Originally posted by CP5670
And why would the Shivans bother building Sathanas ships then? (or anything besides fighters) Come on, it would so ridiculous if one stupid little bomber could nuke a juggernaut a thousand times its size. That is the Alpha 1 ultra elite pilot savior-of-humanity syndrome pushed to the extreme. (both FS1 and FS2, unlike other space sims tried very, very hard to avoid this crap, which is one of the reasons they got such high marks in reviews) This single-pilot madness works in some multiplayer missions, but that is usually the mission designer's fault.
Cetanu's mission...the online one..with the SJ....name escapes me...
Two wings of pilots (...BD and I play Use two Ares the rest URSA)
A corvette, and A Hecate, can take out...
- Sathanus
- Ravana
- Demon
- Two Corvettes
- Two Rakshasa
- Two Lilith
- A LOT OF FIGHTERS
...It's pretty easy, takes 26minutes.
My point is, what's more boring....
A ship that you can kill, only takes a very long time to do.
Or a ship that you can't kill because your AI is useless, and 'command' doesn't know how to deploy corvettes and other such ships.
CP
Also, the reason "Shivan's would have these ships" would probably be something to do with the supernova.
However, you're getting a bit ahead of yourself...
..It's a game, as most of the people here said, "lots of little ships is boring."
Actually, have any of you ever tried fighting 60odd Sekhmets, armed to the teeth with good weapons on insane before?
I made a mission such as^ for training purposes.
With the right people, it's possible, but no team has ever done it to my knowledge without BD and I playing O.o...
even with 16respawns....
The big ships are there to look pretty and flag up strategic objectives, however if only 'another big ship' or a bomber can kill those things, it's fairly annoying, considering you know fully well you could take out it's compliment of X (..You name it, we'll do it.) amount of fighters, and disable it, and disarm it, and completely nuke all of it's subsystems.
....It's kinda annoying that you have to add your own capships/bombers if you want to destroy it, especially if you're trying to use something like that for training purposes...
I do use FRED, and I can see how caps add to the game, but...geez... in FS1, I think, 2 Typhoon's are lost? The loss of an Orion was looked on as a MASSIVELY Tradegic defeat, FAR Beyond 3rd fleet HQ's loss, That stuff is stated in the tech room I think.... Why was that? Because THEY HAD TO BE PROPERLY DEFENDED. You couldn't leave them open and fend for themselves if there were 50 odd fighters around and just get the bombers.... because the fighters could kill it too, it gave you more variables to consider....