Author Topic: Shinemaps development thread [updated weekly!]  (Read 91143 times)

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Offline DaBrain

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lynx
@DaBrain: These "shine-bumpmaps"...Did you jist up the contrast of the shinemap so that details are better visible, or did you actually make the recessed parts darker by hand or what?


It's more than just the contrast (which has to be rised to make the effect visible. ->Doom3)
I did reshade some parts, made some armor plates more shiny than othe, made these plates more shiny and some other stuff.

The bumpy-ness is best visible in the last pic. The engine looks like it has a massive structure. IMO this is the best part of the map (only in bump map aspects). Another nice aspect is that this part can't be seen in it's bad angle (the angle which makes the map look flat), as it is covered by the cockpit in this angle.

Edit: I've used Lightspeeds shine map as example for a standard shine map.
The differences are clearly visible. Although I like this effect for the Hygeia, some other ships might look weird with this. Ship swith structureless hulls.




This is the shine map in the 3d preview. (angular plane view)


Edit2: New test shine map: Myrmidon
Download (DDS DXT5, LOD0)
NOTE: Work in Progress. Some things (like the top plate) need more work.

This fighter seems to work perfect with the map.



@Lightspeed I hope you don't mind I'm posting this stuff in your topic. I think it's interessting for your work, but I could post somewhere else if you do mind.
« Last Edit: November 08, 2004, 05:54:20 pm by 1688 »
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Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Nah, don't mind - certainly fits here :)

I'll give things a more thorough look when I have some time. This week is a killer for me, though.
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
is there any link that lets me download all these shine maps etc.

 

Offline redmenace

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Shinemaps development thread [updated weakly!]
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Shinemaps development thread [updated weakly!]
Wow, you guys have made a totally new game out of this stuff.  That Hydra is practically a new ship.  Well done. :)

Now, I wonder if you guys can make the Colossus look un-ugly. :D

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Hydra? :nervous:
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Offline Black Wolf

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Shinemaps development thread [updated weakly!]
Hygeia perhaps?
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Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Might be.

Anyway.... new release is uploading :)

Some previews:

The Hygeia



DaB: I've partially used your bump_shine thingy - I hope it's more to your liking. I also finally fixed the lights.

The Sobek



Fixed the aliasing issues (well, almost). I'd like Raa to give this a look and tell me if/how things should be improved. These shots are using his model btw.

And now for something altogether new...

Deimos textures to go along with Bob's great hi-poly Deimos :)



Check the first post in a while.
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Offline Mongoose

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Shinemaps development thread [updated weakly!]
I only just figured out that I can't see these beautiful shinemaps because of my crappy Radeon card. :(  Fantastic work, though. :D

 

Offline Trivial Psychic

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Shinemaps development thread [updated weakly!]
What's your specific card and Cat driver version?
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Offline Rictor

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Shinemaps development thread [updated weakly!]
so awesome.

the sobek looks way better due to the glowmaps, and DaBrain and you did a great job on the Hygia. And needless to say, Bob's Deimos rocks.

 

Offline Mongoose

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Shinemaps development thread [updated weakly!]
The card's a Radeon X300 SE, and the driver version is 6.14.10.6444.

 

Offline Trivial Psychic

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Shinemaps development thread [updated weakly!]
That driver number doesn't help much.  Go under your display settings and under advanced, select the Options tab.  There should be a Catalyst driver version listing, like 04.9 or something.  If it says anything over 04.4, then that's probably why your shinemaps aren't working.  I myself run FSO through a separate Win98SE partition, which only officially supports the 4.3 version anyways.
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Offline Ransom

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Shinemaps development thread [updated weakly!]
The X*** cards aren't supported by the 4.4 drivers. X800 isn't, at least.

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
Spectacular work, Lighty!  I'll have a look at the Sobek when I get a chance, and tell you what I think. :)
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Offline Mongoose

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Shinemaps development thread [updated weakly!]
The driver number wasn't under "Options," but it doesn't really matter, as I know there's no way to get them to work anyway.  Damn it, I wanted a Nvidia card for this thing, but I wasn't able to get that particular system. :(

Edit:   How can ATI just suddenly stop supporting a certain graphical feature?  I mean, if it worked for past driver versions, why the heck doesn't it work for the most recent ones?  Shouldn't this go by the "If it ain't broke, don't fix it" mentality?

 
Shinemaps development thread [updated weakly!]
Would an ATI Radeon 9600 support it?

 

Offline MetalDestroyer

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Mongoose
Edit:   How can ATI just suddenly stop supporting a certain graphical feature?  I mean, if it worked for past driver versions, why the heck doesn't it work for the most recent ones?  Shouldn't this go by the "If it ain't broke, don't fix it" mentality? [/B]


I ask some question to a developer who made The Spirit Driver for ATI cards about the shinemaps. And he told me, those Shinemaps are still activated.
But perharps, it comes from the fs2_open. I can't tell anymore details about that i am no an expert.

 

Offline Ransom

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Mongoose
How can ATI just suddenly stop supporting a certain graphical feature?  I mean, if it worked for past driver versions, why the heck doesn't it work for the most recent ones?  Shouldn't this go by the "If it ain't broke, don't fix it" mentality?

They haven't stopped supporting shinemaps, rather the way FS Open does it won't work with the newer drivers (or something along those lines, it probably has something to do with the overall way FS Open handles render passes or some other arcane graphical thingy).

 

Offline Bobboau

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by MetalDestroyer


I ask some question to a developer who made The Spirit Driver for ATI cards about the shinemaps. And he told me, those Shinemaps are still activated.
But perharps, it comes from the fs2_open. I can't tell anymore details about that i am no an expert.


wait aec, were did you find an ATI dev?
direct him here!
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