taylor, what about that fix you were too tired to commit the other night? Did you remember to commit it later?
Which fix? I've made a dozen or so commits so far this week and have more on the way.
What I've put in since Sunday:
- fix mission log bug that cut off cargo names if the name didn't fit on one line
- fix str_split_once() to not mistakenly chop a word in half
- use gr_aaline() for OpenGL rendering of stars, like D3D does
- fix bad check that prevented asteroids from rotating on their axes
- add ai_profiles fix to dictate how fast a ship will go with something docked to it (to fix FSPort bug)
- friendly turrets targetting bombs fix (fixed again by Goober who basically reverted his original, very minor, bug in the first place)
- small anim cleanups, may have caused an issue for big endian machines
- add extra commands for viewing when in Alt-Pause mode (view from target, change target, etc.)
- fix Alt-Pause view so that it resets to original view state when you exit pause mode
- fix cutscene subtitles that I broke earlier
- GCC 4.1 fixes for FC5 (more coming)
- properly deal with a non-communicative wing issue with comm menu
- use hints for best quality in compression with -img2dds and mipmaps with -mipmap (OGL only on both counts)
- add mipmap creation support to -img2dds
- have debug log report full uncompressed -> compressed sizes for an ANI rather than per frame when using -img2dds
- out-of-bounds fix for when sounds get unloaded (someone noticed this and filed a Mantis bug on it)
If the fix in question isn't one of those then you'll have to refresh my memory.