K. Time for this to have a resolution post to it.
While I like a few of the changes to the beam effects, I think the dissipation effect should be more appropriately used as an outside edge width dissipation, not as a length dissipation.
As for the length, I was going to take the stance of "if it can be confirmed to break/kill an illegal Retail beam-fire sexp, but only visually, then we will correct the visual" but then I realized reading through that nobody will find any particular stance agreeable. And since this is not a case of making everybody happy, the Retail +Range values will be restored. What is really funny here though is that at one point in time, the beam-widths that the MediaVPs are using was breaking targeting acquisition on beam usage for where it would hit, but nobody seemed to notice until Wanderer fixed it.
The "fix" for this will be supplied along with corrections to the beamglow values (any body watching an Aeolus firing off in "Kings Gambit" knows what I mean). Though, if it turns out that the beamglow matches the retail size, then the only option there (for the Aeolus, Cain/Lilith and anything else I'm not mentioning), then the idea would be a variant (same range and damage etc) with a smaller beamglow so that it doesn't get minisculed on other ships using the same weapons.
Question regarding the non-static pulse type beams though (AAAF Beams, Slasher Beams), would the effect (the existing attenuation of the graphical effect) be seen as more appropriately used on those, as opposed to the unilateral usage they have now?