Author Topic: Mike Kulas & Matt Toschlog working on a new Descent-inspired title  (Read 20164 times)

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Offline CKid

Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
2 hours and under 3K to go!
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Offline 0rph3u5

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Passed 1500 to go

BELOW 1000 TO GO
« Last Edit: March 11, 2016, 07:08:32 am by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

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Offline MikeRoz

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
It made it!
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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Watching a Kickstarter fail is like watching your home team lose the superbowl.  It sucks, you feel sad inside, but life goes on.  I went to bed last night feeling like this.  But I woke up this morning to a miracle.  Wow!  I am very happy they made it.

 

Offline Sushi

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Exactly how I felt waking up (early) this morning to check on things:

https://youtu.be/-1BPx5Wsm7k?t=84

 

Offline The E

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Zacam

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
I'm so very stoked right now.
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Offline Androgeos Exeunt

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
They crossed the 300K mark with 2 hours and 8 minutes to spare.

Even after 16 years, they still know how to stick to a tight schedule. Truly remarkable.
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Offline Ulala

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Woo! Woke up to a pleasant surprise. Really looking forward to this!
I am a revolutionary.

 
Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
A few weeks ago they released their first demo to backers of $90 and up. It's largely similar to the public teaser from the Kickstarter campaign but with more content and new weapons/enemies.

As a fan of Descent 1/2 (who also enjoys Descent 3) I love what they've shown so far and I'm thoroughly excited to play the finished game next year!

 

Offline Bryan See

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
And what of Sol Contingency? Should it be distinguished from Overload, and by extension, Descent: Underground?
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Offline jr2

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
:wtf: I dunno, should WCS be distinguished FS Blue, and by extension, Blueplanet?  :confused:

 
Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Overload, Sol Contingency, and Descent: Underground are three separate 6dof games. It might be like comparing Halo, Call of Duty, and S.T.A.L.K.E.R. from the FPS genre.

Overload is made by the creators of Descent and so far it is very much a continuation of Descent 1/2 style gameplay and atmosphere. It is cube based and runs in the Unity engine. It's going to be singleplayer only with a separate multiplayer expansion created after the singleplayer game is released.

Sol Contingency started as a mod to recreate Descent in UE3. The team consists of 4 core members who work on it in their spare time. They were issued a Cease and Desist order by Interplay after 2 years of development and rather than give up they removed any Descent-related IP and continued development. Sol Contingency feels like a perfect hybrid of Descent 1/2's claustrophobic world and spatial tactics combined with the speed and brutality of Unreal Tournament 3. They have released a small but fun (completely free) multiplayer game that they call the Proving Grounds. Currently they are porting their game to UE4 and working on a singleplayer campaign.

Descent: Underground is being created by A small studio mostly made up of ex-Star Citizen developers. They licensed the Descent brand from Interplay but don't have the rights to any of the original assets or design. They are aiming to have a singleplayer campaign but so far their early access game is multiplayer only. This is unfortunately the least Descent-like of the three with 9 different ships, an overabundance of game modes, and a basic lack of understanding of core mechanics that made Descent 1/2 fun. It features tiny, spindly ships in huge environments and feels like a Micromachines playset.

 

Offline CP5670

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
I'll have to try out Proving Grounds. The Overload teaser was amazing and I'm definitely looking forward to the full release of that.

It's better for these types of games to be singleplayer-focused, as most multiplayer indie games tend to die after a few months due to a lack of players. For example, nobody plays Retrovirus or Strike Vector online anymore, but the former has a great SP campaign while the latter is MP-only and is not worth playing anymore.

 

Offline Bryan See

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
I tried Proving Grounds, but yet to try out the Overload teaser. SolC tends to move away from the cube-like geometry seen in Overload and Descent: Underground, as well as the earlier Descent games except Descent 3, which I'm trying to emulate it with this project.

Singleplayer-focused means keeping up the way modern singleplayer games does.
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Offline Zacam

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
So, Revival is here with Overload at PAX Prime and they are giving out Steam Keys for Overload.

Anybody interested? If so, I can swing by for a pickup on Monday (I already have a few that were already asked for ahead of time), but I don't want to just pick up a stack and have them be unused.
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¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline AdmiralRalwood

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
So, Revival is here with Overload at PAX Prime and they are giving out Steam Keys for Overload.

Anybody interested? If so, I can swing by for a pickup on Monday (I already have a few that were already asked for ahead of time), but I don't want to just pick up a stack and have them be unused.
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Offline DahBlount

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
So, Revival is here with Overload at PAX Prime and they are giving out Steam Keys for Overload.

Anybody interested? If so, I can swing by for a pickup on Monday (I already have a few that were already asked for ahead of time), but I don't want to just pick up a stack and have them be unused.
I'd love one.
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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Me too, if it wouldn't be too much trouble. Sounds like it could be a very fun game.
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Offline The E

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
So, Revival is here with Overload at PAX Prime and they are giving out Steam Keys for Overload.

Anybody interested? If so, I can swing by for a pickup on Monday (I already have a few that were already asked for ahead of time), but I don't want to just pick up a stack and have them be unused.

yes please
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis