Originally posted by Lynx
@DaBrain: These "shine-bumpmaps"...Did you jist up the contrast of the shinemap so that details are better visible, or did you actually make the recessed parts darker by hand or what?
It's more than just the contrast (which
has to be rised to make the effect visible. ->Doom3)
I did reshade some parts, made some armor plates more shiny than othe, made these plates more shiny and some other stuff.
The bumpy-ness is best visible in the last pic. The engine looks like it has a massive structure. IMO this is the best part of the map (only in bump map aspects). Another nice aspect is that this part can't be seen in it's bad angle (the angle which makes the map look flat), as it is covered by the cockpit in this angle.
Edit: I've used Lightspeeds shine map as example for a standard shine map.
The differences are clearly visible. Although I like this effect for the Hygeia, some other ships might look weird with this. Ship swith structureless hulls.

This is the shine map in the 3d preview. (angular plane view)

Edit2: New test shine map:
MyrmidonDownload (DDS DXT5, LOD0)
NOTE: Work in Progress. Some things (like the top plate) need more work.
This fighter seems to work perfect with the map.

@Lightspeed I hope you don't mind I'm posting this stuff in your topic. I think it's interessting for your work, but I could post somewhere else if you do mind.