Author Topic: Shinemaps development thread [updated weekly!]  (Read 77195 times)

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Offline Lightspeed

  • Light Years Ahead
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Shinemaps development thread [updated weakly!]
FS2 retail's Asmodeus was one of the most horrible texture jobs I've ever seen. They completely messed up the so beautiful FS1 texture they had.
Modern man is the missing link between ape and human being.

 

Offline Ulala

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  • Groooove Evening, viewers!
Shinemaps development thread [updated weakly!]
Quote
Originally posted by aldo_14


I think I made that bottom-right one - or one very close to it - a wee while back.


Looks pre-Boanerges (sp?) to me.
I am a revolutionary.

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
*clears throat*

All those who have NOT checked my webbie the last weeks will have missed all the wonderful builds that came out while HLP was down. :D

So if you haven't got the latest release yet, hang your head in shame and go and get it :)
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
Me is waiting for everything to get finished, because it's too much of a hassle for me to mess around with my maps folder every time a new build is released.

So, whats new?
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
For example the fact that all FS1 textures appearing in FS2 are done? ;7

Oh, and things like this:





Modern man is the missing link between ape and human being.

 

Offline DaBrain

  • Screensniper
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    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Jetmech Jr.
Me is waiting for everything to get finished, because it's too much of a hassle for me to mess around with my maps folder every time a new build is released.

So, whats new?


IMHO the unnecessary traffic and the DL time seem to become a problem.

I think downloading 60MB only for one or two new maps is too much. It was ok, while it was only 20-40 Mb but now...

LS, you should think about releasing updates. The size will be at 100 MB in no time.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Trivial Psychic

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Shinemaps development thread [updated weakly!]
Now that you've completed the FS1-in-FS2 textures, I suggest that you separate them out from the FS2-only textures.  The former won't need to be updated every week, while the later would continue in the way you've been going, but only contain the FS2-only stuff.  Perhaps, the same for your animated texture packs as well.

Later!
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

  • Light Years Ahead
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Shinemaps development thread [updated weakly!]
Quote
Originally posted by DaBrain


IMHO the unnecessary traffic and the DL time seem to become a problem.

I think downloading 60MB only for one or two new maps is too much. It was ok, while it was only 20-40 Mb but now...

LS, you should think about releasing updates. The size will be at 100 MB in no time.


No :)

Quote
Originally posted by Trivial Psychic
Now that you've completed the FS1-in-FS2 textures, I suggest that you separate them out from the FS2-only textures.  The former won't need to be updated every week, while the later would continue in the way you've been going, but only contain the FS2-only stuff.  Perhaps, the same for your animated texture packs as well.

Later!


Aand No. Although I may do something like this when I have done the FS1-only textures. But I probably won't. :)

For my very own reasons, it's better to have it this way. If someone else feels it's necessary to have update builds, they're welcome do to and host some - but I won't.
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Shinemaps development thread [updated weakly!]
Tomorrow's Friday. :D
Freelance Modeler | Amateur Artist

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
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  • Degrees of guilt.
Shinemaps development thread [updated weakly!]
It's friday for me already. does that count? :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
No :p
Freelance Modeler | Amateur Artist

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
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  • Degrees of guilt.
Shinemaps development thread [updated weakly!]
Dang. :(
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Taristin

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    • Skelkwank Shipyards
Shinemaps development thread [updated weakly!]
It has to be Friday in Central Europe. :p
Freelance Modeler | Amateur Artist

 

Offline Singh

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  • Degrees of guilt.
Shinemaps development thread [updated weakly!]
Meany. :( :P

At least can we have a preview tho? :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Taristin

  • Snipes
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  • BlueScalie
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Shinemaps development thread [updated weakly!]
lol. Hey, I'm not Lightspeed. :p  He does what he wants. I just support him. :yes:
Freelance Modeler | Amateur Artist

 

Offline Black Wolf

  • Twisted Infinities
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Shinemaps development thread [updated weakly!]
And everybody chant...

Soooohhhhhh....Beeeeeekkkkkkkkkkkk...
Soooohhhhhh....Beeeeeekkkkkkkkkkkk...
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
That'd be awesome. but I still have to get a bug fixed first. Bloody turrets offset themselves from the main mesh... And conversion is proving troublesome.
Freelance Modeler | Amateur Artist

 

Offline Liberator

  • Poe's Law In Action
  • 210
Shinemaps development thread [updated weakly!]
One minor observation about the Faustus.

The sensor panels(not the solar panels, the green sensor panels) are supposed to glow.  I made one from the FS1 map that I use on my other comp if you would like to see it.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Roanoke

  • 210
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Raa
That'd be awesome. but I still have to get a bug fixed first.
Bloody turrets offset themselves from the main mesh




what are they doing exactly ?

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
They just weren't making contact with the main hull. So they looked like they were floating in space... But MAX crashes every so often when converting, and it seems like every so often is every time with this version.
Freelance Modeler | Amateur Artist