Author Topic: Dimensional Eclipse Discussion Thread (original release thread)  (Read 98445 times)

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Offline Kolgena

  • 211
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
OK, tried r8688.  No HUD... ok, that's weird.  So I went back to r8670.  Still no HUD.

Then I remembered that I put in fsq-hdg.tbm.  I'm running 1600x900 resolution, so I am 16:9 ... disabled the file by renaming it with a .disabled extension.

Now I have my HUD back.

Opened the file.

Apparently, some comments had a carriage return included, so that the comment was split (part comment and part not comment).

<...>

Is this in Kolgena's HUD table he posted a few pages back?

If it is, let me know. I'll fix it to avoid future troubles. (I've been using the table on my own end without issues, so it might be a copy paste error?)

 

Offline Jellyfish

  • 29
  • No relent
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
If you want more catgirls in the sequel, ask Spoon if he'll draw some.
Oh boy!

Also, you can always shoop some cat ears onto the
Spoiler:
apparently not dead but missing girls
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Note: I am not part of the mod team and am not privy to their internal discussions so my talk of a sequel was just hopeful speculation on my part.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Looks like it's in there to me.  I don't know, maybe Windows clipboard doesn't copy over the carriage returns - I use the Ditto clipboard manager.  Can someone try copying this and see if it keeps the CRs?

I think that might be a graphical glitch with "generate icon". Because I didn't touch that.

Weird. Come to think of it, I think it happened to me in WoD as well, but I didn't think much of it since I just rebound all my arrow keys. to the proper quadrants. It'd be nice to know if anyone else had the problem tho.

Anyways,

I talked with Droid and decided to clean up the HUD a bit for widscreen users. 16:9 only for now. Let me know if you want 16:10 or triple head configs or if there are any problems with this configuration. Also let me know if you prefer larger sized HUD elements (like in this table) or smaller elements that don't fill up the screen as much. It's fairly trivial for me to customize those settings.

Put it in a text file, rename to fsq-hdg.tbm and put it into the 'freespace\Ashenwings\data\tables' folder. Make the folder yourself, since it probably doesn't exist.

Code: [Select]
$Load Retail Configuration: No ; If set to Yes, FSO will load any missing gauges necessary to

complete the FS1/FS2 retail configuration.
; If field is not present, FSO will

default this to Yes.
;$Max Escort Ships:

;$Length Unit Multiplier:

;$Wireframe Targetbox:

;$Lock Wireframe Mode:

$Reticle Style: FS2

; The following is a widescreen example HUD. If the user does not select a resolution matching the below

parameters, FSO will not use this HUD and move on to the next configuration
#Gauge Config
$Base: (1366,768)
$Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM
$Min: (1280, 720) ; These Min and Max fields are Inclusive
$Max: (1920, 1200)
$Gauges:
$Load Retail Configuration: NO
$Max directives: 8
$Max escort ships: 8
+Messages:
Position: (5,5)
+Training Messages:
Position: (550,125)
+Multiplayer Messages:
Position: (179,240)
+Support:
Position: (630,534)
+Damage:
Position: (611,61)
+Wingman Status:
Position: (1274,144)
+Auto Speed:
Position: (1302,672)
+Auto Target:
Position: (1302,648)
+Countermeasures:
Position: (1222,602)
+Talking Head:
Position: (5,59)
+Directives:
Position: (5,278)
+Weapons:
Position: (1222,525)
+Objective Notify:
Position: (607,184)
+Squad Message:
Position: (1169,5)
+Escort View:
Position: (1207,330)
+ETS Weapons:
Position: (1222,648)
+ETS Shields:
Position: (1240,648)
+ETS Engines:
Position: (1258,648)
+Target Monitor:
Position: (5,590)
+Extra Target Data:
Position: (5,552)
+Target Shields:
Position: (429,670)
+Radar:
Position: (582,590)
+Player Shields:
Position: (839,670)
+Afterburner Energy:
Position: (445,424)
+Weapon Energy:
Position: (837,424)
+Text Warnings:
Position: (683,275)
+Center Reticle:
Position: (664,370)
+Mini Target Shields:
Position: (668,470)
+Throttle:
Position: (517,269)
+Threat Indicator:
Position: (745,269)
+Voice Status:
Position: (5,165)
+Ping:
Position: (1067,5)
+Lag:
Position: (798,529)
+Supernova:
Position: (170,179)
+Hostile Triangle:
Position: (683,384)
+Target Triangle:
Position: (683,384)
+Missile Triangles:
Position: (683,384)
+Orientation Tee:
Position: (683,384)
+Target Brackets:
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
Position: (683,384)
+Mission Time:
Position: (1311,716)
+Kills:
Position: (1222,624)
+Custom:
Position: (1187,250)
Name: FSQAutoload
Text: Weapon Autoloader
X Offset: 3
Y Offset: 2
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives1
+Custom:
Position: (1187,262)
Name: FSQAutoloadA
Text: On Hold (Nothing)
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,271)
Name: FSQAutoloadB
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,280)
Name: FSQAutoloadC
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,289)
Name: FSQAutoloadD
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,298)
Name: FSQAutoloadE
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (1187,289)
Name: FSQAutoloadD2
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (776,265)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (776,265)
Name: FSQMinesNumber
Text: 0
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position: (608,430)
Name: CredCountA
Text: FUNDS
X Offset: 5
Y Offset: 3
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: objective1
+Custom:
Position: (437,441)
Name: CredCountB
Text: 10000 c-tr
X Offset: 5
Y Offset: 0
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: emptyhud
; FS1 specific gauge
;+Weapon Linking:
;Position: (841, 453)
;Slew: yes
;Arc Filename: 2_rightarc1_fs1
;Single Primary Filename: 2_rightarc2_fs1
;Double Primary Filename: 2_rightarc3_fs1
;Single Secondary Filename: 2_rightarc4_fs1
;Double Secondary Filename: 2_rightarc5_fs1
;Triple Secondary Filename 2_rightarc6_fs1
;Single Primary Offsets: (52, 18)
;Double Primary Offsets: (52, 18)
;Single Secondary Offsets: (28, 55)
;Double Secondary Offsets: (28, 55)
;Triple Secondary Offsets: (28, 55)

; Komet's lead sight. Looks for "leadsight.ani"
;+Lead Sight: (700, 438)
;Filename: leadsight

; Custom gauge syntax
;+Custom:
;Position:
;Name:
;Text:
;Gauge Type:
; (Possible values for Gauge Type include LEAD_INDICATOR, ORIENTATION_TEE,

HOSTILE_TRIANGLE, TARGET_TRIANGLE, MISSION_TIME, RETICLE_CIRCLE, THROTTLE_GAUGE,
; RADAR, TARGET_MONITOR, CENTER_RETICLE, TARGET_MONITOR_EXTRA_DATA,

TARGET_SHIELD_ICON, PLAYER_SHIELD_ICON, ETS_GAUGE, AUTO_TARGET, AUTO_SPEED,
; WEAPONS_GAUGE, ESCORT_VIEW, DIRECTIVES_VIEW, THREAT_GAUGE, AFTERBURNER_ENERGY,

WEAPONS_ENERGY, WEAPON_LINKING_GAUGE, TARGER_MINI_ICON,
; OFFSCREEN_INDICATOR, TALKING_HEAD, DAMAGE_GAUGE, MESSAGE_LINES,

MISSILE_WARNING_ARROW, CMEASURE_GAUGE, OBJECTIVES_NOTIFY_GAUGE, WINGMEN_STATUS,
; OFFSCREEN RANGE, KILLS GAUGE", ATTACKING TARGET COUNT, TEXT FLASH, MESSAGE BOX,

SUPPORT GUAGE, LAG GUAGE)
; Slew:
; Filename:
$End Gauges
#End

; Any wide screen resolutions not between 1280x720 and 1920x1080 will get a blank HUD since the bottom config

will only apply to any Full Screen resolutions

#Gauge Config
$Base: (1024, 768)
$Required Aspect: Full Screen
;$Min: (640, 480)
$Gauges:
+Custom:
Position:

(845, 250)
Name:

FSQAutoload
Text:

Weapon Autoloader
X Offset:

3
Y Offset:

2
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives1
+Custom:
Position:

(845, 262)
Name:

FSQAutoloadA
Text:

On Hold (Nothing)
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 271)
Name:

FSQAutoloadB
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 280)
Name:

FSQAutoloadC
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 289)
Name:

FSQAutoloadD
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 298)
Name:

FSQAutoloadE
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives3
+Custom:
Position:

(845, 289)
Name:

FSQAutoloadD2
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives3
+Custom:
Position: (605, 280)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (605, 280)
Name: FSQMinesNumber
Text: 00
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position:

(437, 430)
Name:

CredCountA
Text:

Funds
X Offset:

5
Y Offset:

3
Gauge Type: RADAR
Slew:

NO
Active by default: NO
Filename:

objective1
+Custom:
Position:

(437, 441)
Name:

CredCountB
Text:

10000 c-tr
X Offset:

5
Y Offset:

0
Gauge Type: RADAR
Slew:

NO
Active by default: NO
Filename:

emptyhud
+Messages:
Position: (5, 5)
+Training Messages:
Position: (379, 125)
+Multiplayer Messages:
Position: (8, 240)
+Support:
Position: (459, 534)
+Damage:
Position: (440, 61)
+Wingman Status:
Position: (932, 144)
+Auto Speed:
Position: (960, 672)
+Auto Target:
Position: (960, 648)
+Countermeasures:
Position: (880, 602)
+Talking Head:
Position: (5, 56)
+Directives:
Position: (5, 278)
+Weapons:
Position: (880, 525)
+Objective Notify:
Position: (436, 184)
+Squad Message:
Position: (827, 5)
+Player Shields:
Position: (634, 670)
+Target Shields:
Position: (292, 670)
+Escort View:
Position: (865, 330)
+ETS Weapons:
Position: (880, 648)
+ETS Shields:
Position: (898, 648)
+ETS Engines:
Position: (916, 648)
+Target Monitor:
Position: (5, 590)
+Extra Target Data:
Position: (5, 552)
+Radar:
Position: (411, 590)
+Afterburner Energy:
Position: (274, 424)
+Text Warnings:
Position: (512, 275)
+Center Reticle:
Position: (493, 370)
+Mini Target Shields:
Position: (497, 470)
+Throttle:
Position: (346, 269)
+Threat Indicator:
Position: (574, 269)
+Voice Status:
position: (5, 165)
+Ping:
Position: (896, 5)
+Lag:
Position: (627, 529)
+Supernova:
Position: (170, 170)
+Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and

Offscreen Indicator don't need a "Position:" field.
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
+Hostile Triangle:
Position: (512, 387)
+Target Triangle:
Position: (512, 387)
+Missile Triangles:
Position: (512, 387)
+Orientation Tee:
Position: (512, 387)
+Weapon Energy:
Position: (666, 424)
+Mission Time:
Position: (969, 716)
+Kills:
Position: (880, 624)
$End Gauges
#End

Droid said that M12 and M14 are the ones to test to see if HUD gauges work properly, and those were the ones I tried. Weapon names in primaries often go off the screen, but that's just because the names are too long. This behavior is the same as the provided table with the mod vp.

Screenshot attached for new HUD. Hopefully it's not considered spoilers.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Do you have word wrap turned on in Notepad or WordPad or whatever you used

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Me?  I used Notepad++, I'm not sure.  Trying to find the setting for that.  Actually, no, no I don't have word wrap turned on, because when I re-opened it to fix it, and I deleted the carriage returns, the lines went off the screen (you had to scroll right to see them).  So, word wrap was off.

That shouldn't matter, right?  I had word wrap off, but AFAIK word wrap should only affect the display, not how the file is saved; i.e. it should not add carriage returns to a document, only cause a document to display as if carriage returns were present if the line goes off the screen.

EDIT: As a test, opened Windows Notepad, took the HUD table and pasted it, turned word wrap on, closed window down to like 75 pixels wide, and saved.

Results were exactly the same as original (the carriage returns are in the same place, if notepad had modified them, they would be right about where the word "Retail" is in the first line):

Code: [Select]
$Load Retail Configuration: No ; If set to Yes, FSO will load any missing gauges necessary to

complete the FS1/FS2 retail configuration.
; If field is not present, FSO will

default this to Yes.
;$Max Escort Ships:

;$Length Unit Multiplier:

;$Wireframe Targetbox:

;$Lock Wireframe Mode:

$Reticle Style: FS2

; The following is a widescreen example HUD. If the user does not select a resolution matching the below

parameters, FSO will not use this HUD and move on to the next configuration
#Gauge Config
$Base: (1366,768)
$Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM
$Min: (1280, 720) ; These Min and Max fields are Inclusive
$Max: (1920, 1200)
$Gauges:
$Load Retail Configuration: NO
$Max directives: 8
$Max escort ships: 8
+Messages:
Position: (5,5)
+Training Messages:
Position: (550,125)
+Multiplayer Messages:
Position: (179,240)
+Support:
Position: (630,534)
+Damage:
Position: (611,61)
+Wingman Status:
Position: (1274,144)
+Auto Speed:
Position: (1302,672)
+Auto Target:
Position: (1302,648)
+Countermeasures:
Position: (1222,602)
+Talking Head:
Position: (5,59)
+Directives:
Position: (5,278)
+Weapons:
Position: (1222,525)
+Objective Notify:
Position: (607,184)
+Squad Message:
Position: (1169,5)
+Escort View:
Position: (1207,330)
+ETS Weapons:
Position: (1222,648)
+ETS Shields:
Position: (1240,648)
+ETS Engines:
Position: (1258,648)
+Target Monitor:
Position: (5,590)
+Extra Target Data:
Position: (5,552)
+Target Shields:
Position: (429,670)
+Radar:
Position: (582,590)
+Player Shields:
Position: (839,670)
+Afterburner Energy:
Position: (445,424)
+Weapon Energy:
Position: (837,424)
+Text Warnings:
Position: (683,275)
+Center Reticle:
Position: (664,370)
+Mini Target Shields:
Position: (668,470)
+Throttle:
Position: (517,269)
+Threat Indicator:
Position: (745,269)
+Voice Status:
Position: (5,165)
+Ping:
Position: (1067,5)
+Lag:
Position: (798,529)
+Supernova:
Position: (170,179)
+Hostile Triangle:
Position: (683,384)
+Target Triangle:
Position: (683,384)
+Missile Triangles:
Position: (683,384)
+Orientation Tee:
Position: (683,384)
+Target Brackets:
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
Position: (683,384)
+Mission Time:
Position: (1311,716)
+Kills:
Position: (1222,624)
+Custom:
Position: (1187,250)
Name: FSQAutoload
Text: Weapon Autoloader
X Offset: 3
Y Offset: 2
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives1
+Custom:
Position: (1187,262)
Name: FSQAutoloadA
Text: On Hold (Nothing)
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,271)
Name: FSQAutoloadB
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,280)
Name: FSQAutoloadC
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,289)
Name: FSQAutoloadD
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,298)
Name: FSQAutoloadE
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (1187,289)
Name: FSQAutoloadD2
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (776,265)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (776,265)
Name: FSQMinesNumber
Text: 0
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position: (608,430)
Name: CredCountA
Text: FUNDS
X Offset: 5
Y Offset: 3
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: objective1
+Custom:
Position: (437,441)
Name: CredCountB
Text: 10000 c-tr
X Offset: 5
Y Offset: 0
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: emptyhud
; FS1 specific gauge
;+Weapon Linking:
;Position: (841, 453)
;Slew: yes
;Arc Filename: 2_rightarc1_fs1
;Single Primary Filename: 2_rightarc2_fs1
;Double Primary Filename: 2_rightarc3_fs1
;Single Secondary Filename: 2_rightarc4_fs1
;Double Secondary Filename: 2_rightarc5_fs1
;Triple Secondary Filename 2_rightarc6_fs1
;Single Primary Offsets: (52, 18)
;Double Primary Offsets: (52, 18)
;Single Secondary Offsets: (28, 55)
;Double Secondary Offsets: (28, 55)
;Triple Secondary Offsets: (28, 55)

; Komet's lead sight. Looks for "leadsight.ani"
;+Lead Sight: (700, 438)
;Filename: leadsight

; Custom gauge syntax
;+Custom:
;Position:
;Name:
;Text:
;Gauge Type:
; (Possible values for Gauge Type include LEAD_INDICATOR, ORIENTATION_TEE,

HOSTILE_TRIANGLE, TARGET_TRIANGLE, MISSION_TIME, RETICLE_CIRCLE, THROTTLE_GAUGE,
; RADAR, TARGET_MONITOR, CENTER_RETICLE, TARGET_MONITOR_EXTRA_DATA,

TARGET_SHIELD_ICON, PLAYER_SHIELD_ICON, ETS_GAUGE, AUTO_TARGET, AUTO_SPEED,
; WEAPONS_GAUGE, ESCORT_VIEW, DIRECTIVES_VIEW, THREAT_GAUGE, AFTERBURNER_ENERGY,

WEAPONS_ENERGY, WEAPON_LINKING_GAUGE, TARGER_MINI_ICON,
; OFFSCREEN_INDICATOR, TALKING_HEAD, DAMAGE_GAUGE, MESSAGE_LINES,

MISSILE_WARNING_ARROW, CMEASURE_GAUGE, OBJECTIVES_NOTIFY_GAUGE, WINGMEN_STATUS,
; OFFSCREEN RANGE, KILLS GAUGE", ATTACKING TARGET COUNT, TEXT FLASH, MESSAGE BOX,

SUPPORT GUAGE, LAG GUAGE)
; Slew:
; Filename:
$End Gauges
#End

; Any wide screen resolutions not between 1280x720 and 1920x1080 will get a blank HUD since the bottom config

will only apply to any Full Screen resolutions

#Gauge Config
$Base: (1024, 768)
$Required Aspect: Full Screen
;$Min: (640, 480)
$Gauges:
+Custom:
Position:

(845, 250)
Name:

FSQAutoload
Text:

Weapon Autoloader
X Offset:

3
Y Offset:

2
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives1
+Custom:
Position:

(845, 262)
Name:

FSQAutoloadA
Text:

On Hold (Nothing)
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 271)
Name:

FSQAutoloadB
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 280)
Name:

FSQAutoloadC
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 289)
Name:

FSQAutoloadD
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 298)
Name:

FSQAutoloadE
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives3
+Custom:
Position:

(845, 289)
Name:

FSQAutoloadD2
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives3
+Custom:
Position: (605, 280)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (605, 280)
Name: FSQMinesNumber
Text: 00
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position:

(437, 430)
Name:

CredCountA
Text:

Funds
X Offset:

5
Y Offset:

3
Gauge Type: RADAR
Slew:

NO
Active by default: NO
Filename:

objective1
+Custom:
Position:

(437, 441)
Name:

CredCountB
Text:

10000 c-tr
X Offset:

5
Y Offset:

0
Gauge Type: RADAR
Slew:

NO
Active by default: NO
Filename:

emptyhud
+Messages:
Position: (5, 5)
+Training Messages:
Position: (379, 125)
+Multiplayer Messages:
Position: (8, 240)
+Support:
Position: (459, 534)
+Damage:
Position: (440, 61)
+Wingman Status:
Position: (932, 144)
+Auto Speed:
Position: (960, 672)
+Auto Target:
Position: (960, 648)
+Countermeasures:
Position: (880, 602)
+Talking Head:
Position: (5, 56)
+Directives:
Position: (5, 278)
+Weapons:
Position: (880, 525)
+Objective Notify:
Position: (436, 184)
+Squad Message:
Position: (827, 5)
+Player Shields:
Position: (634, 670)
+Target Shields:
Position: (292, 670)
+Escort View:
Position: (865, 330)
+ETS Weapons:
Position: (880, 648)
+ETS Shields:
Position: (898, 648)
+ETS Engines:
Position: (916, 648)
+Target Monitor:
Position: (5, 590)
+Extra Target Data:
Position: (5, 552)
+Radar:
Position: (411, 590)
+Afterburner Energy:
Position: (274, 424)
+Text Warnings:
Position: (512, 275)
+Center Reticle:
Position: (493, 370)
+Mini Target Shields:
Position: (497, 470)
+Throttle:
Position: (346, 269)
+Threat Indicator:
Position: (574, 269)
+Voice Status:
position: (5, 165)
+Ping:
Position: (896, 5)
+Lag:
Position: (627, 529)
+Supernova:
Position: (170, 170)
+Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and

Offscreen Indicator don't need a "Position:" field.
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
+Hostile Triangle:
Position: (512, 387)
+Target Triangle:
Position: (512, 387)
+Missile Triangles:
Position: (512, 387)
+Orientation Tee:
Position: (512, 387)
+Weapon Energy:
Position: (666, 424)
+Mission Time:
Position: (969, 716)
+Kills:
Position: (880, 624)
$End Gauges
#End

[attachment deleted by a ninja]
« Last Edit: April 26, 2012, 08:04:14 pm by jr2 »

 

Offline qwadtep

  • 28
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Blitzed through the second route today. Paid more attention to detail this time.

Spoiler:
In Passed Judgment, the "disarm thermal lances" objective should probably be updated to include the lower forward beam, as it can rather easily kill the Tethys even if all the other beams have been disarmed.

In Steel Rain, the wrong weapon is listed as being held/loaded.

The Defense really needs a checkpoint. It's hard to target the bombers through the Silence of Mourning's dakka and all too easy to get stuck in a spinning battle you don't have the firepower to resolve before Eonia's girlfriend gets blown to bits. Also, for some reason the Nightmare ships in this mission seem exceedingly prone to hyperspace bugs.

I'm repeating myself, but capship weapons should really be locked in Dancing with Shadows. I turned on invincibility and there's all kinds of stuff like threat levels and dialogue and even a failure event where the fleet jumps away if you're detected too many times, but you will never see any of it during normal play because being detected even once is an instant death.

To be honest I wouldn't have even noticed that Erica etc. are missing and presumed dead after Scattered Embers. Too low key. There's like one line in the debriefing to explain that a recovery op is impossible but no names are given and I don't think many of us are in the habit of checking who got shot down during a mission before we RTB.

Speaking of characters, there are two girls in OP2 that never appear ingame, as well as one Gundam colony and an entire race's worth of ships. (And while we're at it, I don't think the smaller Core ships or the pirate superdestroyer ever appeared in the techroom...)

This time around the game didn't even wait for the Amaterasu to explode and kicked me back to the mainhall as soon as the last reactor was destroyed. There really should be a credits mission or something to avoid whiplash.

I agree with the good captain of the CRYSTALXMISUZU that the universe needs more girl-on-girl love and felt kind of bad blowing him up.

 

Offline Droid803

  • Trusted poster of legit stuff
  • Moderator
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
I was going to lock those turrets but Andrew was like "noooo give them a reason not to get detected", so I settled for turning the AI level on the capships to Coward...
Apparently, when there are like 30 plasma flaks, lowering the fire rate doesn't do much.
(´・ω・`)
=============================================================

 

Offline Kolgena

  • 211
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Me?  I used Notepad++, I'm not sure.  Trying to find the setting for that.  Actually, no, no I don't have word wrap turned on, because when I re-opened it to fix it, and I deleted the carriage returns, the lines went off the screen (you had to scroll right to see them).  So, word wrap was off.

That shouldn't matter, right?  I had word wrap off, but AFAIK word wrap should only affect the display, not how the file is saved; i.e. it should not add carriage returns to a document, only cause a document to display as if carriage returns were present if the line goes off the screen.

EDIT: As a test, opened Windows Notepad, took the HUD table and pasted it, turned word wrap on, closed window down to like 75 pixels wide, and saved.

Results were exactly the same as original (the carriage returns are in the same place, if notepad had modified them, they would be right about where the word "Retail" is in the first line):

Code: [Select]
$Load Retail Configuration: No ; If set to Yes, FSO will load any missing gauges necessary to

complete the FS1/FS2 retail configuration.
; If field is not present, FSO will

default this to Yes.
;$Max Escort Ships:

;$Length Unit Multiplier:

;$Wireframe Targetbox:

;$Lock Wireframe Mode:

$Reticle Style: FS2

; The following is a widescreen example HUD. If the user does not select a resolution matching the below

parameters, FSO will not use this HUD and move on to the next configuration
#Gauge Config
$Base: (1366,768)
$Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM
$Min: (1280, 720) ; These Min and Max fields are Inclusive
$Max: (1920, 1200)
$Gauges:
$Load Retail Configuration: NO
$Max directives: 8
$Max escort ships: 8
+Messages:
Position: (5,5)
+Training Messages:
Position: (550,125)
+Multiplayer Messages:
Position: (179,240)
+Support:
Position: (630,534)
+Damage:
Position: (611,61)
+Wingman Status:
Position: (1274,144)
+Auto Speed:
Position: (1302,672)
+Auto Target:
Position: (1302,648)
+Countermeasures:
Position: (1222,602)
+Talking Head:
Position: (5,59)
+Directives:
Position: (5,278)
+Weapons:
Position: (1222,525)
+Objective Notify:
Position: (607,184)
+Squad Message:
Position: (1169,5)
+Escort View:
Position: (1207,330)
+ETS Weapons:
Position: (1222,648)
+ETS Shields:
Position: (1240,648)
+ETS Engines:
Position: (1258,648)
+Target Monitor:
Position: (5,590)
+Extra Target Data:
Position: (5,552)
+Target Shields:
Position: (429,670)
+Radar:
Position: (582,590)
+Player Shields:
Position: (839,670)
+Afterburner Energy:
Position: (445,424)
+Weapon Energy:
Position: (837,424)
+Text Warnings:
Position: (683,275)
+Center Reticle:
Position: (664,370)
+Mini Target Shields:
Position: (668,470)
+Throttle:
Position: (517,269)
+Threat Indicator:
Position: (745,269)
+Voice Status:
Position: (5,165)
+Ping:
Position: (1067,5)
+Lag:
Position: (798,529)
+Supernova:
Position: (170,179)
+Hostile Triangle:
Position: (683,384)
+Target Triangle:
Position: (683,384)
+Missile Triangles:
Position: (683,384)
+Orientation Tee:
Position: (683,384)
+Target Brackets:
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
Position: (683,384)
+Mission Time:
Position: (1311,716)
+Kills:
Position: (1222,624)
+Custom:
Position: (1187,250)
Name: FSQAutoload
Text: Weapon Autoloader
X Offset: 3
Y Offset: 2
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives1
+Custom:
Position: (1187,262)
Name: FSQAutoloadA
Text: On Hold (Nothing)
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,271)
Name: FSQAutoloadB
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,280)
Name: FSQAutoloadC
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,289)
Name: FSQAutoloadD
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,298)
Name: FSQAutoloadE
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (1187,289)
Name: FSQAutoloadD2
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (776,265)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (776,265)
Name: FSQMinesNumber
Text: 0
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position: (608,430)
Name: CredCountA
Text: FUNDS
X Offset: 5
Y Offset: 3
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: objective1
+Custom:
Position: (437,441)
Name: CredCountB
Text: 10000 c-tr
X Offset: 5
Y Offset: 0
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: emptyhud
; FS1 specific gauge
;+Weapon Linking:
;Position: (841, 453)
;Slew: yes
;Arc Filename: 2_rightarc1_fs1
;Single Primary Filename: 2_rightarc2_fs1
;Double Primary Filename: 2_rightarc3_fs1
;Single Secondary Filename: 2_rightarc4_fs1
;Double Secondary Filename: 2_rightarc5_fs1
;Triple Secondary Filename 2_rightarc6_fs1
;Single Primary Offsets: (52, 18)
;Double Primary Offsets: (52, 18)
;Single Secondary Offsets: (28, 55)
;Double Secondary Offsets: (28, 55)
;Triple Secondary Offsets: (28, 55)

; Komet's lead sight. Looks for "leadsight.ani"
;+Lead Sight: (700, 438)
;Filename: leadsight

; Custom gauge syntax
;+Custom:
;Position:
;Name:
;Text:
;Gauge Type:
; (Possible values for Gauge Type include LEAD_INDICATOR, ORIENTATION_TEE,

HOSTILE_TRIANGLE, TARGET_TRIANGLE, MISSION_TIME, RETICLE_CIRCLE, THROTTLE_GAUGE,
; RADAR, TARGET_MONITOR, CENTER_RETICLE, TARGET_MONITOR_EXTRA_DATA,

TARGET_SHIELD_ICON, PLAYER_SHIELD_ICON, ETS_GAUGE, AUTO_TARGET, AUTO_SPEED,
; WEAPONS_GAUGE, ESCORT_VIEW, DIRECTIVES_VIEW, THREAT_GAUGE, AFTERBURNER_ENERGY,

WEAPONS_ENERGY, WEAPON_LINKING_GAUGE, TARGER_MINI_ICON,
; OFFSCREEN_INDICATOR, TALKING_HEAD, DAMAGE_GAUGE, MESSAGE_LINES,

MISSILE_WARNING_ARROW, CMEASURE_GAUGE, OBJECTIVES_NOTIFY_GAUGE, WINGMEN_STATUS,
; OFFSCREEN RANGE, KILLS GAUGE", ATTACKING TARGET COUNT, TEXT FLASH, MESSAGE BOX,

SUPPORT GUAGE, LAG GUAGE)
; Slew:
; Filename:
$End Gauges
#End

; Any wide screen resolutions not between 1280x720 and 1920x1080 will get a blank HUD since the bottom config

will only apply to any Full Screen resolutions

#Gauge Config
$Base: (1024, 768)
$Required Aspect: Full Screen
;$Min: (640, 480)
$Gauges:
+Custom:
Position:

(845, 250)
Name:

FSQAutoload
Text:

Weapon Autoloader
X Offset:

3
Y Offset:

2
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives1
+Custom:
Position:

(845, 262)
Name:

FSQAutoloadA
Text:

On Hold (Nothing)
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 271)
Name:

FSQAutoloadB
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 280)
Name:

FSQAutoloadC
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 289)
Name:

FSQAutoloadD
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives2
+Custom:
Position:

(845, 298)
Name:

FSQAutoloadE
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives3
+Custom:
Position:

(845, 289)
Name:

FSQAutoloadD2
Text:
X Offset:

5
Gauge Type:

WINGMEN_STATUS
Slew:

NO
Active by default: NO
Filename:

directives3
+Custom:
Position: (605, 280)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (605, 280)
Name: FSQMinesNumber
Text: 00
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position:

(437, 430)
Name:

CredCountA
Text:

Funds
X Offset:

5
Y Offset:

3
Gauge Type: RADAR
Slew:

NO
Active by default: NO
Filename:

objective1
+Custom:
Position:

(437, 441)
Name:

CredCountB
Text:

10000 c-tr
X Offset:

5
Y Offset:

0
Gauge Type: RADAR
Slew:

NO
Active by default: NO
Filename:

emptyhud
+Messages:
Position: (5, 5)
+Training Messages:
Position: (379, 125)
+Multiplayer Messages:
Position: (8, 240)
+Support:
Position: (459, 534)
+Damage:
Position: (440, 61)
+Wingman Status:
Position: (932, 144)
+Auto Speed:
Position: (960, 672)
+Auto Target:
Position: (960, 648)
+Countermeasures:
Position: (880, 602)
+Talking Head:
Position: (5, 56)
+Directives:
Position: (5, 278)
+Weapons:
Position: (880, 525)
+Objective Notify:
Position: (436, 184)
+Squad Message:
Position: (827, 5)
+Player Shields:
Position: (634, 670)
+Target Shields:
Position: (292, 670)
+Escort View:
Position: (865, 330)
+ETS Weapons:
Position: (880, 648)
+ETS Shields:
Position: (898, 648)
+ETS Engines:
Position: (916, 648)
+Target Monitor:
Position: (5, 590)
+Extra Target Data:
Position: (5, 552)
+Radar:
Position: (411, 590)
+Afterburner Energy:
Position: (274, 424)
+Text Warnings:
Position: (512, 275)
+Center Reticle:
Position: (493, 370)
+Mini Target Shields:
Position: (497, 470)
+Throttle:
Position: (346, 269)
+Threat Indicator:
Position: (574, 269)
+Voice Status:
position: (5, 165)
+Ping:
Position: (896, 5)
+Lag:
Position: (627, 529)
+Supernova:
Position: (170, 170)
+Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and

Offscreen Indicator don't need a "Position:" field.
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
+Hostile Triangle:
Position: (512, 387)
+Target Triangle:
Position: (512, 387)
+Missile Triangles:
Position: (512, 387)
+Orientation Tee:
Position: (512, 387)
+Weapon Energy:
Position: (666, 424)
+Mission Time:
Position: (969, 716)
+Kills:
Position: (880, 624)
$End Gauges
#End

Code: [Select]
$Load Retail Configuration: NO
$Max directives: 8
$Max escort ships: 8

#Gauge Config
$Base: (1366,768)
$Min: (1024,768)
$Max: (1920,1200)
$Gauges:
+Messages:
Position: (5,5)
+Training Messages:
Position: (550,125)
+Multiplayer Messages:
Position: (179,240)
+Support:
Position: (630,534)
+Damage:
Position: (611,61)
+Wingman Status:
Position: (1274,144)
+Auto Speed:
Position: (1302,672)
+Auto Target:
Position: (1302,648)
+Countermeasures:
Position: (1222,602)
+Talking Head:
Position: (5,59)
+Directives:
Position: (5,278)
+Weapons:
Position: (1222,525)
+Objective Notify:
Position: (607,184)
+Squad Message:
Position: (1169,5)
+Escort View:
Position: (1207,330)
+ETS Weapons:
Position: (1222,648)
+ETS Shields:
Position: (1240,648)
+ETS Engines:
Position: (1258,648)
+Target Monitor:
Position: (5,590)
+Extra Target Data:
Position: (5,552)
+Target Shields:
Position: (429,670)
+Radar:
Position: (582,590)
+Player Shields:
Position: (839,670)
+Afterburner Energy:
Position: (445,424)
+Weapon Energy:
Position: (837,424)
+Text Warnings:
Position: (683,275)
+Center Reticle:
Position: (664,370)
+Mini Target Shields:
Position: (668,470)
+Throttle:
Position: (517,269)
+Threat Indicator:
Position: (745,269)
+Voice Status:
Position: (5,165)
+Ping:
Position: (1067,5)
+Lag:
Position: (798,529)
+Supernova:
Position: (170,179)
+Hostile Triangle:
Position: (683,384)
+Target Triangle:
Position: (683,384)
+Missile Triangles:
Position: (683,384)
+Orientation Tee:
Position: (683,384)
+Target Brackets:
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
Position: (683,384)
+Mission Time:
Position: (1311,716)
+Kills:
Position: (1222,624)
+Custom:
Position: (1187,250)
Name: FSQAutoload
Text: Weapon Autoloader
X Offset: 3
Y Offset: 2
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives1
+Custom:
Position: (1187,262)
Name: FSQAutoloadA
Text: On Hold (Nothing)
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,271)
Name: FSQAutoloadB
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,280)
Name: FSQAutoloadC
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,289)
Name: FSQAutoloadD
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,298)
Name: FSQAutoloadE
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (1187,289)
Name: FSQAutoloadD2
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (776,265)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (776,265)
Name: FSQMinesNumber
Text: 0
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position: (608,430)
Name: CredCountA
Text: FUNDS
X Offset: 5
Y Offset: 3
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: objective1
+Custom:
Position: (437,441)
Name: CredCountB
Text: 10000 c-tr
X Offset: 5
Y Offset: 0
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: emptyhud
$End Gauges
#End

This is direct from the excel file. If it doesn't work, then I dunno. (The text file I copied from for the first table had word wrap turned on. I don't know if that's significant. I didn't think that notepad would turn word wrap into actual returns)



And I guess, might as well throw a 16:10 on here. Hopefully it's not broken like the first 16:9 table posted.
Code: [Select]
#Gauge Config
$Base: (1280,800)
$Min: (1024,768)
$Max: (1920,1200)
$Gauges:
+Messages:
Position: (5,5)
+Training Messages:
Position: (507,141)
+Multiplayer Messages:
Position: (136,256)
+Support:
Position: (587,550)
+Damage:
Position: (568,77)
+Wingman Status:
Position: (1188,160)
+Auto Speed:
Position: (1216,704)
+Auto Target:
Position: (1216,680)
+Countermeasures:
Position: (1136,634)
+Talking Head:
Position: (5,59)
+Directives:
Position: (5,294)
+Weapons:
Position: (1136,557)
+Objective Notify:
Position: (564,216)
+Squad Message:
Position: (1083,5)
+Escort View:
Position: (1121,362)
+ETS Weapons:
Position: (1136,680)
+ETS Shields:
Position: (1154,680)
+ETS Engines:
Position: (1172,680)
+Target Monitor:
Position: (5,622)
+Extra Target Data:
Position: (5,584)
+Target Shields:
Position: (394,702)
+Radar:
Position: (539,622)
+Player Shields:
Position: (788,702)
+Afterburner Energy:
Position: (402,440)
+Weapon Energy:
Position: (794,440)
+Text Warnings:
Position: (640,291)
+Center Reticle:
Position: (621,386)
+Mini Target Shields:
Position: (625,486)
+Throttle:
Position: (474,285)
+Threat Indicator:
Position: (702,285)
+Voice Status:
Position: (5,181)
+Ping:
Position: (1024,5)
+Lag:
Position: (755,545)
+Supernova:
Position: (170,179)
+Hostile Triangle:
Position: (640,400)
+Target Triangle:
Position: (640,400)
+Missile Triangles:
Position: (640,400)
+Orientation Tee:
Position: (640,400)
+Target Brackets:
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
Position: (640,400)
+Mission Time:
Position: (1225,748)
+Kills:
Position: (1136,656)
+Custom:
Position: (1101,266)
Name: FSQAutoload
Text: Weapon Autoloader
X Offset: 3
Y Offset: 2
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives1
+Custom:
Position: (1101,278)
Name: FSQAutoloadA
Text: On Hold (Nothing)
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1101,287)
Name: FSQAutoloadB
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1101,296)
Name: FSQAutoloadC
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1101,305)
Name: FSQAutoloadD
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1101,314)
Name: FSQAutoloadE
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (1101,305)
Name: FSQAutoloadD2
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (733,281)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (733,281)
Name: FSQMinesNumber
Text: 0
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position: (565,446)
Name: CredCountA
Text: FUNDS
X Offset: 5
Y Offset: 3
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: objective1
+Custom:
Position: (437,457)
Name: CredCountB
Text: 10000 c-tr
X Offset: 5
Y Offset: 0
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: emptyhud
$End Gauges
#End




16:10 triple head. Should work unless the engine has been changed in the way it handles triple head set-ups.
Code: [Select]
$Load Retail Configuration: NO
$Max directives: 8
$Max escort ships: 8

#Gauge Config
$Base: (3840,800)
$Min: (1024,768)
$Max: (5760,1200)
$Gauges:
+Messages:
Position: (1285,5)
+Training Messages:
Position: (1787,141)
+Multiplayer Messages:
Position: (1416,256)
+Support:
Position: (1867,550)
+Damage:
Position: (1848,77)
+Wingman Status:
Position: (2468,160)
+Auto Speed:
Position: (2496,704)
+Auto Target:
Position: (2496,680)
+Countermeasures:
Position: (2416,634)
+Talking Head:
Position: (1285,59)
+Directives:
Position: (1285,294)
+Weapons:
Position: (2416,557)
+Objective Notify:
Position: (1844,216)
+Squad Message:
Position: (2363,5)
+Escort View:
Position: (2401,362)
+ETS Weapons:
Position: (2416,680)
+ETS Shields:
Position: (2434,680)
+ETS Engines:
Position: (2452,680)
+Target Monitor:
Position: (1285,622)
+Extra Target Data:
Position: (1285,584)
+Target Shields:
Position: (1674,702)
+Radar:
Position: (1819,622)
+Player Shields:
Position: (2068,702)
+Afterburner Energy:
Position: (1682,440)
+Weapon Energy:
Position: (2074,440)
+Text Warnings:
Position: (1920,291)
+Center Reticle:
Position: (1901,386)
+Mini Target Shields:
Position: (1905,486)
+Throttle:
Position: (1754,285)
+Threat Indicator:
Position: (1982,285)
+Voice Status:
Position: (1285,181)
+Ping:
Position: (2304,5)
+Lag:
Position: (2035,545)
+Supernova:
Position: (1450,179)
+Hostile Triangle:
Position: (1920,400)
+Target Triangle:
Position: (1920,400)
+Missile Triangles:
Position: (1920,400)
+Orientation Tee:
Position: (1920,400)
+Target Brackets:
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
Position: (1920,400)
+Mission Time:
Position: (2505,748)
+Kills:
Position: (2416,656)
+Custom:
Position: (2381,266)
Name: FSQAutoload
Text: Weapon Autoloader
X Offset: 3
Y Offset: 2
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives1
+Custom:
Position: (2381,278)
Name: FSQAutoloadA
Text: On Hold (Nothing)
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (2381,287)
Name: FSQAutoloadB
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (2381,296)
Name: FSQAutoloadC
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (2381,305)
Name: FSQAutoloadD
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (2381,314)
Name: FSQAutoloadE
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (2381,305)
Name: FSQAutoloadD2
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (2013,281)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (2013,281)
Name: FSQMinesNumber
Text: 0
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position: (1845,446)
Name: CredCountA
Text: FUNDS
X Offset: 5
Y Offset: 3
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: objective1
+Custom:
Position: (1717,457)
Name: CredCountB
Text: 10000 c-tr
X Offset: 5
Y Offset: 0
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: emptyhud
$End Gauges
#End

16:9 triple head
Code: [Select]
$Load Retail Configuration: NO
$Max directives: 8
$Max escort ships: 8

#Gauge Config
$Base: (4098,768)
$Min: (1024,768)
$Max: (5760,1200)
$Gauges:
+Messages:
Position: (1371,5)
+Training Messages:
Position: (1916,125)
+Multiplayer Messages:
Position: (1545,240)
+Support:
Position: (1996,534)
+Damage:
Position: (1977,61)
+Wingman Status:
Position: (2640,144)
+Auto Speed:
Position: (2668,672)
+Auto Target:
Position: (2668,648)
+Countermeasures:
Position: (2588,602)
+Talking Head:
Position: (1371,59)
+Directives:
Position: (1371,278)
+Weapons:
Position: (2588,525)
+Objective Notify:
Position: (1973,184)
+Squad Message:
Position: (2535,5)
+Escort View:
Position: (2573,330)
+ETS Weapons:
Position: (2588,648)
+ETS Shields:
Position: (2606,648)
+ETS Engines:
Position: (2624,648)
+Target Monitor:
Position: (1371,590)
+Extra Target Data:
Position: (1371,552)
+Target Shields:
Position: (1795,670)
+Radar:
Position: (1948,590)
+Player Shields:
Position: (2205,670)
+Afterburner Energy:
Position: (1811,424)
+Weapon Energy:
Position: (2203,424)
+Text Warnings:
Position: (2049,275)
+Center Reticle:
Position: (2030,370)
+Mini Target Shields:
Position: (2034,470)
+Throttle:
Position: (1883,269)
+Threat Indicator:
Position: (2111,269)
+Voice Status:
Position: (1371,165)
+Ping:
Position: (2433,5)
+Lag:
Position: (2164,529)
+Supernova:
Position: (1536,179)
+Hostile Triangle:
Position: (2049,384)
+Target Triangle:
Position: (2049,384)
+Missile Triangles:
Position: (2049,384)
+Orientation Tee:
Position: (2049,384)
+Target Brackets:
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
Position: (2049,384)
+Mission Time:
Position: (2677,716)
+Kills:
Position: (2588,624)
+Custom:
Position: (2553,250)
Name: FSQAutoload
Text: Weapon Autoloader
X Offset: 3
Y Offset: 2
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives1
+Custom:
Position: (2553,262)
Name: FSQAutoloadA
Text: On Hold (Nothing)
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (2553,271)
Name: FSQAutoloadB
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (2553,280)
Name: FSQAutoloadC
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (2553,289)
Name: FSQAutoloadD
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (2553,298)
Name: FSQAutoloadE
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (2553,289)
Name: FSQAutoloadD2
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (2142,265)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (2142,265)
Name: FSQMinesNumber
Text: 0
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position: (1974,430)
Name: CredCountA
Text: FUNDS
X Offset: 5
Y Offset: 3
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: objective1
+Custom:
Position: (1803,441)
Name: CredCountB
Text: 10000 c-tr
X Offset: 5
Y Offset: 0
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: emptyhud
$End Gauges
#End
« Last Edit: April 26, 2012, 10:32:17 pm by Kolgena »

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
What OS are you using?  Just curious, as Notepad in 7 doesn't translate word wrap to returns.  You could always use Notepad++

 

Offline Kolgena

  • 211
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
I use Win7 vanilla notepad.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Hmm.  Odd.  Mine doesn't seem to make CRs when using Word Wrap...

 

Offline Kolgena

  • 211
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Well, as long as the new tables work, I guess we really shouldn't be troubleshooting notepad here, lol.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Yeah, I already fixed the CRs in the old table, so I've been fine, just wanted to pass it along.

 

Offline Infamus

  • 26
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
>Machine Gun
I seriously love the throwback/reference to the ol' GTW-15. It an automatic fav (heh. I said automatic).

 
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Code: [Select]
armor.tbl(line 495:
Error: Required token = [#End] or [$Name:], found [+Difficulty Scale Type: Last] .

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC5.exe! <no symbol>
fs2_open_3_6_14_RC5.exe! <no symbol>
fs2_open_3_6_14_RC5.exe! <no symbol>




armor.tbl(line 496:
Error: Required token = [#End] or [$Name:], found [$Damage Type: StrikeCap] .

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC5.exe! <no symbol>
fs2_open_3_6_14_RC5.exe! <no symbol>
fs2_open_3_6_14_RC5.exe! <no symbol>


armor.tbl(line 497:
Error: Required token = [#End] or [$Name:], found [+Calculation: Cutoff] .

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC5.exe! <no symbol>
fs2_open_3_6_14_RC5.exe! <no symbol>
fs2_open_3_6_14_RC5.exe! <no symbol>


armor.tbl(line 498:
Error: Required token = [#End] or [$Name:], found [+Value:50] .

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC5.exe! <no symbol>
fs2_open_3_6_14_RC5.exe! <no symbol>
fs2_open_3_6_14_RC5.exe! <no symbol>


armor.tbl(line 499:
Error: Required token = [#End] or [$Name:], found [+Calculation: Multiplicative] .

ntdll.dll! ZwWaitForSingleObject + 24 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC5.exe! <no symbol>
fs2_open_3_6_14_RC5.exe! <no symbol>
fs2_open_3_6_14_RC5.exe! <no symbol>


Happens as soon as i launch.
« Last Edit: April 27, 2012, 11:46:37 am by Jeff Vader »

  

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Are you using the special build required for this mod?

Also, post a debug log.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Are you using the special build required for this mod?

Also, post a debug log.
Considering he is getting the missing armor features, he is very clearly not using the build required for this mod
Because reading instructions is bloody hard.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Im using 3.6.14 RC 5.
Since it seemed to be a .13 nightly build, i thought the higher build should have no problems.
« Last Edit: April 27, 2012, 12:26:26 pm by Master_of_the_blade »

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Ah yes.
Well  I can't really blame you for thinking that. SCP is being dumb and at fault here.  :blah:
The RC cycle is labeled as .14 while builds newer than outdated as **** RC5 in the mean time are still labeled as .13. 

In any case, you need one of the builds linked in the first post because it has an addition to the armor.tbl that is throwing errors at you right now.

Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them