Author Topic: Mike Kulas & Matt Toschlog working on a new Descent-inspired title  (Read 19687 times)

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Offline jr2

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
So, Revival is here with Overload at PAX Prime and they are giving out Steam Keys for Overload.

Anybody interested? If so, I can swing by for a pickup on Monday (I already have a few that were already asked for ahead of time), but I don't want to just pick up a stack and have them be unused.
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I could definitely give some away to say, three or four friends if there's that many to go around (ofc everyone else go first!).  I've already got mine through Kickstarter.

 

Offline Bryan See

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
I tried Overload, and to what all of you were saying before, it's much akin to that of the original Descent. And what of voices?
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Offline Zacam

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Okay, well, the downside is, I only managed to score two and one is already pre-claimed, so I have one to give away. They did a limited printing of these and ended up with a lot more attention than I think they expected to actually get, especially given that they only got a tiny booth in Indie land.

I'll have to think of some fair way to give the key away. I was thinking about some sort of Descent-themed artwork contest, but I don't know if that would be possible for all the potential participants.

If this seems like it would be a good deal though, sound off and I'll draft up some actual "Rules" for it.
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Offline Bryan See

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Yeah. What of the story of Overload? Should it be much more similar to Descent? I do not wish to spoil it.
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Offline Zacam

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
The story is: Bots are trying to kill you, survive as best you can. OR see who can score the highest frags when Multi rolls out.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Androgeos Exeunt

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
I'll have to think of some fair way to give the key away. I was thinking about some sort of Descent-themed artwork contest, but I don't know if that would be possible for all the potential participants.

If this seems like it would be a good deal though, sound off and I'll draft up some actual "Rules" for it.

How about something with the theme "FreeSpace Meets Descent"? :nervous:
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Quote: 16 September 2016 Friday, 2028hrs UTC+8, #hard-light
[20:28:44] <Hades> i want you guys to know that i'm using the stop font as my irc font
[20:28:46] <Hades> it is a bad time
[20:29:12] <Oddgrim-Work> Change the font to vasudan standard and then you'll have a bad time
[20:29:24] <Hades> http://i.imgur.com/N2f8qA4.png
[20:29:47] <z64555> change the font to vasudan comic sans, then you'll have a real bad time
[20:30:02] <Oddgrim-Work> Thats a terrible font
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Offline Bryan See

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Considering this idea, yes. In the form of my next game after Shattered Stars/Sol Contingency.
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Offline FlamingCobra

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
I'm sorry to drag up an old topic like this, but has anyone gotten Descent 3 to successfully run on a modern machine? My machine runs it but the colors are all ****ed up. Shadows and dark places all appear as a sickening shade of dark green.

 

Offline AdmiralRalwood

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
I'm sorry to drag up an old topic like this, but has anyone gotten Descent 3 to successfully run on a modern machine?
Never had a problem with the GOG version.

My machine runs it but the colors are all ****ed up. Shadows and dark places all appear as a sickening shade of dark green.
I think you can find some improved rendering plugins for D3 out there, somewhere... it's been a while since I've installed it, though.
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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
For a second there i thought we'd see something like FS :'(
Imma go cry in a corner now

 

Offline deathspeed

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
For a second there i thought we'd see something like FS :'(
Imma go cry in a corner now

Maybe this will restore some of your hope.
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Offline jr2

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
I'm sorry to drag up an old topic like this, but has anyone gotten Descent 3 to successfully run on a modern machine? My machine runs it but the colors are all ****ed up. Shadows and dark places all appear as a sickening shade of dark green.

http://www.descentbb.net/viewtopic.php?f=8&t=16700

Bookmark the forum, it's basically HLP to Descent (or maybe VBB still alive or Sectorgame or something).   Speaking of Sectorgame..  here's their Descent subforum:

http://www.sectorgame.com/forums/viewforum.php?f=18

 

Offline Androgeos Exeunt

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Have you tried installing nGlide, then running Descent 3? I've been able to get a disc install of D3 (patched to the NOCD version) with Mercenary and Pyromania running this way on a PC that ran Windows 8, 8.1 and 10.

The GOG releases of most games that support 3dfx Glide all come with an older version of nGlide, which is why the GOG release of D3 runs fine.
« Last Edit: January 25, 2017, 07:23:47 am by Androgeos Exeunt »
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Quote: 16 September 2016 Friday, 2028hrs UTC+8, #hard-light
[20:28:44] <Hades> i want you guys to know that i'm using the stop font as my irc font
[20:28:46] <Hades> it is a bad time
[20:29:12] <Oddgrim-Work> Change the font to vasudan standard and then you'll have a bad time
[20:29:24] <Hades> http://i.imgur.com/N2f8qA4.png
[20:29:47] <z64555> change the font to vasudan comic sans, then you'll have a real bad time
[20:30:02] <Oddgrim-Work> Thats a terrible font
[20:30:06] <EvilBagel> comic headz

 

Offline Bryan See

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
I've never played Descent 3 since 1999, but I'm thinking about recent 6DOF games, both of which are powered by the Unreal Engine. Descent Underground and Sol Contingency.

And what of D2X-XL?
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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
For a second there i thought we'd see something like FS :'(
Imma go cry in a corner now

Maybe this will restore some of your hope.

Thank you,i didn't know FreeSpace was this well known.
Who knows,maybe we will see a successor to the series one day

 

Offline MikeRoz

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Revival is already saying that they won't make their March release date. Clearly they've bitten off more than they can chew. Who is going to take them to task for this never-ending feature creep and misuse of backer funds?
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Offline Bryan See

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
Revival is already saying that they won't make their March release date. Clearly they've bitten off more than they can chew. Who is going to take them to task for this never-ending feature creep and misuse of backer funds?
Players. Be transparent and hold themselves accountable. That's all.
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Offline MikeRoz

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
And now they're hitting up unwary Steam users for more money: http://store.steampowered.com/app/448850/

NO mention of the missed deadline to warn unwary customers about what they're getting into. And apparently all they are doing is repackaging the free demo and selling it to people! http://steamcommunity.com/id/sponticore/recommended/448850/

So basically, all they've done all this time is iterate on the demo that got us to back in the first place, so that they can then SELL that demo and make even more money!

I'm demanding a refund on April 1st if this game isn't out in March as promised. I refuse to be a part of this ridiculous campaign to divest unwary gamers of their cash.
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Offline Mongoose

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
...if this isn't sarcasm, then you're being ridiculously misleading.  The demo is just that: a snapshot of content produced up to this point, and presumably won't be touched other than bugfixing.  Early Access is where actual new content will be pushed and iterated on, i.e. exactly how Early Access is meant to work, and obviously you then own the full game when it's complete.  The store page is pretty clear about what's coming in the future, and both Luke and Mike have commented on the distinction between the two in the forums.

Literally every gaming project in Kickstarter history has missed its initial projected release date.  It'd be far more of a shock if they'd managed to hit it.  If you can't accept that, then don't back games.

 

Offline deathspeed

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Re: Mike Kulas & Matt Toschlog working on a new Descent-inspired title
I was trying to determine whether this was sarcasm, or if he was getting this mixed up with star citizen.
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