Author Topic: [Release] Cockpit Mod 2.0!  (Read 84768 times)

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Offline Nagrach

  • 26
  • Just another Freespacer
Re: [Release] Cockpit Mod 1.2
No, still the same problem. Also, the cockpit mod works with the mediaVP_2014 when I'm using the Fsport. The other thing is, I'm using both media_Vp's because the 2014 alone doesn't seem to work. Only with the 3.6.12. Without them I have only Retail Graphics.

I installed them with the Online Installer, but don't have the internet right now to download them again.


I get the feeling my english was much better in the past... :nervous:
Crabby the crappy crab crap.

-273 °C. Finally a place where I don't need to sweat.

 
Re: [Release] Cockpit Mod 1.2
Missing MV_Assets.vp and MV_Effects.vp in MediaVPs_2014.

 

Offline Nagrach

  • 26
  • Just another Freespacer
Re: [Release] Cockpit Mod 1.2
Downloaded it, Put it in the Media_VP folders.... and still the same. I know me. I'm sure its something INCREDIBLY stupid and easy to fix, just a thing no one things about. These are the mistakes I make the most...  :banghead:


Haha, fixed it. Like I said somethin INCREDBLY stupid. AND it explains why it worked with fsport. I used a selfmade TBM for the Loki#stealth entry, that isn't in the normal Cockpit_mod TBL.   :rolleyes:

Sry, but atleast I know from you guys that I missed something in the downloads. Thanks for that!
« Last Edit: November 28, 2014, 10:48:09 am by Nagrach »
Crabby the crappy crab crap.

-273 °C. Finally a place where I don't need to sweat.

 

Offline Logrus

  • 26
Re: [Release] Cockpit Mod 1.2
Escort list tab is not shown with the cockpit mod for me. Any way to fix?

 
Re: [Release] Cockpit Mod 1.2
Hi all,

I'm new. I've been trying to download the cockpit mod for days and mediafire is just plain a pain in the @ss. Is there an alternative site to download?

3.36MB file keep getting stuck at 1% then network error... aiyooooo

regards,
IceCarpediem

 
Re: [Release] Cockpit Mod 1.2
I stuck it on my Dropbox for you

Here is a link

https://dl.dropboxusercontent.com/u/336815/cockpit-mod%201.2.rar

 
Re: [Release] Cockpit Mod 1.2
Got it! many thanks  :yes: :yes:

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: [Release] Cockpit Mod 2.0!
I am happy to announce I have an update for my mod today
The all new version 2.0 mainly features some visual changes, most notably a new 3D-radar and Axems new message script included
check out the first post if you are interested!
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: [Release] Cockpit Mod 2.0!
I am happy to announce I have an update for my mod today
The all new version 2.0 mainly features some visual changes, most notably a new 3D-radar and Axems new message script included
check out the first post if you are interested!

Looks excellent! DL now!

 
Re: [Release] Cockpit Mod 2.0!
Looks nice but I am not sure I am crazy about the message screens coming up in the middle. Maybe drop them down 15% from top and center. Just a thought

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: [Release] Cockpit Mod 2.0!
i know, it's all a bit crowded down there, but i experimented with all kind of positions to put the message box, and this simply is the one that looked best for me personally
and i guess since the BP guys came to pretty much the same conclusion, it can't be all that wrong
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
Re: [Release] Cockpit Mod 2.0!
This is likely the wrong place to ask, but I'm not sure where else to do so; How do I move the HUD elements around? I'm using 2.0 and the text box appears at the bottom-right of the screen, frankly it's really bad positioning, how can I rectify this?
A story like the previous one never existed...

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: [Release] Cockpit Mod 2.0!
sounds like a bug, what resolution are you using?
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
Re: [Release] Cockpit Mod 2.0!
I'm using... wait lemme get Launcher up.

1360x768. Native resolution for the monitor I'm using - actually it's an old widescreen TV. Would you like a .log file? I'm not sure which to send since this isn't a game-halting problem and I can deal with it, the text box is just crushed in the bottom-right section of the screen, is all.
A story like the previous one never existed...

 

Offline Gee1337

  • 27
  • Sh!tlord/Human Garbage
Re: [Release] Cockpit Mod 2.0!
I like this mod, but there are two annoying little niggles for me atm!

Firstly, I'm using it with FSport-mediavps. The most noticeable bug is the the bar which indicates you are being shot at is now in a horizontal position, arching over the right side of my screen. I'm on a 16:10 resolution of 1440*900.

Secondly, I prefer the "lead indicator". Is there any way to get the lead indicator back?
I do not feel... I think!

 
Re: [Release] Cockpit Mod 2.0!
The dialog box dropped way too low on my end.
Is there a fix for this?

P/S: I cannot PrintScreen. It just take a pic of my desktop instead.


[attachment deleted by nobody]

 

Offline The Dagger

  • 29
  • I like zod ships
Re: [Release] Cockpit Mod 2.0!
When you hit PrtScrn, the screenshot is saved in your freespace2/screenshots folder in tga format.

 

Offline Logrus

  • 26
Re: [Release] Cockpit Mod 2.0!
I am getting this with version 2.0:

Quote
axmsg-sct.tbm(line 411):
Error: Missing required token: [#End]. Found [$On Message Received:] instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_NO-SSE-20140104_r10277.exe! <no symbol>
fs2_open_3_7_1_NO-SSE-20140104_r10277.exe! <no symbol>

With 3.7.2 exe the game starts, but warns of some (14) errors. And the escort list tab ("Monitoring") is not displayed, just as in version 1.2:(

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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Re: [Release] Cockpit Mod 2.0!
The "On Message Received" scripting hook was introduced in r10756, which is why r10277 doesn't have it but 3.7.2 does. To get help with the other problems you're having, please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: [Release] Cockpit Mod 2.0!
Hi.  I just tried the 2.0 version of the cockpit mod.  I can't get the messages to appear in top left corner to let me know if the cheats are on.  is there any way to get those messages back?