Our front sector is now pressed on all directions, and the turn timer is running at 6.

We are running out of time, start to run to towards the finish line! There ain't no reinforcements coming, you are on your own!
Black Knight takes the block against thrower with relative safety, and knocks him to ground

Black Dynamite follows the suit, and connects his fist with Viscount's eye socket. It a perfect match!

One would think humans would invest in tighter helmets given how often they separate from the player mid-airMammothtank secures the right hand side of the pitch, looking for a true breakthrough offense. "Pushing forwards!", he utters.

But before the actual breakthrough can begun, some of our forces need to be disengaged. Blackbelt Jones blocks Marquis Urquhart in attempt to free the linemen. Come on guys, all you need is a push!

It's a push, and our attack can now begin. The cage rolls forwards.

The cage having moved what it can, Scourge eyes on Goran Rainer: "Mama said knock ya out!"
Goran Rainer: "Can't we just talk this over?"

Unfortunately, no armor break. I'm sort of disappointed in Scourge.
Spoon, I know you're alone there, but run there and Blitz dat catcher.


[Sigh] That was apparently too complicated instruction.
Scotty, do what Spoon just failed to do!

He manages a push, but that's OK, now the cage corner players are disengaged. Our strength is spent, and it's time to hand the turn to opposition.
They blitz Blackbelt Jones, and roll a skull. Re-rolled to Both down, and since their blitzer has block and Blackbelt Jones doesn't, Jones goes down, and gets pissed off in the process.

Next a catcher tries to escape the proximity of a Black orc. It's a smart move, but Black Dynamite is faster, and tackles the git. "Where's your Dodge now, loser?!"
TurnoverThe coach is now chewing bubble gum so hard he appears to be ruminating. It's a make or break situation, all cards are on his hands.
The humies only marked the lineman at the bottom of the cage. Blitzers and Swashmebuckle are free to press the attack. But that would leave the ball carrier unsecured.

Thus the Thrower must be eliminated. This requires two actions to be successful: Black Dynamite has to block Detlet, and then Black Knight must blitz the Thrower. Only pushes are required. Dynamite goes first and it's a clean hit. No armor break results.
Black Knight blitzes the Thrower, and it's a clean hit. Unfortunately, the armor holds.

The cage lifts the clutch and runs

Scoring is now almost certain. Now that the situation has been solved, we get back to our standard punching. Goran Rainer opposes the Orc control of the pitch by standing up, an action of which Scourge is not fond of. He throws a block at the hapless thrower, but it's a push. A clever idea comes to his mind, and he pushes the Thrower next to Spoon. Now that he can whisper to the Troll what he should do, Spoon cannot fail!
Spoon manages to get his act together and throws a block! It's a first one for this game.
Unfortunately, it's also going to be his last.
Despite the Mighty Blow, the Thrower remains conscious and well, and lands softly to the pitch. No further actions are reasonable, so it is a turnover to the opposition.
Seeing the immediate scoring possibility, humies throw everything they can, which isn't much. They blitz the corner of the cage, and knock Tukosl down.

In desperation to free up his players, they next throw a two die block against a Black orc
And win. You lucky sonuva*****es. Jones goes down, but not out.
Our last turn looks good. Get rid of that pesky Blitzer, and it's a score.

The surrounding players crowd around the hapless Blitzer, and Scotty takes a counter blitz

It's a push. Scotty! Push is enough, but we were expecting injury or KO!
A reasonable man would score now, but I never said I was one. Instead, we take the blocks we can, believing in the all mighty re-roll should the things go awry.
Scourge punches Goran once again "Ya like this, don't cha?" he asks as the fist connects. Still no armor break, and Spoon watches the action blissfully unaware of the cruel world around him.

Black Knight blocks the thrower. It's a good punch, but lacks that critical bone cruching quality.

The thrower is down once again.
Black Dynamite tries his luck with a catcher, but it is just a knock down. With all the blocks done, Swashmebuckle looks at his options, and considers passing to Mammothtank who is slightly ahead. He thinks for a second, and ...

Screw it

While Swashmebuckle is doing his victory dance, the camera rolls through the benches.
Schnakc remains unconscious

Three out of four knocked out humans wake up (concussion anyone?)

It's time to set-up defensively, but wait,
why do I have only 9 players on the pitch?
Apparently, Blackbelt Jones has collapsed under the heat and lies on our reserves pitch! Get your ass up there, orc!
Blackbelt Jones: "It's sooooo hot today"
Goddammit, we are 9 against 10, but it's luckily only human turn before half time.
Swashmebuckle, I trust you can manage to get that ball on the pitch, eh?

It's good kick, and

Yeah, that would be good if our defense wasn't already perfect!
Humies reinforce the left flank with a blitzer
And blitz our lino with another, netting a two dice block.

Sometimes you just can't roll sixes all the time.
TurnoverIt's half time and players run to the locker room, probably to slap each other with towels.
Come to think of it, I don't want to know how an Orc locker room smells like.