The team would like to officially announce our 10th anniversary remake of Inferno R1, which is more than just an upgrade of the original campaign, it is also the completion of the main campaign story, that's right Inferno R2!
Official trailer 1280*720 avaliable:http://www.youtube.com/watch?v=b_8OHGBEpks
Screenshots: (also avaliable on the website)FAQ
What is this Inferno anniversary release?
This is a enhanced remake of the original R1 Inferno campaign using updated assets with full FSOpen compatibilityIs this Inferno SCP?
No, this is a direct sequel to Inferno Release 1Is this a standalone mod?
Yes, like INFSCP and INFASA the Inferno 10th anniversary release does not require a FS2 install or any additional files to runWhat are the main differences between R1 and this?
Below is a list of the main differences to the original 2001 release
1. New upgraded models with many new high poly additions
2. Replacement of lower quality or broken ships that no longer work correctly using FSOpen
3. Full FSOpen compatibility, including use of SCP specific features
4. New weapons and new weapon effects for old weapons
5. Improved missions, fixing errors and general quality in some areas
6. New missions expanding the R1 'EA War' campaign
7. A 'R2' ending involving the Gigas invasion of GTVA systemsWhen is it coming out?
Our intention is to release near the end of 2011, and it will feature the entire main campaign not split into chunks this timeShips/Mod Related
Are all the ships from R1 in this version?
No, due to time and the fact that some ships are either broken or are not needed, not everything in the R1 modpack is included with this release. However there are plenty of new ships as well as the upgrades of previous R1 ships and some INFSCP modelsAre the SOC/Ancient fleets included?
No, since there will not be a separate SOC campaign the SOC content was removed from the mod. The Ancients however may be added after the initial release period as an additional campaign and downloadDid I see some original FS2 ships?
Yes, some of the original FS2 ships are featured in the campaign alongside the new onesCampaign Related
How long is the new campaign?
The current combined R1+2 campaign is over 30 missions long, more than double the original R1 releaseWill it be heavily story driven?
No, it is our intention to have this version of the mod to play more like classic FS2 like the original R1 didOther
Is there anyway I can help?
Yes! check out our recruiting threadhttp://www.hard-light.net/forums/index.php?topic=74230.0
We need help in upgrading some of our ships still as well as weapons and we will need mission designers.