to slow down after jumping too, just to eliminate that as a factor.

This is on normal and I understand the ai is much better than it was, but this seems really punishing. I've tried lobbing paveways at different angles and distances - abeam, astern, directly from the front etc. She's just unstoppable, she guts the Indus no matter what I try. I haven't used Stilettos yet so I might give it a shot. I'm hoping someone else can chime in and tell me what I'm doing wrong.

 
Re: BP: War in Heaven discussion
Just instead of methodically attempting to disarm this ship (IIRC the one swarm missile with aspect lock is better with this since they can't be shot down), just somehow survive till you can call in the reinforcements and then just call in all the heavy bombers you can to her underside, these guys will delete the corvette in a moment's notice.
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 

Offline Aesaar

  • 210
Re: BP: War in Heaven discussion
Your Paveways might be getting shot down.  They gain the bomb flag when they get close enough to their target, and the Diomedes has a TT2 right next to the beam cannons.

Also note that the dish (the glowy bit) is the turret.  The housing is considered ship hull.

 

Offline Buckshee Rounds

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Re: BP: War in Heaven discussion
Just instead of methodically attempting to disarm this ship (IIRC the one swarm missile with aspect lock is better with this since they can't be shot down), just somehow survive till you can call in the reinforcements and then just call in all the heavy bombers you can to her underside, these guys will delete the corvette in a moment's notice.

This was the very first thing I tried and they got killed disturbingly quick, even when I sent in interceptors first to break up her fighter screen. I'll try again later.

EDIT: Tried it there, did as you suggested and went way below Medea. Durgas slapped her about and took her down! Thanks for the advice! I had to dance with those bloody Perseus all the live long day though, they seemed to do their job really really well.
« Last Edit: October 22, 2018, 05:11:16 pm by Buckshee Rounds »

 

Online crizza

  • 210
Re: BP: War in Heaven discussion
Replaying BP with all the new gimmicks. The lighting and everything... beautifull.
But I'm morally stuck at "For the wrong reasons".
Part of me wants the Rooks to sorvive, the other don't want to kill the TEVs :D
Check out my blog:

http://geo.schulzbert.de/

  
Re: BP: War in Heaven discussion
It's possible for your wingmen to survive no problem. IIRC you just need to stay put and let half of Tev fighters fly up to you and only then you should engage them, 3v3 is more favorable to you than 3v5. The other half of success is good flying and good loadout (can't remember if you can change it).
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.