Author Topic: Shinemaps development thread [updated weekly!]  (Read 90922 times)

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Offline MetalDestroyer

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Bobboau


wait aec, were did you find an ATI dev?
direct him here!


I find him in a french forum. But he isn't an ATI dev but just a simple dev who made alternate driver like the omega.

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed

DaB: I've partially used your bump_shine thingy - I hope it's more to your liking. I also finally fixed the lights.

 


Yeah, way better. I hope you like it too.


Some ships may really gain a more realistic look with these 'special' shinemaps.


I'll test this on some shivan ships.

But you used my compressed shine map for your map. I could have sent you the uncompressed one. This could make a little quality difference.

So if you do it again, please get rid of that stone-like texture. It looks just weird.

IMHO the round glows looked better. Not important though.
And the missiles look flat.
« Last Edit: November 15, 2004, 05:53:13 am by 1688 »
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Please PM me in case you want to apply
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Offline Lightspeed

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Shinemaps development thread [updated weakly!]
I didn't use that much of your map - I kinda tweaked mine to a large part.

As for the "stone" thingy, it is/was erased pretty much everywhere except for non-UVed parts anyway, so it wasn't really on the ship :p

It's actually just there for two small parts of the texture.
Modern man is the missing link between ape and human being.

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
Oh ok, my bad.
Forget what I said about the stone stuff.

And BTW what do you think about the bumpy shine maps?
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
Shinemaps development thread [updated weakly!]
Maybe this is the problem with the missing shinemaps,
it is from another forum:

Quote
I've heard that ATI's shader compiler is more strict than NVIDIA's in that it disallows implicit casts from int to float. For example, you need to write 1.0 instead of 1, unless you're actually dealing with integers.


I could be wrong, though.
My Sytem

Wer das liest ist doof!

 

Offline Anaz

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Shinemaps development thread [updated weakly!]
...but we're not compiling pixel shaders here, are we?

I was under the impression that this was multipass specular...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline BlackDove

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed


 


MY PRECIOUS. (I'm a little late on HLP, but I've seen it a longies ago)

Must......make.......background......SOMEHOW.

 

Offline JR2000Z

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Shinemaps development thread [updated weakly!]
:nervous:
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

 

Offline Trivial Psychic

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Shinemaps development thread [updated weakly!]
*waits expectantly to see what Lightspeed has in store for us this Friday*
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
A late build. :o

Probably this evening or tomorrow.
Modern man is the missing link between ape and human being.

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Well, well. New build is uploading right now.

Not that much new stuff this week (still busy installing everything on my new harddrive), but, the magical 1000 files has been hit and there's more than a thousand files in the zip now :D



Modern man is the missing link between ape and human being.

 

Offline Singh

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Shinemaps development thread [updated weakly!]
you, my dear sir, have done that Hecate justice, or at least, as much as its gonna see in the low-poly version.

And hte Colossus - brilliant. Now if it were only HTL'ed, it would make it just plain ub3r!
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
Shinemaps development thread [updated weakly!]
How long does your upload need!?
I want to download this thing but it can't be found.
My Sytem

Wer das liest ist doof!

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
It's up. :p

Some of the textures will probably be tweaked a bit, since i'm not entirely happy with all of them.
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
Great work!
The Colossus looks much better now!
My Sytem

Wer das liest ist doof!

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
The Orion is not included?
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline mFuSE

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed

I wouldn't install them under any circumstances. The recommended version is by no means a low-res thingy. Low-spec systems should go with the still-frame glowmaps supplied in the main build.



löl^^
its so great looking .... so .. who cares about fps? ;)


the only problem with the high res shinemaps was a high-res fenris ... 2 of them and system will be dead ... but with the normal modells there is mainly no speed problem


btw: whats the problem with the hoster?
again this site was nearly for 2 weeks down? :(


first ... i have to try the newest build .. been a while since i updated it :D
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Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by DaBrain
The Orion is not included?


Stupid me checked my emails a bit too late. :)

Speaking of, are you working on the rest of its textures as well?
Modern man is the missing link between ape and human being.

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
Is there somoething missing? (except the nameplate.)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
capital01-03a is missing.
Modern man is the missing link between ape and human being.