Author Topic: SB Nephilim WIP  (Read 22786 times)

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Offline BrotherBryon

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it's flipped left-right

you are violating C-P symmetry

Fixed, not sure how that happened the retail model must have gotten turned around while importing it.

The cylindrical bombs are based off the texture in that area but I suppose I can rework them to look more like launch tubes.

Tried Hades suggestion, not so sure I like it but I save my work in increments so I can always go back.



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Offline Rodo

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Mmm.. I think I don't like that new front.
Not sure why though.
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Offline Zacam

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It needs to not slope down as it goes forward. I like the flat plane bevel (because of the horn/prong behind it), but it needs to not slope.
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Offline Hades

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I think it may be the weird spikes you tried on it.
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Offline mjn.mixael

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The spikes are interesting.

But the slope down on the front just makes it look like a limp penis...
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Offline Shivan Hunter

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I don't think I like the slope, I know I don't like the spikes. Those ruin the overall shivan-ness. Going by the retail model you could get away with something similar if they were more jagged (not curved) and started more at the front rather than in the middle... but as it is they just look awkward.

Also, the retail model did not have three red dots in the triangle, like you have there. Those are for the larger ships- the red on the Neph was mostly uniform. It's not a big deal but it's one of the main things that sets the Neph apart from other Shivan designs.

 

Offline Droid803

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I liked the original more.
It was more aggressive.

The weird spikes make this one look dumb, and the eyes make it look like a three-eyed bug.

I thought we agreed on LESS BUG - MORE FREAKISH MECHANICAL HORROR.

and yes, the Shivans do want you to get a ****ing cut on it. There is no "too sharp".

Even if I'm the only one who thinks this way, please send me a version with the old spiky 'head'. I'll UV and texture it myself if you want to go with the three-eyed one, just so I can replace it in my own Mediavps (like I do with a lot of stuff I don't agree with but winds up in it anyway). Immature, I know, but it's within my power, and I'm willing to carry it through.
« Last Edit: January 19, 2011, 12:58:38 am by Droid803 »
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Offline Zacam

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... (like I do with a lot of stuff I don't agree with but winds up in it anyway)...

I'd like to know more, please PM me with what you have felt needed "replacement"
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Rampage

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Hmm from a selfish, Inferno perspective, I like the three red eyes, as most of our HTL Shivan strikecraft now have eyes.

Not sure about the limp/flaccid/hung spikes tho.

 

Offline Commander Zane

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Doesn't anyone notice where he says he can easily go back to what it was before sloping the head and adding the spikes? :doubt:

 

Offline T-LoW

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These spikes should definitely go back to the edges of the triangle an be more like sharp razor-blades instead of shaped teeth - I would stick to the retail version here :)
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Offline Thaeris

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I liked the original more.
It was more aggressive.

The weird spikes make this one look dumb, and the eyes make it look like a three-eyed bug.

I thought we agreed on LESS BUG - MORE FREAKISH MECHANICAL HORROR.

and yes, the Shivans do want you to get a ****ing cut on it. There is no "too sharp".

Even if I'm the only one who thinks this way, please send me a version with the old spiky 'head'. I'll UV and texture it myself if you want to go with the three-eyed one, just so I can replace it in my own Mediavps (like I do with a lot of stuff I don't agree with but winds up in it anyway). Immature, I know, but it's within my power, and I'm willing to carry it through.

+1 for Driod. I too would suggest reverting to the original design pattern - as seen in the above screenshot, the model loses its intimidating stance, and the "eyes" don't really look that good on the model. What happens is that the "pit" in the original model creates a depth to the model - adding those eyes removes that aesthetic. Retaining the sharpness of the forward section is also important in achieving that armored or argessive look - those flat blend lines (on the top and lower sides) need to be thin if included, and if you do include some degree of curvature, it needs to be very, very subtle.

When I see this thing coming at me, I want to see a horrifying, asymetrical beast with a looming, deep mouth coming towards me. The original pulls of that concept fairly well if you ask me...
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Offline BrotherBryon

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Geez calm down droid we are still in the conceptual phase here and I do agree with most of what you are saying just not so much the tone in which it was said. I'm reverting back to my original design, might have a go at beveling the triangle shape ever so slightly and see how that goes. The spikes need to be straight at this point, if I curve them at all it will only be slightly to make them look more like vicious knives. I'm not a big fan of the eyes either, I just don't think they fit this particular model. I'm only toying around with this part for now because I'm still trying to come up with how to approach the bottom of the pods, engines and recessed panel detailing. Needed to step back from them for a second and mull that part over. Will only toy with the head for another day or so tops before moving on.
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Offline Droid803

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Sorry about the tone, just concerned. Sorry if I came off like an ass.
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Offline BrotherBryon

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No worries,
Playing around yields this which I'm happy with. I can keep or lose the eyes though they don't look all that bad in this configuration.


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Offline Kolgena

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I like the eyes, but I don't think they're on the texture, so hardcores might not agree with it.

 

Offline Rodo

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el hombre vicio...

 

Offline Droid803

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Eh, I still think the eyes make it more bug-like than it needs to be.
Hail the return of the sharp triangle.
(´・ω・`)
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Offline Rampage

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The Inferno Team approves of this work.  When you are satisfied with your work, we would like to help you UVmap and texture it (w/ your permission).

-INFTeam

 
I like the spikes on the sides, but it's difficult to see how far back those "eyes" are, could we get a picture a bit off to the side?