Author Topic: Forum game: Game thread  (Read 18213 times)

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Offline Lorric

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Re: Forum game: Game thread
Fleet: 2nd CRF
Minor: Resupply
Major: Resupply

 

Offline AdmiralRalwood

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Re: Forum game: Game thread
Fleet: 1st DD
First Action: Minor, Move to Aldebaran
Second Action: Major, Attack the 2nd Fura'ngle Fleet
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Jellyfish

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  • No relent
Re: Forum game: Game thread
Fleet: 4th SF
First Action: major, move to Lyrae
Second action: Minor, resupply
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Forum game: Game thread
Fleet: 2nd UGCR
First action: Minor, hire MERCS!
Second Action: major, move to Virgo
« Last Edit: February 19, 2014, 01:46:38 am by niffiwan »
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Droid803

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Re: Forum game: Game thread
Fleet: 1st CSA
First Action: Minor, Travel to Kardoen
Second Action: Major, Travel to Algol
(´・ω・`)
=============================================================

 

Offline Flak

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Re: Forum game: Game thread
Fleet: 1st LSF
First Action: Major, Engage 5th Nordera
Second Action: Minor, move to Draco

 

Offline CommanderDJ

  • Software engineer
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Re: Forum game: Game thread
Fleet: 1st SF
First Action: Major, Resupply
Second Action: Minor, Resupply
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Lepanto

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Re: Forum game: Game thread
Fleet: 4th CRF
Minor: Move to Sol
Major: Attack Special Fleet
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
Finian O'Toole, The Irish Times, 5 May 1994

Blue Planet: The Battle Captains: Missions starring the Admirals of BP: WiH
Frontlines 2334+2335: T-V War campaign
GVB Ammit: Vasudan strike bomber
Player-Controlled Capship Modding Tutorial

 

Offline Enioch

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Re: Forum game: Game thread
3rd DD
Major, Hit the 2nd Fura Pinata.
Minor, Prepare Barrage
« Last Edit: February 17, 2014, 01:17:44 pm by Enioch »
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Veers

  • 29
Re: Forum game: Game thread
Fleet: 1st CRF
First Action: Minor, Move to Sol
Second Action: Major, Attack Special Fleet
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 
Re: Forum game: Game thread
Fleet: 2nd SF
First Action: Minor - Resupply
Second Action: Major - Resupply

 
Re: Forum game: Game thread
Fleet: 2nd DD
First Action: Major - Move to Polaris
Second Action: Minor - Resupply
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline CommanderDJ

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Re: Forum game: Game thread
Fleet: 1st SF
First Action: Minor, Resupply
Second Action: Major, Travel to Fomalhaut
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 
Re: Forum game: Game thread
Fleet: CRF Third fleet.

Minor action: use zeal

Major action: Attack hertac special fleet(fluff "we have harassed and harried them at evey opportunity, we are not giving up now. time to make the kill)
« Last Edit: February 26, 2014, 08:32:44 pm by Hartzaden »

 
Re: Forum game: Game thread
Fleet: 3rd SF

First Action - Major - Engage 2nd Fura'ngle
Second Action - Minor - N/A

 

Offline Spoon

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Re: Forum game: Game thread
Turn: 16


Battle Results:
Code: [Select]
Aldebaran, 1st, 3rd DD and 3rd SF vs 2nd Fura'ngle

1st DD Fleet:
Fighter attack strength: 23 (18+2+1+2)
Capital attack strength: 20 (17+1+2)
Fighters at 92% Strength, 3rd Gen
Capital ships at 94% Strength
Morale: High
Inspirational Leader
Aggressive Leader
Barrage prepared

3rd DD Fleet:
Fighter attack strength: 33 (18+5+2)
Capital attack strength: 22 (17+2)
Fighters at 142% Strength, 4th Gen
Capital ships at 115% Strength
Morale: Very High
Inspirational Leader

3rd SF Fleet:
Fighter attack strength: 23 (18+5+1+2)
Capital attack strength: 18 (18+1+2)
Fighters at 85% Strength, 4th Gen
Capital ships at 83% Strength
Morale: High
Aggressive Leader

2nd Fura'ngle Fleet:
Fighter attack strength: 16 (16)
Capital attack strength: 20 (20)
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Normal


End strength:
1st DD Fleet:
Fighter attack strength: 19 (18+2+2)
Capital attack strength: 16 (17+2)
Fighters at 83% Strength, 3rd Gen
Capital ships at 85% Strength
Morale: High
Inspirational Leader
Aggressive Leader

3rd DD Fleet:
Fighter attack strength: 31 (18+5+2)
Capital attack strength: 20 (17+2)
Fighters at 133% Strength, 4th Gen
Capital ships at 106% Strength
Morale: Very High
Inspirational Leader
 
3rd SF Fleet:
Fighter attack strength: 21 (18+5+1+2)
Capital attack strength: 16 (18+1+2)
Fighters at 76% Strength, 4th Gen
Capital ships at 74% Strength
Morale: High
Aggressive Leader

2nd Fura'ngle Fleet:
Destroyed

Code: [Select]
Aldebaran, Hertak Flagfleet and 1st Fura'ngle vs 3rd DD

Hertak Flag Fleet:
Fighter attack strength: 21 (25)
Capital attack strength: 35 (35)
Fighters at 84% Strength
Capital ships at 391% Strength
Morale: Normal

1st Fura'ngle Fleet:
Fighter attack strength: 18 (16)
Capital attack strength: 25 (20)
Fighters at 110% Strength
Capital ships at 124% Strength
Morale: Normal

3rd DD Fleet:
Fighter attack strength: 31 (18+5+2)
Capital attack strength: 20 (17+2)
Fighters at 133% Strength, 4th Gen
Capital ships at 106% Strength
Morale: Very High
Inspirational Leader


End strength:
Hertak Flag Fleet:
Fighter attack strength: 16 (25)
Capital attack strength: 35 (35)
Fighters at 63% Strength
Capital ships at 373% Strength
Morale: Normal

1st Fura'ngle Fleet:
Fighter attack strength: 14 (16)
Capital attack strength: 21 (20)
Fighters at 89% Strength
Capital ships at 106% Strength
Morale: Normal

3rd DD Fleet:
Fighter attack strength: 18 (18+5+2)
Capital attack strength: 7 (17+2)
Fighters at 63% Strength, 4th Gen
Capital ships at 26% Strength
Morale: Very High
Inspirational Leader

Code: [Select]
Sol, 1st, 3rd and 4th CRF vs Special Fleet

1st CRF Fleet:
Fighter attack strength: 21 (16+2+3+2)
Capital attack strength: 20 (17+3+2)
Fighters at 89% Strength, 3rd Gen
Capital ships at 86% Strength
Morale: Zealous
Aggressive Leader

3rd CRF Fleet:
Fighter attack strength: 15 (16+2+3+2)
Capital attack strength: 15 (17+3+2)
Fighters at 50% Strength, 3rd Gen
Capital ships at 57% Strength
Morale: Zealous
Aggressive Leader

4th CRF Fleet:
Fighter attack strength: 15 (16+2+1+2)
Capital attack strength: 14 (17+1+2)
Fighters at 65% Strength, 3rd Gen
Capital ships at 62% Strength
Morale: High
Aggressive Leader

Special Fleet:
Fighter attack strength: 17 (40)
Capital attack strength: 12 (25)
Fighters at 43% Strength
Capital ships at 47% Strength
Morale: Normal

End strength:
1st CRF Fleet:
Fighter attack strength: 18 (16+2+3+2)
Capital attack strength: 16 (17+3+2)
Fighters at 66% Strength, 3rd Gen
Capital ships at 65% Strength
Morale: Zealous
Aggressive Leader

3rd CRF Fleet:
Fighter attack strength: 11 (16+2+3+2)
Capital attack strength: 11 (17+3+2)
Fighters at 27% Strength, 3rd Gen
Capital ships at 36% Strength
Morale: Zealous
Aggressive Leader

4th CRF Fleet:
Fighter attack strength: 12 (16+2+1+2)
Capital attack strength: 10 (17+1+2)
Fighters at 42% Strength, 3rd Gen
Capital ships at 41% Strength
Morale: High
Aggressive Leader

Special Fleet:
Fighter attack strength: 7 (40)
Capital attack strength: 12 (25)
Fighters at 18% Strength
Capital ships at 8% Strength
Morale: Normal

Code: [Select]
Vega, 1st LSF vs 5th Nordera

1st LSF Fleet:
Fighter attack strength: 21 (19+5+2)
Capital attack strength: 12 (14+2)
Fighters at 73% Strength, 4th Gen
Capital ships at 74% Strength
Morale: Very High

5th Nordera Fleet:
Fighter attack strength: 7 (10+3)
Capital attack strength: 7 (8+3)
Fighters at 35% Strength
Capital ships at 44% Strength
Morale: Zealous


End strength:
1st LSF Fleet:
Fighter attack strength: 19 (19+5+2)
Capital attack strength: 11 (14+2)
Fighters at 62% Strength, 4th Gen
Capital ships at 63% Strength
Morale: Very High

5th Nordera Fleet:
Fighter attack strength: 4 (10+3)
Capital attack strength: 4 (8+3)
Fighters at 8% Strength
Capital ships at 21% Strength
Morale: Zealous

5th Nordera fleet derps out and destroys itself.

Fleet movement Results:
1st CRF, Polaris -> Sol
4th CRF, Lyrae -> Sol
1st DD, Fomalhaut -> Aldebaran
2nd DD, Sol -> Polaris
1st SF, Polaris -> Fomalhaut
4th SF, Sol -> Lyrae
2nd UGCR, Aquarius -> Virgo
1st LSF, Vega -> Draco
1st CSA, Draco -> Kardoen -> Algol

1st Fura, Crux -> Aldebaran


Other Results:
2nd CRF, resupplied twice
2nd DD, resupplied
1st SF, resupplied
2nd SF, resupplied twice
4th SF, resupplied

2nd UGCR hired Mercs
3rd DD prepared barrage
3rd CRF used zeal

Vega from Contested to Friendly

Fleet status:
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 18 (18+5+1)
 - Capital attack strength: 15 (18+1)
 - Fighters at 64% Strength, 4th Gen
 - Capital ships at 79% Strength
 - Morale: High
 - Master in Logistics

2nd SF Fleet:
 - Fighter attack strength: 20 (18+5)
 - Capital attack strength: 14 (18)
 - Fighters at 83% Strength, 4th Gen
 - Capital ships at 76% Strength
 - Morale: Normal
 - Master in Logistics

3rd SF Fleet:
 - Fighter attack strength: 21 (18+5+1+2)
 - Capital attack strength: 16 (18+1+2)
 - Fighters at 76% Strength, 4th Gen
 - Capital ships at 74% Strength
 - Morale: High
 - Aggressive Leader

4th SF Fleet:
 - Fighter attack strength: 9 (18+5)
 - Capital attack strength: 5 (18)
 - Fighters at 20% Strength, 4th Gen
 - Capital ships at 30% Strength
 - Morale: Normal
 - Breakthrough Specialist


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 19 (18+2+2)
 - Capital attack strength: 16 (17+2)
 - Fighters at 83% Strength, 3rd Gen
 - Capital ships at 85% Strength
 - Morale: High
 - Inspirational Leader
 - Aggressive Leader
 - Barrage on cooldown, Available again on turn 18

2nd DD Fleet:
 - Fighter attack strength: 10 (18+2)
 - Capital attack strength: 11 (17)
 - Fighters at 47% Strength, 3rd Gen
 - Capital ships at 62% Strength
 - Morale: Normal
 - Inspirational Leader
 - Master of Logistics

3rd DD Fleet:
 - Fighter attack strength: 18 (18+5+2)
 - Capital attack strength: 7 (17+2)
 - Fighters at 63% Strength, 4th Gen
 - Capital ships at 26% Strength
 - Morale: Very High
 - Inspirational Leader
 - Master of Logistics
 - Breakthrough Specialist
 - Barrage prepared
 - Barrage on cooldown, Available again on turn 19

Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 18 (16+2+3+2)
 - Capital attack strength: 16 (17+3+2)
 - Fighters at 66% Strength, 3rd Gen
 - Capital ships at 65% Strength
 - Morale: Zealous
 - Aggressive Leader
 - Master in Logistics

2nd CRF Fleet:
 - Fighter attack strength: 21 (16+2+3)
 - Capital attack strength: 20 (17+3)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Zealous
 - Master in Logistics
 - Breakthrough Specialist

3rd CRF Fleet:
 - Fighter attack strength: 11 (16+2+3+2)
 - Capital attack strength: 11 (17+3+2)
 - Fighters at 27% Strength, 3rd Gen
 - Capital ships at 36% Strength
 - Morale: Zealous
 - Aggressive Leader
 - Zeal on cooldown, Available again on turn 19

4th CRF Fleet:
 - Fighter attack strength: 12 (16+2+1+2)
 - Capital attack strength: 10 (17+1+2)
 - Fighters at 42% Strength, 3rd Gen
 - Capital ships at 41% Strength
 - Morale: High
 - Aggressive Leader
 - Master of Logistics
 - Zeal on Cooldown, Available again on turn 17

United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 17 (13+2+2)
 - Capital attack strength: 17 (15+2)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal
 - Aggressive leader
 - Master in Logistics

2nd UGCR Fleet:
 - Fighter attack strength: 25 (13+2)
 - Capital attack strength: 20 (15)
 - Fighters at 175% Strength, 3rd Gen
 - Capital ships at 131% Strength
 - Morale: Normal
 - Master in Logistics
 - Breakthrough Specialist

League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 19 (19+5+2)
 - Capital attack strength: 11 (14+2)
 - Fighters at 62% Strength, 4th Gen
 - Capital ships at 63% Strength
 - Morale: Very High
 - Master in Logistics
 - Combined Arms on Cooldown, Available again on turn 17

2nd LSF Fleet:
 - Fighter attack strength: 0 (19+2+1)
 - Capital attack strength: 0 (14+1)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

Cyrvan Star Armada: 1/1
1st CSA Fleet:
 - Fighter attack strength: 24 (23+1)
 - Capital attack strength: 21 (20+1)
 - Fighters at 100% Strength
 - Capital ships at 98% Strength
 - Morale: High
 - Breakthrough Specialist

Reinforcements:


Resources:
96 (+59 next turn)
+64 from systems
-5 Mercenary contract
« Last Edit: February 28, 2014, 08:02:47 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
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Re: Forum game: Game thread
Fleet: 1st UGCR
Major: move to Vega
Minor: move to Draco
« Last Edit: March 27, 2014, 10:47:54 pm by AndrewofDoom »
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline AdmiralRalwood

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Re: Forum game: Game thread
Fleet: 1st DD
First Action: Major, Attack the 1st Fura'ngle Fleet
Second Action: Twiddle thumbs
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Lorric

  • 212
Re: Forum game: Game thread
Fleet: 2nd CRF
First Action: Minor, travel to Aldebaran
Second Action: Major, Attack the 1st Fura'ngle Fleet

 

Offline Veers

  • 29
Re: Forum game: Game thread
Fleet: 1st CRF
First Action: Major, Attack Special Fleet
Second Action: Minor, Demoralise Special Fleet into surrender/Capture Special Fleet
« Last Edit: March 01, 2014, 05:58:38 am by Veers »
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3