Author Topic: Official Robotech Mod Thread  (Read 166783 times)

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Official Robotech Mod Thread
@chinaman I installed truespace and converted your ika to dxf and then opened it in blender.
it seem you have some intersections in the upper part.
I have no reply on my truespace converter for blender, so that will have to wait (or i use the dxf and learn how to texture in truespace).

here is something screwy:
i installed the main gun on a hecate and it killed a demon with a single shot.
so that thing works.

More astonishing: i replaced two of the rail guns with the main gun and it also fired.

So what the heck is wrong with the turrets?


@trashman: is it possible that you placed the "barrel" of the main gun on the wrong side? (backwards facing and not forward?)

it could be that there is some sort of flag that prevents the main gun from firing through the hull of the sdf1.

Another thing: Could we make a to-do-list of what models are still to do? like this:





The Invid Invasion:
name modellled textured converted tweaked ready
Invid
Scout,unarmed no no no
Scout, armed
Scout Booster
Shocktrooper, unarmed
Shocktrooper, armed
advanced Shocktrooper
Humanoid Shocktrooper
Troop Carrier

Earth
Alpha Fighter yes yes yes yes yes
Beta Fighter
Alpha-Beta Interlock
Battloid with plasma cannon
(cyclone??)
Valkyrie VF22
neutron-S-Missile
"dropship"
light fortress (is this the garfish?)
Ikazuchi yes no no no no
Command ship

Edit:  PCS only crashes at my system. i don't know why but it does.
« Last Edit: August 16, 2004, 12:26:59 pm by 1620 »

 

Offline TrashMan

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Official Robotech Mod Thread
erm..I've put the fire point infront of the hull...

GRG sez it works fine by him.. I really can't figure this one out, since I moved the MainTurret01 and 02 and put them right on the hull and re-converted it. It still didn't fire...

As far as the frame rate..I have no idea. By me I haven't seen no slowdowns and I has it fighting a Collosuss, 2 destroyers and a whole bunch of mecha and shivan fighters flying around. And your PC is twice as powerfull as mine...
I'm pretty proud of that model. Got the max detail out of those polys. And it's pretty low-poly actually. 6335 polys with all (around 80) turrets included..

b.t.w. - GRG, are the Veritech weapons working?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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I too had a small problem...

   The main gun stopped firing for me at same time.. The SDFn pof (the latest) had the 2 turrets named turretMain02 and turretmain01 so I edited them in modelview and switched them around to 01 adn 02 in order...

  Still didn't fire... Then I opened up the table casue in FRED you can't access the firing points. It was an old table (always check teh table) your new one is fine. But from the old one you named them turrentmain1 &2 no ZERO...

  If you others are getting no cannon fire try editing the table to say turrentMain01 and TurrentMain02..

  They all need to match up or the game doesn't recognise the turrets there...

  BTW:

  1.) Yes the Alpha bats fire fine.

  2.) The texture replacement FAILED to take effect though I used it. Unless I figure it out I will simply make additional entries (in the end NO BIG DEAL as there are NOT as many ships in this mod as FS2 retail)...

   3.) I had to move Inferno folder completely out of teh install becuase after I deleted renegade resurgence and lightningmarshall3 Inferno decided to make it's move and hijack my install somehow (damn you aldo!) it locked up my system twice tryingot load all teh scp settings... I couldn't figure out what was wrong as I simply edited the old table and moved them out for the new ones. After teh third run through I got teh gigas staring me int he face and I yelled "INFERNO!!!!!!!!!!!!!" (good imitation of Kirk yell)...
 
   Ok after getting the damn thing to work like normal again I can happily say the original mod meshes well with the new and here are the screens to prove it I also changed the new Main Gun to the old Reflex Cannon to compare...

   http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/ef5a&.dnm=bb7a.jpg

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/ef5a&.dnm=e2a3.jpg

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/ef5a&.dnm=91a3.jpg

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/ef5a&.dnm=ec8c.jpg

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/ef5a&.dnm=7a6e.jpg
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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4.)  I just realised you asked me about the head lasers, will test them SOON!

5.) All the original weapons carryied over adn SEEM to work...

6.) I will know by Fri if I can get my old missions carried over without going from scratch cause though I will need a fredder to look them over later on, they are a pain in the ass cause of all the voices I use adn the timing must be perfect!

7.) YOU CAN NEVER,  EVER USE TIME COMPRESSION !!!
  If you do you will screw up the events and voices in the mission as the game will speed up BUT the vocals will continue at normal speed and get backed up and not match the mission anymore!

8.) No real biggie but I copied over teh hud VP and it's fine but the briefing icon one had an error message with FSopen... got to fix that before final release!


 9.) There is no #9 NEXT!

10.)  Now that real progress can be made let me do a little more research, I have old models you guys can use as references  andI WILL have a final COMPLETED AND TO DO list by Friday latest just give me some time. I will be finding out if I can get through work tonight as I got hurt and lost one day last weekl!  (RL sucks don't it?)...

  Oh I will also give you a complete weapons completed and to do list as well. Not so much a priority is to near the end have newer icons possibly or ones for the new stuff to mesh together.  last thing will be interface art and music though the OLD music seems to have blended in ok...

11.) the Invid clam ships... Can we edit them like the old VT's? For a cheat transformation? When they take 1% dam or after time delay damage them and the model switches to the OPEN version (needs to be made from the old model)... Then we can put fighter bays inside it on the surface and have the invid launch en mass with SEXP's...

  Does that sound correct / Do-able?

my brain if fried for now... Anything I forgot remind me here... If I failed to answer ask me again. L8tr! (passes out) :D
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Looking Good!:D

b.t.w. - I just might make another version of the SDF1 (no, not completely new, just a few tweaks, mainly the turrets and stuff...)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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I am missingtwo textures, victory and vesuvious, that is why missing areas like this are in the bays...

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=ef5a&.dnm=8102.jpg


   BTW here is an AWESOME pic Earthpilot sentme that I would love to have as the inside of expanded bays (cause we have to fly into them to begin the inside SDF-1 red alert missions (the red alert will get is to load the inside skybox model of sdf-1 and teh city we proposed about trashing, er, I mean saving!!!) Yeah that's the ticket!   ;7

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=ef5a&.dnm=957f.jpg

   lastly just a question, no biggie. I tried something new adn converted two zent missiles (we will have to remodel them but use them as a reference they belong to another team, though one of their members gave me certain ones last year...) anyway I added glows to the missiles so when you fire them you see this! I think it's cool as hell...

   The quadrano just fired a bunch of her mini-missiles...
http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=ef5a&.dnm=a07c.jpg

    However viewing from the front all you see is the trail, and when it passes you the glows. the pof is not visible!! The pof is in pof folder and it's map in the map folder...

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=ef5a&.dnm=973e.jpg

   Regardless weapon does NOT crash game and works as normal besides from not being seen...

One last ramble for now, the Zentreadi officers pod (Khyron's) needs to be 3x larger (300%). right now it's half the size of a vt (like 11m) He's a zentreadi for pete's sake! Plus he eats lots of  fast food on Earth LOL! anyway when I resized it it crashed the game...

still working on stuff .. l8tr
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
I finally got notice on my blender pronlem and it is now fixed!
i tried to import the cob of an ARMD and it worked!


About the Ikazuchi (or Xerxes-Class):

is it due to the convertion or because of something other but the model got messed up.

For training i will build a Ikazuchi on my own (i  fact, i already got everything except turrets, bridge and rear hull).


BTW: Sdf's Textures beeing transparent seems to be a SCP-Problem cause i installed the robotech mod from robotechlan and the ARMD's testures are also transparent.

 

Offline TrashMan

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I updated the TEX.zip with ALL the needed textures. Download it again...

If you want I can make a little updated version of the SDF-1 with deeper hangars and any other modifications you might want.

Just post your wishes here...

*b.t.w. - the reason I did the main cannon like I did (invisible long block INISDe the fron section) is becoause the main cannon IS the whole front section. Selecting it an getting a micro-turret would look funny, and having subobjcts on subobjects is impossible..so...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Main Gun working - somehow
now it's starting to get really weird.

I managed to let the main gun of the sdf1 open fire.

I first set the turret-lock-all-sexp and then freed the two turrets of the main gun. i then freed the two beams and used the fire-beam command.

the sdf1 then fired.

strange though....:confused:

is it possible that the main gun somehow interferes with another turret?

 

Offline TrashMan

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Official Robotech Mod Thread
IMPROVEMENTS

- Increased hangar bay depth. They are now 4-5 times deeper.
- Shortened the Rail Guns and made their base a little thicker
- Fixed a few errors in the POF (such as turrets 5,6,7, & 8, whose barrels were not set)

I will upload this new version and replace the only SDF1n shortly...
Anything more?

EDIT: Uploaded..
http://www.swooh.com/peon/Trashman/Misc/

SDF1n.zip and TEX.zip are the files you want!
« Last Edit: August 17, 2004, 03:10:19 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Allmost forgot - GRG, could you send me a Zentradi battlepod and one warship?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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I'm sure we can improve teh warships, buteh battle pods look just as awesome as before! one little thing I noticed which IS funny.. All teh thruster glows are almost twice as big as before, like we all are on afterburners or something HE HEHE. no biggie but in case people wonder why it looks strange it's not normal, just ignore it for now. We can go back and fic thoselater right noe models and stuff is priority, tables that are correct second, missions third, and nitpicking adn minor glitch cleanups at the end after Beta testing..  Oh yeah now I can play around with the idea of additional vopices besides the shows to fill in briefins or pilot chatter.. The show's voices are just for added flavor.

Will send pod and warshps ASAP!  How much are you missing from original mod??? I only changed texture names for a more customized ystem of easy adding and removing and pinpointing textures. Very few textures in the map folder will be universal but there are some...

  Test release for beta will have those texture names organized from edited pof's you guys send me and then will make those zips available.

  Weapon pofs and textures will have a simialr name organization (ie) qm1 is Quadrano missile1 (a mini missile)
qm2 would be Quadrano mini missile type 2
ect

Basicly If I can't screw it up then it's IDIOT PROOF!  ;)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Official Robotech Mod Thread
Actually, I only have the Alphas, my SDF-1 and the normal veritech.

If you want any more changes on the SDF-1 then say it now... I won't make a kazzilion version..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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To make things EASIER please make a yahoo acoount and let me know your yahoo Id's..

  I just tried to send Trashman all the current files, just under  5 or 4 MB. It appears his mail is FULL! :P   Current RT Models, Curent RT maps, and current RT table (with effects rared inside that one.)

  I found out I can make a 30mb briefcase for free but you can only download from it if you are a yahoo member and I physically add your Id in my allowed list. Other public cansee the names but can't access the downloads..

The files have been uploaded to yahoo already...

SO far ourmember list is:

  Trashman: Chief Modler

  Chinaman: Modler

  EarthPilot: Modler

  GRG: Team Coordinator

   I think you can put to bed SDF-1 unless we find more glitches in testing. I don't want to rush to judgement that it's final but if all of us can have no problems and spot no missing areas by the time a small beta is ready then we can safely say it's finished... I can see no major alterations in the future. I really don't want to tinker with a work of art but the thought of Destroid bays and those rotating double rowed missile launchers stick in my head...

  If you know what I am talking about great (like on prometheus and Deadelus and maybe a few on sdf-1) but if not don't worry about it.

 I DO have a cap ship Reflex torpedo that they fire you guys might like... But we will get to that later.

 Let me test this one old mission in the new format to see if my voice commands Freding carried over and then I will start on TO DO Lists

Current Models in the files are the folowing:

a.) White version of the old VF-1 (Called VTW.pof) for Veritech WHITE
Just for temp use as we plan on replaceing it and I didn't bother to include models or textures for the red and blue ones..

 b.) VF1S (old super Veritech) If I forgot the texture let me know it's one map (VFS1MAIN)

c.) ARMD (called ARMD3), With LancerII (RDF combat Drone), and RDF RDRONE Ghost QE-3000 non-combat recon drone, also Cat's Eye Recon AWACS Place (catrecon)...

d) Zent Battlepod, Zent officier Pod, Zent female Armor (ignore the table entry fro male power armor (Not ready yet), zent fighter, zent nupetiet flag and smaller curiser varient, zent scout cruiser.

I think that's it.. I got all the old tables in the new mod as well as weapons, no conflicts SO FAR.. for gigiles use the OLD effects... We can always change them later.

As always let me know if I forgot something... I only ask for the yahoo thing cause we can have emails up to 100mb and send messages up to 10mb at a time for FREE.

  That's all teh web hosting I got for pics or file but it is better than NOTHING!
« Last Edit: August 17, 2004, 05:18:54 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Official Robotech Mod Thread
Well, it the SDF-1 can be considered done for now, than I can move on to other things...

Like maby texturnig those new veritechs and finishing the battleoid mode model...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
I can't believe I fotgot to mention this earlier!!!

  Before you get out of SDF-1 Mode we need a verision of it in soldier configuration (arms our 90degrees and the shoulder bow split wraped forward...

  In mission 2 you get in pluto's orbit adn sdf-1 is in cruiser mode adn cannot fire at all...

  In mission 3 or 4 they get to fire again AFTER doing a MODULAR TRANSFORMATION... After that point when they need to fire that model gets switched in...

   BIG bonus!!! My old mission WORKS just fine and the voice messages  go off like before. Now All I need to do is fix all the ship class conflicts as I changed the tables and pof names so now Fred doesn't recognise all the  changes yet. But this means I can upload it after work tomorrow morning for you guys to try out after you install the mod files!

   The voice messages are coded for episode
1breifing ( e1b1 mens episode1briefing1)
1command brief ( e1cb1) ect for more...
and 9 specials for mission flavor NOT personas (personas are your wingmen) called ( e1m1 for episode1 message1 up to e1m9 for nine of them)...

   The mission was never done right it says RTB at the beginning and has no clear end BUT all that matters is the meat of it is there and a Fred expert can fix it :) Or I can learn hopefully...

IF some fo the briefs are too long and boring I can always shorten them.. It is expected a first time player will listen through them (us vets will skip them)...

   Total download of mission plus messages will be less than 7mb

   The cool thing about how I did this is how everything is categorised by mission. you can pick and choose your downloads NO VP needed.  Play them in order or as they get done or if people want smaller ones first cause of modem speed ect.... The worst part will be the mod Core itself...

  Now please keep in mind I barely can Fred so this aint no Picasso!

  Now I need to fix the mission where 340+ asteroids that took me  5 HOURS to get placed just right worked ONCE and now failed and you get 340+ enemy VERITECHS!!!! (I posted a screen of that last year).. The first Robotech Civial War..LOL...

  Wait to you guys see Episode 10 (Farewell Big Brother!) Evil Laugh! :drevil:
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
Hi Guys :) a lot of progress going on thats excelent I'm getting excited here. I'm doing some adjustment to the REF ships and I'll be ready to send some of me models 2 u guys very soon. I havent gotten around to turrent them (me day time job is killing me :( ) so I will just send whatever I've done. still need to turrent them ships grrrrrr !!!!  I'm trying to do something bout the Invid   ( Gurab / Crab ) model manage to scale it down to WxHxL 25x31x21. it displays fine in modelview but it gives me stack overflow errors in PCS hmmmmm.

Live long and prosper, Peace.

GrG me yahoo account is [email protected]

Peace brothers
PC Specs
=======
AMD FX 6300 6
Core  running @ 4.3 Ghz
Windows 10 64 bit
24 Gb DDR3 memory
750 Watts Thermaltake PSU
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Corsair Air 240
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Sorry but.......You have a focus of a shotgun :P
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Offline TrashMan

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GRG, I registered at Yahoo: [email protected]

SDF1 Soldier?

You mean the battloid mode or just cruiser mode with the carriers more out and facing forward?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline MetalDestroyer

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Official Robotech Mod Thread
Where can i download the Robotech Mod for Freespace 2 ??
I try the demo robotech mod here :
http://www.robotechlan.com/freespace2/

 
Official Robotech Mod Thread
@Metal Destroyer yes that is the old mod, the new is under construction

@chinaman: can you post a list of what you have modeled.

BTW: something in your Ikazuchi is screwed up. I am making one on my own to get used to this and will try to texture it.
(only for testing with blender and truespace).

and also there are object intersections. as far as i understood karajorma's  faq (thx mate), objects in a mesh shall not intersect or otherwise the ship will be messed up ingame.

What program do you use, btw?


@Getter Robo G
 i will create an account shortly.
 Didn't I send you a bunch of fs2-missions i created?
 If i did, have a look at it and tell me, whether you want me for mission-creation as well or not.


@Trashman

  Getter Robo G means this:



it is the version with Prometheus and Daedalus.

There is also a version with ARMDs, but i talked with somebody yesterday (who was it? *damn*)  and we came to the conclusion to call this the SDF-2.