I mean, we are on a forum for Freespace mods. So it is only natural that there is plenty of modders here, and as such people here see every game development through the lenses of a development of an amateurish game mod, where feature creep is an everpresent mortal danger and resources are scarce. But triple A game development is different, especially when it is as well funded as SC is. Feature creep and resources are not the limiting factor. If there is a limiting factor, it is time and attracting the right people.
... Except people here have pointed out numerous games that were arguably destroyed by feature creep. And
again, having resources is
not the issue here, it's using these resources
efficiently. I believe that with the resources it has accumulated, a game like SC
can be a great, well put together game, without even having to throw out too many features. However, the way SC's development has gone so far casts serious doubts regarding their ability to deliver such a game.
It's not so much that it can't be done, it's that
they can't do it.
Best case scenario : we get Freelancer 2.0, a nice game that leaves you wanting due to the obviously half-implemented features, but nonetheless enjoyable (and moddable).
Worst case scenario : the whole project collapses and we never get a finished product, only a bunch of playable modules and some nice concept art.