Author Topic: Skyrim and Stuff  (Read 46609 times)

0 Members and 1 Guest are viewing this topic.

Offline Ravenholme

  • 29
  • (d.h.f)
The last panel is killing me. :lol:

I find the Dragon's expression in the 4th Panel really cute :3
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
http://24.media.tumblr.com/tumblr_lv3p4tHA821r2rq69o1_400.jpg
This applies to reality very well. As this point I'm starting to no longer care if it is the former.

 

Offline Mikes

  • 29
http://en.wikipedia.org/wiki/The_Witcher_2:_Assassins_of_Kings

vs.

http://en.wikipedia.org/wiki/Skyrim

Mhhh... I find... the lenght of the plot synopsis kinda says it all LOL ;)


 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
I sometimes feel like the only gamer on the planet who isn't either playing Skyrim or about to play Skyrim. :p

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
I sometimes feel like the only gamer on the planet who isn't either playing Skyrim or about to play Skyrim. :p

Not until Christmas.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline CommanderDJ

  • Software engineer
  • 210
Spoiler:
So I told the Jarl that I was ready to trap a dragon in Dragonsreach. We walk up to the Great Porch. I take a deep breath, and use the Call Dragon shout for the first time.
"Odahviing!"
At first, nothing happens. The Jarl looks at me quizzically, but I stand at the ready, my hands filled with magic. A distant roar grows louder, and suddenly Odahviing thunders overhead, sweeping up a guard and throwing him off the balcony. Weapons drawn, the guards attack. I charge my Fireball, ready to cast, and-
"I've been looking for you. Got something I'm supposed to deliver. Let's see here..."

Massively suspension-of-disbelief shattering moment. Was genuinely annoyed.

[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Dark RevenantX

  • 29
  • anonymity —> animosity
Spoiler:
So I told the Jarl that I was ready to trap a dragon in Dragonsreach. We walk up to the Great Porch. I take a deep breath, and use the Call Dragon shout for the first time.
"Odahviing!"
At first, nothing happens. The Jarl looks at me quizzically, but I stand at the ready, my hands filled with magic. A distant roar grows louder, and suddenly Odahviing thunders overhead, sweeping up a guard and throwing him off the balcony. Weapons drawn, the guards attack. I charge my Fireball, ready to cast, and-
"I've been looking for you. Got something I'm supposed to deliver. Let's see here..."

Massively suspension-of-disbelief shattering moment. Was genuinely annoyed.

Not quite as bad as Oblivion, where the screen would actually freeze.  At least some barbecue can happen in the background this way.

 
That actually exactly happened to me CommanderDJ, I couldn't stop laughing, I'm being flamebreathed and out he pops with his letter in a t-shirt and shorts, like, suicidal :P
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline deathfun

  • 210
  • Hey man. Peace. *Car hits them* Frakking hippies
So I got this for Christmas
I'm bloody impressed so far
"No"

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
It's a great game.
until you pick up one of those damn unusual gems :p
el hombre vicio...

 

Offline Patriot

  • 28
That would be a very nice and profitable quest, gather some stones(24) a crown(just 1) and have em combined, WOO, PROFIT

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
I took an arrow to the knee, and while I'll write up a full list of observations (positive and negative) after I'm finished... I just have to say one thing.

Dear Bethesda,

If you can't use shadows properly, let me turn them the **** off.

Sincerely,
An Annoyed Customer

 

Offline deathfun

  • 210
  • Hey man. Peace. *Car hits them* Frakking hippies
But I thought shadows moved half a foot immediately after the hour turns!
"No"

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
I was referring moreso to the blocky map-fighting.  But that's a pain to look at, as well.

::EDIT::

By the way, ten minutes in. (sans .ini fixing)

« Last Edit: December 28, 2011, 03:37:40 pm by BloodEagle »

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Quote
But I thought shadows moved half a foot immediately after the hour turns!
Eh, not really. Shadows move much faster (every few seconds), but with a noticable jump. But also only noticable when you stare at it. So I can live with it. As for the shadows quality, it's not the burner in the vanilla setup. But I made some changes in my ini file that my computer magazin suggested, and it improved them quite a bit without decreasing performance

Change your ini values like this :

Shadows-Tweaks :

iBlurDeferredShadowMask=3    (change this to 1, alternativ to 2), I picked "1"

iShadowFilter=3   (change this to 4)

fShadowLODStartFade=200.0000   (change to 1000.0000)

Additional tweaks :

fTreesMidLODSwitchDist=0.0000 (change to 10000000.0000)
bTreesReceiveShadows=0   (change to 1) = Better tree shadows
uiMaxSkinnedTreesToRender=20  (change to 40) = more tree skins / textures

Also better water effects :

iWaterReflectHeight=512   (change to 1024)
iWaterReflectWidth=512   (change to1024)

Also add this to the end of the ini file :

bUseWareReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1


Try it. It looks good for me, without a big impact to performace. Of course, you should first backup your ini, and I don't take any responsible if you people make your ****ty PC explode (though that shouldn't happen with these tweaks :) )
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline deathfun

  • 210
  • Hey man. Peace. *Car hits them* Frakking hippies
Quote
But I thought shadows moved half a foot immediately after the hour turns!
Eh, not really. Shadows move much faster (every few seconds), but with a noticable jump. But also only noticable when you stare at it. So I can live with it. As for the shadows quality, it's not the burner in the vanilla setup. But I made some changes in my ini file that my computer magazin suggested, and it improved them quite a bit without decreasing performance
*snippy snip*

Screw you computer users and your ability to change the values of stuff making your game experience better than originally intended! But ya, I know about the every few seconds thing. But hey, what's a hyperbole every now and then?

Also, Eagle, are we looking at the drop off for the terrain, how the fact you are about to rape the deer?
"No"

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
The water isn't being rendered in that chunk.  It looks a Hell of a lot worse in motion, as it were.

Also, the deer landed on its side before being dragged into the depths, so I blame physics for whatever projection you see, there.  :P

 

Offline Scotty

  • 1.21 gigawatts!
  • Moderator
  • 211
  • Guns, guns, guns.
That happens a whole lot up in the norther sea, and always in the same place across all playthroughs.  I think it's a texture/model problem/someone got lazy more so than a random glitch.