Author Topic: Shinemaps development thread [updated weekly!]  (Read 76811 times)

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Shinemaps development thread [updated weakly!]
Lightspeed, the master craftsman. Nothing will ever compare to art created with ones own bare hands. KUDOS to you. My Wacom tablet has been collecting dust for the past year. I may just dust it off for use now.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Haven't had much time this week (*curses RL*) but this will definately be ready for tomorrow's release :)

Modern man is the missing link between ape and human being.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Shinemaps development thread [updated weakly!]
You know, I was just gonna ask you if you were gonna make separate Cain/Lilith textures.  So is this the Cain on the left and the Lilith on the right, or is it the Cain on the right and the Lilith on the left?

I guess this rounds off the cruisers now eh?  So what's next... Corvettes, FS2 destroyers, freighters/transports?
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

  • Light Years Ahead
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Shinemaps development thread [updated weakly!]
The right one doesn't have armour, so guess :)

It's also synchronised with the text below ;)

Next things are:

Drones, escape pods, and some freighters.

I'll have to finish the cain/lilith first though (LOD the textures, which takes a bit longer with animated glowmaps :) )
Modern man is the missing link between ape and human being.

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Shinemaps development thread [updated weakly!]
ERINYESSSSSSSSSSSS½½½½½½½½½§§§§§§§§§§§§!!!!!!111111111111111111oenoeneoenoeneoeneoeneoneoenoenoeneone

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Shinemaps development thread [updated weakly!]
*squints*

It looks like the inside faces of the arms are mapped wrong.
But then, weren't they like that on the original? Hmm...
Anything worth doing is worth analyzing to death -Iranon

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Shinemaps development thread [updated weakly!]
It was like that. Always. Shinemaps just make it more pronounced...
Freelance Modeler | Amateur Artist

 

Offline StratComm

  • The POFressor
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  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Shinemaps development thread [updated weakly!]
They look great, but I feel like the Cain should be the lighter one.  Maybe if the understructure was lighter and the armor dark?  If you're done working on it then ignore me.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Well, the UVmapping can be re-done using the same map, and looking a lot better. :)

Did someone say Hi-Poly Cain/Lilith? ;)
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Shinemaps development thread [updated weakly!]
I would have liked to make a hi-poly version. but I don't know how well I would be able to do it.
Freelance Modeler | Amateur Artist

 
Uh...this thread is kind of important. Shouldn't this be stickied?!

Sticky this thread, please!

 

Offline terren

  • 27
Shinemaps development thread [updated weakly!]
I love the glows on the cain, makes it look like a thousand eyes.  Awsome work LS, I'm grabing the zip as soon as you update, over my 56K.   But it's worth it, should I send money?
Proud user of wings 3-D

                 
Mad? Oh yes quite mad.

 
Shinemaps development thread [updated weakly!]
I don't know, but it looks like as your Leviathan/Fenris Models are Low-poly versions, because they have less lights then the mediavp ones and are overall of less quality *methinks*.:confused:

[Edit] Correction: They have no lights at all.
And a screenshot:
http://www.overlords-from-hell.de/images/fenris.jpg
« Last Edit: September 17, 2004, 08:22:00 am by 2136 »
My Sytem

Wer das liest ist doof!

 

Offline JR2000Z

  • 27
Shinemaps development thread [updated weakly!]
Are you sure you are using the current glowmaps?
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Shinemaps development thread [updated weakly!]
I don't think he has glows on.  The way LS did these new maps, if you have a ship turn its glows off via SEXP, the lights dissapear.  Presumably the same thing will happen if you run without the -glow command.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Shinemaps development thread [updated weakly!]
Ooops, i had glow on but not specular. :nervous: :rolleyes:

[Edit] Still no lights.
It MUST be the pofs, because when i delete LSD's models all lights are functional.
« Last Edit: September 17, 2004, 10:16:41 am by 2136 »
My Sytem

Wer das liest ist doof!

 

Offline Svizel

  • 26
    • http://165thbdhr.com
Shinemaps development thread [updated weakly!]
I know it's kinda stupid question but... are you also using includes tables? :)
...but what do i know, i'm just Drunk.
Proud deck swabber of BDHR,
tamed monkey of TeamWars admin team.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
to reference to the secondary models for the Cain and Fenris. The original linked twice to the same model. Mine links to two identical POFs but with different mapping.

Overlord: Make sure you copy the glowmaps to your /maps directory and have -glow ticked.

Oh, more important. Make sure you replace the hi-poly fenris model with the one coming with the zip. It will NOT work properly (and most likely cause problems like the ones you have) with the original hi-poly Fenris.

---------------

As for today's zip. Unveiling the mystery.

...



Happy belated birthday, Raa. :)
Modern man is the missing link between ape and human being.

 

Offline Gloriano

  • silver dracon
  • 210
  • Machina terra
Shinemaps development thread [updated weakly!]
:eek2: Really nice work  :yes:
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Shinemaps development thread [updated weakly!]
OMFG !!!! The vasudan vessels are more and more organic :s