Author Topic: Shinemaps development thread [updated weekly!]  (Read 76817 times)

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Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Keep in mind those are full high-res textures for Raa's Anuket model with animated glowmaps ;7
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed
Overlord: Make sure you copy the glowmaps to your /maps directory and have -glow ticked.


Lol, i've put them into the effects folder. :nervous:
My Sytem

Wer das liest ist doof!

 

Offline StratComm

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Shinemaps development thread [updated weakly!]
That'll do it.  It used to work, but got changed at some point recently.  Effects is only for... other stuff.  Primary effects go there IIRC, but secondary maps go in maps.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Liberator

  • Poe's Law In Action
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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed
Keep in mind those are full high-res textures for Raa's Anuket model with animated glowmaps ;7


You animated the gas chamber?

Lightspeed, are you sure you're not God or something?:D :thepimp:
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Shinemaps development thread [updated weakly!]
Quote
Originally posted by StratComm
That'll do it.  It used to work, but got changed at some point recently.  Effects is only for... other stuff.  Primary effects go there IIRC, but secondary maps go in maps.


I did this, because i used the ani ones not the pcx ones. So do i need the pcx ones in order to have the Levy/Fenris glowmapped?
My Sytem

Wer das liest ist doof!

 

Offline Trivial Psychic

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Shinemaps development thread [updated weakly!]
No.  I leave both the pcx and the ani glowmaps in the /maps directory.  The game will chose the ani over the pcx.
« Last Edit: September 17, 2004, 03:57:15 pm by 1268 »
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Updated!

Includes: Cain, Lilith, Anuket, some freighters, escape pods, and more. :)
Modern man is the missing link between ape and human being.

 

Offline Deepblue

  • Corporate Shill
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Shinemaps development thread [updated weakly!]
Wheee.

 
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Deepblue
Wheee.



Is that sarcasm? You dare to zing this wonderful creation?! You fool!

Oh, I still think this thread should be stickied. This project is a very substational (and popular, from what i've read) contribution to the Freespace community.

 

Offline karajorma

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Shinemaps development thread [updated weakly!]
It's not stickied cause it's a WIP and cause  the constant posting keeps it near the top anyway.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Shinemaps development thread [updated weakly!]
Good points. Never mind then.

 

Offline JR2000Z

  • 27
Shinemaps development thread [updated weakly!]
Hi-res escape pods! Killer! ;)

Keep it up! :)
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed
Updated!

Includes: Cain, Lilith, Anuket, some freighters, escape pods, and more. :)


I love you.
There. I've said it.
Freelance Modeler | Amateur Artist

 

Offline Liberator

  • Poe's Law In Action
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Shinemaps development thread [updated weakly!]
I still think you need to have a addon DL type until you get completely done or sick of it.  It'll keep the not so true believers coming back for more.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Shinemaps development thread [updated weakly!]
Excellent work as usual Lightspeed. :yes: :)
I am a revolutionary.

 

Offline Deepblue

  • Corporate Shill
  • 210
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed
to reference to the secondary models for the Cain and Fenris. The original linked twice to the same model. Mine links to two identical POFs but with different mapping.

Overlord: Make sure you copy the glowmaps to your /maps directory and have -glow ticked.

Oh, more important. Make sure you replace the hi-poly fenris model with the one coming with the zip. It will NOT work properly (and most likely cause problems like the ones you have) with the original hi-poly Fenris.

---------------

As for today's zip. Unveiling the mystery.

...



Happy belated birthday, Raa. :)


Did you not see that Raa?

 

Offline Svizel

  • 26
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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Liberator
Can I make a request/suggestion?

An addendum download.

That is to say a download of only the new/changed textures from the previous update?  Some of us are on dial-up and 40mb is daunting.
Quote
Originally posted by Lightspeed
While i'm sorry for the inconvenience this causes, it's unlikely.
Quote
Originally posted by Liberator
I still think you need to have a addon DL type until you get completely done or sick of it.  It'll keep the not so true believers coming back for more.

Well Lighty... if you have problem with webspace it would take i still have some free space there and wouldn't mind hosting addon type. :)

I made 4.0 to 5.0 addon file for ShineLT which can be downloaded here. I DID NOT change anything in those files! It includes all new files added in version 5.0 and newest version of ReadMe.txt

Lighty if you don't want me to host addon type for any reason, just say a word and i'll remove it... And if you don't mind me hosting it... i could also host addon for GlowLTL and GlowLTH if you send me which files are new in build 5.0...
...but what do i know, i'm just Drunk.
Proud deck swabber of BDHR,
tamed monkey of TeamWars admin team.

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Deepblue


Did you not see that Raa?


:eek2:  

I did not see that!  *smacks self for missing a truly sweet gesture!*
*smacks self again*


Thanks, Lightspeed. I'm sorry I missed it. :(
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Svizel

Well Lighty... if you have problem with webspace it would take i still have some free space there and wouldn't mind hosting addon type. :)

I made 4.0 to 5.0 addon file for ShineLT which can be downloaded here. I DID NOT change anything in those files! It includes all new files added in version 5.0 and newest version of ReadMe.txt

Lighty if you don't want me to host addon type for any reason, just say a word and i'll remove it... And if you don't mind me hosting it... i could also host addon for GlowLTL and GlowLTH if you send me which files are new in build 5.0...


The problem is not the space. I have different reasons not to do "update" zips.

I have absolutely no problem with it if someone else wants to, but for one thing I lack the time to do it.

There's a big difference in having one updated build, compared to literally dozens of different upgrade zips - it will both get confusing for the people as well as for me.

There's more reasons why I won't do it, but if someone else is willing to, I have absolutely no problems with it.
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
First of all WOW Really nice work (as usual). Except one point.: the missing afterburner trails in your ships.tbl, cause these are really eyecandy, too. I know how to put them back, but that´s hard work especially with a weakly update   :lol: . Could the use of modular tbl-files be the solution? i´m really not into it, it´s just an idea.



edit: ok ok first think, than type. I´ve found the solution for myself. Just renamed the .pof in my ships.tbl. In fact, you only have to insert two x.
« Last Edit: September 18, 2004, 02:16:06 pm by 1875 »