So, second half
Despite our best efforts of reducing the head count of the elf team, things haven't worked out as well as I'd have hoped. Especially as their knocked out players all recover. Remember boyz, da runnin' game.

Our offensive formation is a bit different this time. It is unlikely the elfs could break our center even with a blitz kick off event, so we leave the back part of the center relatively unoccupied and bring more forces to the sides

Man, the shoulder tendons of these elfs... usually teams have problems in just kicking the ball to the other side of the pitch


Squigmink goes under the ball in an attempt to catch it

He doesn't, but no matter. It's our turn anyways. Not sure whether this should be a shot taking round, as this is principally just before our turn starts.
Srihag and Swashmebuckle form an immediate screen around the ball


And then we commence blocking. It has better odds than picking up the ball at 67 % with the gobbo.
Blackbelt rolls the first skulls this half.

Gulp it down! Shot count = 21. We take the both down, as Blackbelt has
block, and the elf doesn't.
Black Dynamite pulls clear double skulls. What's wrong with these elfs? Just as if they had gone through some sort of tai chi course of returning power coming towards them.

Re-roll!
... to a skull and a pow. The elf has dodge, so he remains standing. And don't forget, there's one skull in those dice, so shot count = 22. In case you're still able to read this, increase the dosage. In case you are not able to read this, increase the dosage anyways.
Mammoth rolls a double skull next. Luckily, it's a skull with a pow, so we take that. No result though as the elf blitzer also has block.

Oh and don't forget your medicine. Shot count = 23.
Black Knight rolls a skull and a push.

Yup, shot count = 24. Really, what's up with these tai chi elfs?
Scourge, who is without any skills, rolls theb a double POW, but this elf blitzer has block and dodge, making him very difficult to knock down. He is pushed instead.

Mad Max adds a bit of tackle zone to the border of the pitch.

Spoon for once does something, but all he manages is to push the elf lineman.
At the end of our turn, Squigmink picks up the ball.

He succeeds. And this is where me the coach says everything is fine, we
hang hand over the turn to elfs.
It seems their primary target for this turn is Scotty.

And apparently they are shifting players to the right hand side.

Dodging away from Spoon (well that's no surprise for anyone)

And there comes the blitz


Yes, drink it up. Shto cnout = 25
To nobody's surprise one more elf escapes the clutches of Spoon

Our turn.
Since elfs go right, we go left.


Scotty and Swashmebuckle do the rear guarding duties. I pity the foo who decides to break to our cage from behind.
Mad Max goes to enforce the immediate upper right hand corner of the cage.

This turns out to be a good decision, as

Yup, without his block skill, Blackbelt would have caused a turnover. Instead the elf goes down. And don't forget to gulp down a cold one! Shot count = 26.
Oh, Blackbelt also KO's the hapless helf.
Scotty pushes elf

Mammoth closes the left upper corner of the cage

And Scourge blitzes! Come on orc, your chance to bright future, fame and riches!

It's a POW, but not even a stun. Oh well Scourge, you tried.
Spoon manages to beat his stupidity, and moves to annoy a couple of elves

Which allows Black Knight to roll some dice

And that's a skull, so it's 27th shot we're looking at. I've gotta try this myself some weekend.
Our tenth turn ends in a rather good position with the cage being readied, and elves pushed towards right.

The elfs start by standing up and moving players.


And with a blitz towards Mammothtank

Let this be a lesson for you kids. When you go against the steely eyed Mammothtank, rolling skulls is a bad idea!
TurnoverWell, since they wanted to play it that way, Blackbelt reinforces Mammothtank

And Mammoth throws a block

Yes, that's with a skull. Thank you
block! And with this, 28th shot is now a reality.

Oh! So are we starting to wake up now?
The free players move forwards to form a cage on the opponent's side. Squigmink follows to the middle.

Mad Max blitzes to get rid of one elf at the cage corner.
A double skull.

Drink! Drink! Drink! That's only your 29th shot!
Re-roll!

POW and a skull eh. I'll take the POW while the rest of you take the shot! And that's officially the 30th shot down your throats now.
Black Dynamite stops one elf from advancing, eyeing carefully at the pitch of the border. "How far do you reckon da elf flies when punched?" he is heard asking.

Scourge manages once again to push the dodging elf.

Well you tried your best.
Then Black Knight and Spoon take their blocks. Spoon obeying for a chance. They both roll POWs without pushes or skulls, so your intestines are once again saved for a moment.
Scotty pushes the elf forwards and moves. He is protected by the Black Dynamite, so no direct blitz out of the pitch is possible.

That's our 11th turn in a wrap.
The elfs go next.
First they one die Scotty, it's a push. Uh uh, he is a the border now. We may be looking at a crowdsurf right here.

Next, elf standing next to Spoon blitzes. However, I think Spoon has heard me saying bad things about his tackles, as he nails this one! And yes, gulp down your 31st shot.

They re-roll the dodge, and it succeeds.
The block is a one die block. Take a shot, it's your 32nd.

Now that was a line elf, so he doesn't have
block. Scotty is a blitzer and comes with the skill built-in. So the line elf goes down, and...



Yes, Scotty just killed that elf right there. I'd love to see your rendition how that could possibly happen! I mean the elf was running towards Scotty, and Scotty didn't even move an inch. Instead the elf flew down, so I suppose that Scotty just tai chied that elf in return.
Turnover