Author Topic: GVG Anuket [WIP]  (Read 15464 times)

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Offline Oddgrim

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GVG Anuket [WIP]
« on: April 01, 2013, 03:26:43 pm »
Started on the gassy miner mesh. c:
GVG Anuket WIP (View in 3D)
« Last Edit: April 06, 2013, 12:33:14 pm by Oddgrim »
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Offline Rodo

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Re: GVG Anuket [Not-Yet-WIP]
« Reply #1 on: April 01, 2013, 06:18:49 pm »
god, it looks so good.
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Offline Shivan Hunter

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Re: GVG Anuket [Not-Yet-WIP]
« Reply #2 on: April 01, 2013, 06:30:09 pm »
This is amazing. You make some of the best Vasudan models I've ever seen. Can't wait to see what you do with the Anuket!

Offline Luis Dias

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Re: GVG Anuket [Not-Yet-WIP]
« Reply #3 on: April 03, 2013, 10:03:15 am »
It will be the GVG Anuket I already have some ideas on how to do it. For now those concepts revolve around the mid section and a theoretical approach.


omg

e: will you maintain the animated glow, or is that kind of thing anathema in the new mapping paradigm?

Offline Oddgrim

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Re: GVG Anuket [Not-Yet-WIP]
« Reply #4 on: April 03, 2013, 11:15:56 am »
It will be the GVG Anuket I already have some ideas on how to do it. For now those concepts revolve around the mid section and a theoretical approach.


omg

e: will you maintain the animated glow, or is that kind of thing anathema in the new mapping paradigm?

I believe you mean the animated texture, I don't know why it should not have it. It's perfectly doable as long it's tiled in a separate texture.
[GhostOfMjn: I can provide hi res vasudan ass]
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Offline BlasterNT

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Re: GVG Anuket [Not-Yet-WIP]
« Reply #5 on: April 03, 2013, 01:25:10 pm »
You could do it in the same way the new Charybdis is done, with transparent containers and 3d animated thingies!

Offline Luis Dias

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Re: GVG Anuket [Not-Yet-WIP]
« Reply #6 on: April 04, 2013, 05:55:55 am »
Of course I meant the texture, which depicts a glow. "Will you maintain the arms of the ship?" "I believe you mean the polygonal shapes of the ship"  roflmao :)

Offline Oddgrim

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Re: GVG Anuket [WIP]
« Reply #7 on: April 06, 2013, 03:04:50 pm »
I gots started. :p
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Offline MatthTheGeek

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Re: GVG Anuket [WIP]
« Reply #8 on: April 06, 2013, 03:54:54 pm »
Dat blade.
People are stupid, therefore anything popular is at best suspicious.

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Offline Kobrar44

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Re: GVG Anuket [WIP]
« Reply #9 on: April 06, 2013, 05:18:12 pm »
You can cut bread with that  :lol: I wonder what ideas do you have for this one.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

Offline Trivial Psychic

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Re: GVG Anuket [WIP]
« Reply #10 on: April 06, 2013, 06:27:38 pm »
Here's an interesting idea... add a cone-like shape within the prongs leading to the centre and have an animated glow making it look like gases are being sucked into it.  When its not sucking in gases or in clean space, just disable the glowmap via sexps.
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Offline Rodo

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Re: GVG Anuket [WIP]
« Reply #11 on: April 06, 2013, 06:54:43 pm »
Here's an interesting idea... add a cone-like shape within the prongs leading to the centre and have an animated glow making it look like gases are being sucked into it.  When its not sucking in gases or in clean space, just disable the glowmap via sexps.

This model never appears in nebula missions on the retail campaign IIRC, better focus on some other thing.
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Offline BrotherBryon

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Re: GVG Anuket [WIP]
« Reply #12 on: April 06, 2013, 11:15:56 pm »
Dude, I wish I was half as productive as you are.
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Offline Luis Dias

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Re: GVG Anuket [WIP]
« Reply #13 on: April 08, 2013, 07:06:07 am »
So.... what happens inside that skeleton?

Offline Oddgrim

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Re: GVG Anuket [WIP]
« Reply #14 on: April 08, 2013, 07:22:38 am »
I am planning to setup a network of machinery and tanks inside the "skeleton, the outer layer will be glass and supports.
The bridge will be modeled and manned by 3, theres enough room in there, as well of clear flat angles for glass to make it worth it.

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Offline FreeSpaceFreak

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Re: GVG Anuket [WIP]
« Reply #15 on: April 08, 2013, 01:31:29 pm »
FS's first manned capship? Awesome :yes:

Offline mjn.mixael

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Re: GVG Anuket [WIP]
« Reply #16 on: April 08, 2013, 02:39:29 pm »
If this leads to people clamoring for full manned bridges behind a pane of glass, I will be thoroughly unimpressed...
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Offline BritishShivans

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Re: GVG Anuket [WIP]
« Reply #17 on: April 08, 2013, 02:49:22 pm »
i feel the same

let it be known i am actually a ravana

and that if you start desperately wanting the above, if you somehow manage to get into space, i will shockjump you and ruin your day

because you did a bad thing

Offline Oddgrim

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Re: GVG Anuket [WIP]
« Reply #18 on: April 08, 2013, 03:05:23 pm »
If this leads to people clamoring for full manned bridges behind a pane of glass, I will be thoroughly unimpressed...

I hope not, the anuket being one of few civilian ships I believe it's fitting that the bridge is modelled.
The ship is not a warship that needs massive plates of armour everywhere with blast shielded bridge or what not.
Although it's not _just_ going to be a single plane of glass here :p.. For example modeling inside the helm of an orion is pointless. (close to I suspect)  Since it's a bloody hueg warship.
« Last Edit: April 08, 2013, 03:55:27 pm by Oddgrim »
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Offline Tomo

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Re: GVG Anuket [WIP]
« Reply #19 on: April 08, 2013, 03:14:02 pm »
Well, on a military ship the CIC will not be anywhere near the skin and wouldn't have windows.
There's no need for windows on the bridge of a large starship, so military capships simply won't have them.

On the other hand - civvies like to look at the stars.