Author Topic: GVG Anuket [WIP]  (Read 13533 times)

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Offline wistler

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The claw looks like Thor's helmet.. which makes the model sweeet.

 

Online Oddgrim

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Kinda reminds me of a chaos marine helmet here :p
Anyhow more progress, the tanks are 2/3 done, brigde half done and started working a bit on the engine area. The sideribs present a problem and saving that for last..

http://p3d.in/xgh5J

edit: Added aobake of the bridge since it's a bit hard to see in p3d.

« Last Edit: April 16, 2013, 05:52:22 pm by Oddgrim »
[GhostOfMjn: I can provide hi res vasudan ass]
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Online Oddgrim

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try to punch it now, http://p3d.in/xgh5J :p
I made a whole lot of geebles, most of the mesh is done just some stuff left on the tank area and engines. Then optimize the mesh some some before I start unrwapping.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
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Offline Shivan Hunter

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I like what you did with the underside! Actually looks like there's something going on there, rather than just... random colors :P

 

Offline An4ximandros

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Ya know... if you removed the mining equipment & the claw, it could make for a kick ass Vasudan gunship.

 

Offline fightermedic

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Ya know... if you removed the mining equipment & the claw, it could make for a kick ass Vasudan gunship.

i envision the claw as one biiiiig beam cannon
sure looks like the artillery ship to end all artillery ships

i have no idea how you are doing it oddgrim, but every single one of your ships kicks ass big time
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Online Oddgrim

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Thanks guys. c:
A update: http://p3d.in/dljcR
Started to work on how the destructible subsystems would work so far working from the retail data I have added them in the appropriate places.
So far the mesh for Navigation, Communication is done and just barely started on the engine area.

edit: So far for the gunship idea, perhaps so. Would require major adjustments to the mesh, something I will not do. :p
« Last Edit: May 02, 2013, 07:58:46 am by Oddgrim »
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Rodo

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This is looking like the most detailed ship so far, with destructible stuff and all that.
All your previous models have this feature as well?
el hombre vicio...

 

Online Oddgrim

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This is looking like the most detailed ship so far, with destructible stuff and all that.
All your previous models have this feature as well?

This will be the first time I am including this, the smaller craft I did not see much of a point of doing it and when the mentu was made I did not know how.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Rodo

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man, MVP's are gonna kick ass!  :pimp:
el hombre vicio...

 

Offline Trivial Psychic

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This is looking like the most detailed ship so far, with destructible stuff and all that.
All your previous models have this feature as well?
You want to one-up destroyable sub-model subsystems?  Add subsystem debris, like the the NTF asteroid base.  ;7
The Trivial Psychic Strikes Again!

 

Offline General Battuta

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This is looking like the most detailed ship so far, with destructible stuff and all that.
All your previous models have this feature as well?
You want to one-up destroyable sub-model subsystems?  Add subsystem debris, like the the NTF asteroid base.  ;7

I think that's been done quite a bit.

 

Offline mjn.mixael

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It has. Rga's Sath has it. The HTL Arcadia has it. I think one of BW's civ stations has it as well.
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Offline Black Wolf

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It has. Rga's Sath has it. The HTL Arcadia has it. I think one of BW's civ stations has it as well.

The refinery, thanks to VA.
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Online Oddgrim

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http://p3d.in/xgh5J
Time to texture yeeeessssss!
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Arpit

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A Chocolate Anuket bar on sale!

Ignore the above comment. It looks awesome. I will surely download it when you finish it so that I can add it to my HTL models collection. :nod:

 

Offline T-LoW

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How do you people get to texture stuff so fast? I ******* suck at texturing...
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Offline An4ximandros

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 Short answer: Brushes

 Long Answer: You can, in GIMP/Photoshop, draw some shapes then save them (With a selection tool) as a brush. After that it's just a matter of painting them into transparent layers that show off the UVs underneath. There are other ways but this is the first that came to mind.

 Edit: The texture looks like it could fit a "cartoon mode" of sorts, it's actually pretty cool.

 

Offline Nyctaeus

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AFAIK, Oddgrim is "modelling" his textures. I'm not familiar with this stuff, but it seems to be one of the best ways. Awesome model BTW, I'm sure the textures will be as cool as model :yes:
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