Author Topic: Shinemaps development thread [updated weekly!]  (Read 91229 times)

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Shinemaps development thread [updated weakly!]
My eyes used to bleed looking at the Astaroth...now its beautiful...*sniff*

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Another week, another build, or so they say.

Includes the rest of the installation textures, for example the Ganymede. There's also some smaller misc. textures included (missiles, CMs and the like).



And as a little special this week.




...





Something humouristic. I doubt many people here will get the joke, though.  ;)



The build is uploading.  :)
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Shinemaps development thread [updated weakly!]
Hey...Way of the n00b?! I rely heavily on countermeasures! :p
Freelance Modeler | Amateur Artist

 

Offline mitac

  • 28
Shinemaps development thread [updated weakly!]
:lol:
marcet sine adversario virtus.

 

Offline Gank

  • 27
Shinemaps development thread [updated weakly!]
Just out of interest how far is this away from completion? because I'm not particularly inclined to spend 12+ hours downloading a 100mb file for a couple of extra textures.

n.b. not critising your method of releasing stuff, thats your business.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Shinemaps development thread [updated weakly!]
Whoa, this is awesome

I'm back now, I just learned that I've been accepted into NC State University, so i can slack off school a bit now

Anything you want me to do, just post or PM me
sorry for the absence
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
If you want to do something, do the Ptah/Pegasus/Nephtys. I'm also still waiting for DaB's Boanerges, you could ask him for the file and fix things up.

If you can get something done before next friday, that'd pretty much 0wn.

Gank:
We're near. Very near. I have around 280 files left in my building folder, INCLUDING FS1-only textures. If I had a week of free time, it could (almost) be finished by next friday. Unfortunately, I have less than 24 hours of free time between monday and friday, so I have no idea how long things may or may not take. I don't think we'll hit 30.0 though, before things are finished. Then add another week or so until the animated glowmaps have been converted (and tested) and things should be pretty much final from there.
Modern man is the missing link between ape and human being.

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
Shinemaps development thread [updated weakly!]
I'll have you know sir that liberal use of countermeasures is the only correct way to play the game. Besides, is it my fault that Shivan missles can lock on almost instantly? I think not.

Love the Ganymede BTW. As always, great stuff.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
The Boanerges map will take a while.

I'll have to concentrate on some stuff for the mods I work on.

And ATM I don't even really have time for this.
The TBP stuff aint a problem though. :)

Working on effects is fun. At least if you ask me.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Aspa

  • 25
Shinemaps development thread [updated weakly!]
Don't underestimate the countermeasures, I got killed by one once (shivan fighter I was chasing dropped one straight in my face)

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Technically you can't be hit by one, because it doesn't even go through the collision code. Countermeasures are completely useless, if you play FS2 correctly :nod:

They're just there.... errr... for calming down the nerves. Really.

DaB: Can you upload the current state of the map?
Modern man is the missing link between ape and human being.

 

Offline Anaz

  • 210
Shinemaps development thread [updated weakly!]
lighty...I think what aspa meant was the shivan dropped a CM right as aspa shot a missile at said shivan, thus explodifiying the missile in aspa's fase :lol:
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed
Technically you can't be hit by one, because it doesn't even go through the collision code. Countermeasures are completely useless, if you play FS2 correctly :nod:

They're just there.... errr... for calming down the nerves. Really.

DaB: Can you upload the current state of the map?


Nothing has changed since the preview shot...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
You never released it, though :)
Modern man is the missing link between ape and human being.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Raa
Hey...Way of the n00b?! I rely heavily on countermeasures! :p


Just wish I could swap them with mines :p
SCREW CANON!

  

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
You can do pretty much working mines with the current engine.
Modern man is the missing link between ape and human being.

 

Offline terren

  • 27
Shinemaps development thread [updated weakly!]
You could do mines with retal.  A primary shot with a huge radius and a speed of 1.  I know, I've used them.  even gave it a shockwave.   Unfortunitly it's not much use,  homing mines would be much better.
Proud user of wings 3-D

                 
Mad? Oh yes quite mad.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
You can do homing mines with the current SCP engine as well.

But this is OT. :p
Modern man is the missing link between ape and human being.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Shinemaps development thread [updated weakly!]
yeah, but I said "replacing the countermeasures with" :p
I may not be able to fred, but I've been tbl editing for years, kids ;)
SCREW CANON!

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
We could always demand custom countermeasures. Even :v: originally had that planned, which is why they're actually tabled.
Modern man is the missing link between ape and human being.