As for texture work of Lindos, I have to agree. Lindos is basicly tilemapped model, but textures were baked into generated UVs. I'm not a fan of this technique, but it's extremly time consuming compared to standard UVing and painting plates and other stuff via digital painting. The effort I cannot handle currently due to constand high number of projects I'm working on, so I'm unable to make proper UVs and painted textures to all of them. Plus this is actually first non-tiled capship in Earth Alliance fleet in Inferno. Whatever I do, I have to keep it visually similar to other warships to keep general theme of the faction. Yes, we all sorely miss FSK inside Inferno Team.
I got your point about details, but Lindos isn't gonna be slender and subtle shape like majority of your models. My approach to this model was to make raw and industrial details, to show up what EA actually is. There is no place for rules of aesthetics here, but crude militaristic doctrine and ship style derived straight from GTA. You know that story. Every model by you is the same, with the same oversmoothed lines and overall similarity and while this is aesthetically acceptable, it failed in some cases like Orion. I don't want to be limited in that case.
Eurynome is perfect example of my personal approach how the ship should look like for me and how I actually model and texture with no limitations or external recommendations and when I have enough time and patience.
I appreciate all cricism and I agree with lot of points, but I've never seen a finished model all by yourself so I doubt if you know how much work a single, high poly model require to be finished all by yourself. You are experianced modeller, but I never seen If you can do anything more. I also don't know how your personal situation is, neither do I care but mine is forcing me to use worse looking, but time consuming solutions. The whole and neverending tilemapping bulls**t came from people who lack basic understanding that finishing a model is more important than polishing it. Grim legend of failure projects with tons of unfinished assets is well known here.
And yes, I'm laughting with Col.Hornet on fb chat that Lindos is incredibly ugly, but it's finished

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As for whitearrow's frigate, I hold up what I said before. He's greebling work is admirable, but lots of sections are underdetailed and modelled in typical newbie style similar to what Jadehawk shown us before. His frigate would benefit a lot from remodelling base shape, or at least some sections.